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White The Mystic Elvish Queen
Asking to have my ban rem...
Forum: Ban Appeals
Last Post: White The Mystic Elvish Queen
5 minutes ago
» Replies: 13
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[Defective] Gwendolen
Name Appeal
Forum: Help & Feedback
Last Post: [Defective] Gwendolen
32 minutes ago
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David Elios-EElsord
Meta Gaming/ Harassment
Forum: Staff & Player Reports
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1 hour ago
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White The Mystic Elvish Queen
Ban Appeal
Forum: Ban Appeals
Last Post: White The Mystic Elvish Queen
1 hour ago
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Celine Celestial-Moongoose
My resignation
Forum: Introductions & Farewells
Last Post: Celine Celestial-Moongoose
1 hour ago
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Event Server
Forum: Server Suggestions
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2 hours ago
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No Fear! Tina is Here!
Forum: Introductions & Farewells
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2 hours ago
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Floki The Trickster
Another Ban IK
Forum: Ban Appeals
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2 hours ago
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Ritchie Lupin
Forum: Help & Feedback
Last Post: Ritchie Lupin
2 hours ago
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Music Command for midi piano to work
Posted by: St Sandoval - 02-15-2019, 06:23 PM - Forum: Server Suggestions - Replies (3)

(1) What is your In-game name & Steam ID? - St Sandoval - STEAM_0:0:46286245

(1a) Have you read through the Common Suggestions and Answers post? - Yes

(2) What is your suggestion? - I would like the command "sv_allowcslua" to be enabled to 1 so that the piano in the room of requirement would play via an actual electric piano that I own. It works perfectly in singleplayer (on my own :c) however it doesn't work on this server. Probably because it's a community server.

(3) What made you feel that this change was necessary or would make a great addition? - Could be a fun change, nothing super crazy. Playing those songs with the letters get tedious after about 5 minutes. 

(4) What could be possible negatives if your suggestion were to be added? - None that I know of...

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Posted by: Ritchie Lupin - 02-15-2019, 05:19 PM - Forum: Help & Feedback - Replies (10)

When I try get in server my game just sits on sending client info does anyone know how to fix this.

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Heart My resignation
Posted by: Celine Celestial-Moongoose - 02-15-2019, 05:10 PM - Forum: Introductions & Farewells - Replies (19)

My darlings,

I have been considering resignation for a long time now and today was the day I made my decision. Not going to lie, it wasn’t easy, but I feel this is the right decision for me. Barely a secret that I wasn’t doing all that well past months, being constantly sick, worrying about irl stuff, dealing with personal health related discovery that completely destroyed me mentally and at the same time feeling as I am not good enough for GM position. To be honest, I often used SBS as a distraction, completely diving into building and developing new concepts, trying to improve myself every single day. I might have seemed grumpy and strict, but I really did care about you all and I wanted you to enjoy everything that I ever made for you. And no matter how hard I tried to hide the pain and worrying, there is simply a day when I couldn’t take it anymore.

Right now, I need to focus on my life, I recently got a new job that is pretty much all I could ever hope and dream of. I work in PR and Marketing department of a company that arranges concerts. I am proud to say that current project I work on is a concert of Robert Plant (Led Zeppelin). Currently it is on internship/trial stage and I pretty much compete with others in my department on who is going to get the full-time position when the project is complete. And me being me, when I find passion for something, it being a job or even becoming a GM, I will pour my heart and soul into it. I will fight hard for this job and therefore I need to dedicate all my time and energy into it.

I am grateful for my time on the server, I am grateful for getting a chance to create something for the server that became so important to me and I am grateful for meeting so many amazing people here. Take good care of each other. Through all the negativity you might see sometimes, remember that we are a community and we all spend all this time on the server because of each other. 

I’m all out of words, things don’t really need to be said, I guess. You all already know how much you meant to me, how much the server meant to me. How amazing it felt to build and create and to see the enjoyment it gives you. To hear the friendly voices. To laugh at silly things. You all know how much I will miss you. And as tough as it is, sweeties, it is time to move on.

