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  Artistic Show Stopper
Posted by: Miro Governatore - Today, 06:18 AM - Forum: Announcements - No Replies

[Image: art-clipart-art-exhibit.png]

Lucius Malfoy, in a surprising move, has become a chief contributor to the annual 'Muggle-Born Art Exhibition', an event showcasing great works of art produced by witches and wizards that have no magical parents. The event is to take place at Hogwarts and is being organized by an executive council of very new, very wealthy, patrons. All under the leadership of Lucius Malfoy, of course!

All students at Hogwarts have been given free tickets to the event

[Image: award-ribbon-06.png.ca762b9a6b1ec465e59a...25e128.png]

Hermione Granger is receiving an award for her art, which is yet to be shown to the public.
Lucius Malfoy seems very eager to unveil her art in front of the entire school... but, of course, he will be up high in the 'Executive Council Tower', a part of the outer-wall of Hogwarts which has been reinforced with glass and lavish furnishings.

You see, Mr. Malfoy is far too busy overseeing the Flu Network! Four new fireplaces have been installed in the school to facilitate the large number of guests that are expected to arrive for this event.
All the controls are up in that box, and we can rest assured they are in good hands!

We hope to see many students in attendance!

~Muggle Studies Faculty

This event will be happening on July 13th at 2pm AEST / 1am EST


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Posted by: Just Mat - Yesterday, 11:08 PM - Forum: Pointless - Replies (1)

How do i get to class 7 ?

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  Give Aberforth Firestorm ~Repost~
Posted by: TheRealAuror - Yesterday, 10:32 PM - Forum: Server Suggestions - Replies (13)

(1) What is your In-game name & Steam ID? - Cedrick Rennodanzeroshiki STEAM_0:0:169756202

(1a) Have you read through the Common Suggestions and Answers post? -  Yessir

(2) What is your suggestion? - Give Aberforth Dumbledore Firestorm 

(3) What made you feel that this change was necessary or would make a great addition? - He is an OOTP and one of the more powerful wizards there should be no reason for him to not have it

(4) What could be possible negatives if your suggestion were to be added? - I honestly don's see any negatives 

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  [Clone Wars RP] Month of Updates - Week 1 Update
Posted by: Corgi - Yesterday, 03:19 PM - Forum: Announcements - Replies (4)

Hello Everyone!

Today I am here to talk about all of the changes that have been made in the first week of the Month of Updates. This week was all about Events and everything that goes in to them. Instead of boring you all with numbers and code, I am going to highlight some of the many changes made in this update and explain them more in depth, whereas the details of every thing I changed can be found in the public Trello, which can be found here. 

Starting off, let's talk about NPCs, specifically a new variant of them. I have made new "Long Range" variants of the B1 Battle Droid, B1 Heavy Battle Droid, B2 Super Battle Droid, and the Commando Droid which have a much greater range than the normal NPCs that we have been using. The basic NPCs have not been replaced,  these are simply a new variant of them that gamemakers and officers can use in events, sims, training or tryouts for a variety of uses, such as having bunker positions that fire down from an elevated position, large droid forces firing at troopers from far off, and so on. Now, as for how much greater the range is on the droids, I have made this handy diagram to demonstrate: 

[Image: unknown.png?width=1262&height=67]

The blue line represents the range of the basic NPCs all of you have gotten used to for so long, and the red line is the range of the new Longe Range variants. As you can see, it's easily over double the maximum range of the basic NPCs. 

Now, do note that pretty much none of the droids are actually accurate  at this distance, but they are still able to fire at it. In large volumes however, these droids can put down an incredible amount of fire over a large distance, which is actually what the droid armies, that we see in the movies and Clone Wars TV show, really do during combat. This should make combat more interesting and provide a greater sense of threat from the CIS, while also giving greater opportunities for gamemakers to make gameplay feel different depending on the context of the event. For example, if it is a night-time mission, use the basic NPCs as that makes it feel more real in that the droids can't see very far. However if it's an assault on an enemy beach on broad daylight, use the long range droids to make the base defenses feel more like a true defensive structure without having to spawn droids right in front of the players. 