Mama Goose loves you. Bye bye, darlings, behave <3

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  New rule suggestion.
Posted by: Ritchie Lupin - 02-15-2019, 11:35 AM - Forum: Server Suggestions - Replies (14)

(1) What is your In-game name & Steam ID? - Apache Lupin-Ragnulf STEAM_0:1:155756704

(1a) Have you read through the Common Suggestions and Answers post? - Yes

(2) What is your suggestion? - Make it against the rules for when your in 3rd person that you can't use it to see if someone is behind so for example behind you someone is pulling out their cuffs.

(3) What made you feel that this change was necessary or would make a great addition? - Well people using the 3rd person system to their advantage to get the better hand such as when someone is at the qp who would be revealed there and they see them because of them being in 3rd person it is a bit of an advantage for the person in 3rd person.

(4) What could be possible negatives if your suggestion were to be added? - none

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  Hogwarts, Leveling and prestiging
Posted by: White The Mystic Elvish Queen - 02-15-2019, 06:08 AM - Forum: Help & Feedback - Replies (2)

Okay, first off, read this first paragraph at least.

This topic will probably be controversial, I'm expecting that not everyone will agree with me, nor will they say that I am right nor wrong, this is feedback on the current situation with the leveling system, how it's developed, what I personally think, what I think could change etc.

So for a basic explanation for those who are very new the prestige system we have currently has really only been out for just under a year, I believe 11 months at this point and I personally am only now hitting master prestige. Some people don't know that the leveling used to be a lot slower, and before prestiging and homework we had just a pure leveling system of about 138 hours from what I read which was insane, however it was a system that worked to an extent as it allowed staff to determine who had been playing and who hadn't, and which players should and shouldn't understand the rules. Now, leveling takes a total of 78 hours (I believe this is what Guy stated) and can be absolutely decimated with the use of homework.

So why bring this up, we have several people saying "we think experience is balanced" etc however in my opinion I think that this is very false. To start with the 138 hours was a set in stone time, no making it faster or anything, however with homework you can speed up the already low 78 hours lower. By very, very, VERY average calculations this is about on average 48 hours needed to go from first to seventj year while picking up HW. So we know how I got there, let's go through some things. First, every 10 minutes, you recieve a total of 20 experience, with homework it's an additional 20 making it 40 for 10 minutes. Every 7th class MUST be free time, so even if we do 78 / 2 and get 39, So for every 7 hours, there is a complete hour of free time only. so 39/7 is about 5.somethingsomething but if we add 5 to the 39 then we 44, so we must add an aditional hour on top of it to include the new 7th we got to get 45. Then we're pumping about 3-5 hours of classes that do not give homework. For now, lets use 50 hours as a good estimate. If that's the case, I can now drive through years going from first to 7th and prestige very quickly. I can hit very easily hit second prestige before I used to hit 7th year. Now personally I think it's too fast, however I have issues in other places. Mainly, the amount of experienced gained pasively. My issue is that without homework you're only missing about half your experience gained, that's a bit, well, little, in my opinion. I would personally prefer that you were to gain only 10 experience per 10 minutes but have homework give 20 still. This would stop and help prevent issues that have occurred where players afk for long periods of time, or use afk exploits to just get there levels up. If the passive way of gaining experience is not optimal, people will not use it. Or, more simply, people will want to feed of homework more than just sitting and talking to friends. One big part of this I feel is how I've personally played with prestiges and leveling. My grinds have usually been a race to year 5, as I can start using both vulnera and spongify, but in the meantime trying to get speedom and episkey. Once I have hit 5th year I often personally do not go to classes. I most likely have averaged 4 hours a day on the server for a long time and to only be hitting 7th prestige now feels right to me, as I haven't been going to each class as obsessively as others and haven't avoided the afk system.

TLDR: Leveling now is 3x faster of what it used to be. Passive EXP is too high with HW.

The next thing I want to address is the misconceptions, misunderstandings players have with rules at higher prestiges. Before this came in, 5th years were regarded as people who should have a good grasp of the rules. They were able to become prefects and were able to help out, sure not all were perfect but they were easy to keep track of. For equal time for 5th year now you could get half way through prestige 1 and even then some of them hardly know the rules, as, like I said, they afk for more and are very rewarded for doing so, which in my opinion, is an issue. Look I understand not playing a certain side, and not understanding their rules, but due to the absolute abusive system we have players don't often try other roles as often as they used to as homework is more important. I understand where people might see a flaw in the first part of the suggestion being that Homework will be more worth it than it will be to get on another job but I feel like even if passive exp is nerfed then people will more than likely be inclined to play other roles to try something new. Since the only thing that was worth getting in the old system was the spells people could player other roles to enjoy different roleplay experiences, it works well and I think a system to help these type of jobs flourish would be nice other than just pvp, however, for now, I can't think of one other than giving them a spell default to the job, that isn't quite as good as mostro but still available (This is for Auror and Death Eater mainly). I've already spoken about my 1 issues spell professors have not being able to pick up their own spell for experience in a suggestion thread. With this being said I find myself in the middle of many high prestiges and high years who constantly break rules, or are in one way or another very toxic. Punishment seems to be very leniant to those at higher years too, rather when a player does something wrong who's a high year they should recieve some form of punishment. I am not going to go into specifics but I feel staff are split into 2 types. There are those whom of which are leniant and will warn for everything, which isn't wrong but to a degree their prestige and year should be taken into consideration, then there are the staff who feel punishment is the way to for everything, in other words, you free spelled, you get kicked (Which in my opinion isn't optimal but it's something). What I'm trying to get at here is that basically there are two big issues because of the leveling:

(Pretty much the TLDR)
1, Staff can't differentiate those who know and do not know the rules
2, Other roles aren't played as often as they used to due to homework.

I guess this could be my final point before but, 7th prestiges, nothing to lose, and nothing to gain. For the times I have been on, and the few master 7th years online, there seems to be couple of ways they can go. 1 is that they're staff, and they're job is to staff so they need to be on and enjoy it because they always have something to do. 2 is that they rp very well and therefore don't leave due to their love of the rp. 3 is that they have custom jobs and can be unique and stand out from the crowd and "Show off". 4 is that they minge, don't play properly, and end up either leaving or being banned. As of now, there's not clear way we can resolve this, my opinion however remains that these people in category 4 just blitz through the system to get that dope hogwarts horcrux and then realise that they haven't really gained any sort of real recognition, partly due to not making themselves known to others and talking with people or even just not knowing enough about the lore to fit in. The race for master prestige as it stands in the current state of the game is an issue and should be resolved in one way or another. I've seen possible future plans but for now, I think I would personally prefer the years to drag on longer just a bit. In my world, that 138 would have remained the same and homework would give you about 2.5x the amount you get in class, in other words this would probably take about 55 hours or more, which is actually pretty decent. 2 days worth of straight playing with homework and etc should lead to that, meaning that without homework or not being vip you would probably make it in about 80 or so hours on average.

I know what's been said is almost controversial in some peoples eyes, but if we consider theres 8x you need to reach 7th year, and it takes about 50 odd hours already racing it, then it would only take you 400 hours to get there at this time. To be more specific, if for each day you played you played for 2 hours and picked up homework each of those days it would only take you 6/7 months that's honestly very short for non optimal play. This is a very minimal play time to be honest as others could play for 4 hours and so forth and that's twice the speed making it 3 or 3 and a half months. I feel laying statistics down seems unfair as some people think i'm being biased or am bsing in some way, but if it were 78 hours to reach 7th year and we did do the whole calculation for how long it would take for 2 hours it would still be less than an entire year at 312. This is being online, 2 hours a day, every day, no more no less. Maybe it would be great if we could have higher prestiges have higher marks of hours to play to reach but I don't think that it's possible as it stands.

Anyway, this was mainly feedback for the leveling system and how I think it should be changed and what I feel is wrong with it, feel free to put input if you wish.

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  Prediksi Bola Lengkap 15-16 Februari 2019
Posted by: santifanti375 - 02-15-2019, 03:57 AM - Forum: General Discussion - Replies (2)

snip - seems dodgy WEBSITES

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  Snatching Timer
Posted by: Efrain Animus Knight - 02-15-2019, 03:36 AM - Forum: Server Suggestions - Replies (1)

(1) What is your In-game name & Steam ID? - STEAM_0:1:244684471 ( Efrain Animus Knight ).

(1a) Have you read through the Common Suggestions and Answers post? - Yes.

(2) What is your suggestion?
- If a dark forces kills you can you make the timer still active.

(3) What made you feel that this change was necessary or would make a great addition? - Its really annoying being targeted every time someone snatches and then the dark forces kill you then snatched again like less than a minute later.

(4) What could be possible negatives if your suggestion were to be added?snatchers would probably get angry ?

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