Next up, I have a new CIS vehicle/structure, and changes made to two CIS ground vehicles. First up, we have the new CIS Heavy AA Gun(pictured below), which is a much stronger and more powerful version of the already existing AA gun that we have used for a while now. It fires faster, does more damage, has a slightly farther range, different firing sound, a different tracer effect, and a much bigger model than the standard AA gun. The reason this was made was twofold, first to reduce lag by allowing gamemakers to not have to spawn 10 AA Gun entities and instead only having to place one or two Heavy AA Guns to make a base a true threat to pilots. Secondly, it makes strategy and tactics more important by having it so ground forces will have to coordinate with pilots to take out the heavy AA batteries for the pilots, who can then use that break in the line to take out smaller AA batteries or provide fire support, instead of having to slowly kill many small AA batteries that are hard to see. 

[Image: unknown.png]

As for the two CIS vehicles I modified, those would be the NR-N99 Snail Tank, and the IG-227 Hailfire Droid. Changes to these were discussed a while ago in a past server meeting, and those changes have finally been made. Both vehicles have had their health buffed greatly to make them a much greater threat to infantry, and some of their weapons were also modified to make them fit their roles better. The snail tank's main guns had their damage slight increased, and the Hailfire had it's missles greatly buffed to do more damage, fire further away, and the issue of the missles destroying the vehicle while moving has been entirely fixed. To counteract this, as was discussed in that same server meeting mentioned before, the RPS-6 had it's damage significantly buffed to make the anti-armor role far more defined. Now, the RPS-6 can destroy almost all CIS ground vehicles in just a couple shots, with the hardest to kill being the AAT with a total of 4 shots needed. Hopefully this should make enemy armor much more of a threat during events, making combat feel more dynamic and fluid without gamemakers having to force it. 

Now, for the final thing I'd like to talk about, I want to showcase a new map that was added in this update. This map is RP_CoruscantBelow, and was a map that I was personally excited to add to the server. Instead of talking about the map in full detail, I'm going to show you a couple screenshots from it and let you explore the map yourself on the server to find all of it's many beautifully detailed areas, RP-centric rooms, hidden bases, and everything else in between. 

[Image: unknown.png?width=1103&height=658]

[Image: unknown.png?width=1191&height=658]

[Image: unknown.png?width=1210&height=657]

Well, I think that's about all I want to fully highlight here, however there was a lot more done in this update that I think many of you will be interested in seeing. If you are interested, you can go to the public Trello I mentioned earlier and see all of the completed changes, bug fixes, and additions there. 

Next week will be the Battalions and RP/Immersion update, and I can't wait to show all of you what I have in store for that update as well. 

Until next week, may the force be with you, and have a great day. 

- Corgi

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  Micspam Report
Posted by: Caspie - Yesterday, 09:25 AM - Forum: Staff & Player Reports - Replies (5)

(1) What is your in game name and Steam ID? - Caspie Caspian-Snootles / STEAM_0:0:138647528

(2) What is their name? - Wizard ManTrawler

(3) What is their Steam ID? - STEAM_0:0:155804773

(4) What did they do wrong? - Micspam

(5) Evidence. (Must be provided) - https://youtu.be/hVi7XtdK0b8

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  Terry A Davis Player Report
Posted by: Amelia Phoenix-Dragonfyre - Yesterday, 06:03 AM - Forum: Staff & Player Reports - Replies (4)

(1) What is your in game name and Steam ID? - Amelia Phoenix - Dragonfyre STEAM_0:1:156577586

(2) What is their name? - Terry A Davis 

(3) What is their Steam ID? -  STEAM_0:1:67923912

(4) What did they do wrong? - As Peeves playing music which has the N word, playing music in an active classroom and fail adverting the N word

(5) Evidence. (Must be provided) -


Quin also found this: https://ibb.co/JK409pv

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  Jackin Mehoff & Long Schlong Player Report
Posted by: Amelia Phoenix-Dragonfyre - Yesterday, 05:31 AM - Forum: Staff & Player Reports - Replies (4)

(1) What is your in game name and Steam ID? - Amelia Phoenix-Dragonfyre STEAM_0:1:156577586

(2) What is their name? - Jackin Mehoff and Long Schlong

(3) What is their Steam ID? - Jackin Mehoff - STEAM_0:0:505838855
                                          Long Shlong - STEAM_0:1:185401294

(4) What did they do wrong? - Said the F and the N word

(5) Evidence. (Must be provided) -



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