Rename Bug Report Section into Bug/Exploit report section, and make it invisible

#1
(1) What name do you go by:
see sig

(2) Your suggestion:

Change is needed, this is a proposed change and likely won't be implemented word for word, but can give Lexa some ideas. 

Rename Bug report section into Bug & Exploit report section

Make this section section private for Hogwarts RP and Clone Wars RP 

Make subcategories for the types of bugs as well, for example: 
Hogwarts: General spell bug/exploit (wand rewrite addon bug) (name of spell must be included) 
Hogwarts: Custom spell bug/exploit (wand rewrite addon bug) (name of spell must be included)
Hogwarts: Potions system bug/exploit
Hogwarts: General player model/hitbox bug/exploit
Hogwarts: Custom player model/hitbox bug/exploit
Hogwarts: SWEP bug/exploit
Hogwarts: Map bug/glitch
Hogwarts: (Other)

CWRP can devise their own categories

additionally, make it so only forum staff, server manager, and Guy can see the initial post from the player. 

Forum staff and the server manager then work on ways to re-word the exploit with or without the help of the person reporting, so it is digestible/understandable for Guy to work on. 

Forum staff or the server manager then repost its reworded contents under their own name in a section for server-specific staff to be made aware of. 

Once a bug is fixed, leave some sort of acknowledgement on the topic indicating that something has occurred.

When the change is live, publish a changelog of the fixes. (This will require Guy to post some of the work he does, which will take some more effort- but by compiling lists of bugs for him to address, much of the work will be cut down for him and he won't have to hopscotch to different topics to decipher whether or not a bug still exists)  

The change log can either be published by Guy himself, the server manager, or any one of the admins.  The player can even post proof of Guy acknowledging the exploit and and fixing it in their original topic.

Essentially: 
1. Someone posts bug/exploit
2. Forum staff/Server manager acknowledge the bug and ask any additional questions with the player about the issue so the bug is reworded into something agreeable
3. Forum staff/Server Manager post the reworded suggestion in another topic for all server staff to see
4. Guy accepts/works on the bug/exploit
5. Someone (staff) posts in the topic that the fix has been made
6. A dated/timestamped changelog is published

(3) What made you feel that this change was necessary or would make a great addition:

Guy does things in chunks, the way the bug section works now is that they are scattered all about like breadcrumbs and things he finds most important get done. If a developer who manages these servers does nothing but hotfix of things he finds important, things get done less efficiently. 

Community and staff should be helping him by compiling lists of outstanding bugs for him to acknowledge and fix. 

We want to empower staff, supers, and server admins to help Guy by categorizing these bugs into aforementioned subcategories so he can address the fixes sooner and more efficiently. He shouldn't have to snipe out the fixes, the staff should be helping him. 

Lastly, the only way we know something is fixed right now is if someone talking with Guy informs the others.

This suggestion helps streamline the bug/exploit reporting section so that a changelog can be properly published and maintained. 

Reason behind making it private: 

There are some people who see that section and use the reports like a road map for their own benefit. 

There are people getting punished for talking about the exploits in-game, while talking about it in the bug report section makes it see more eyes. If it's punishable in-game, then why is making it known on the forums still a thing?

Additionally, there's people who see others reporting some bug/exploit and think "Oh, they're the reason our ability to exploit is getting taken away, fuck them"

"Why not Halo?"
I don't know much about how Zubey works to assess whether or not this sort of section will be beneficial.  

(4) List what you think (if any) could be possible negatives if your suggestion were to be added:
People posting the same bug multiple times
Possibly extra work for Guy to post that a change has been made.
Creates work for forum staff.
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#2
These are not competitive but collaborative game-modes. Exploits may sometimes annoy other players, but they do not provide a gameplay advantage with any sort of meaningful long-term ramification, and can anyway simply be ignored for the sake of roleplaying (and those playing exploitatively are able to punished according to the rules as normal). Maintaining openness and encouraging participation in the process (materially, by way of other users providing further details on a given issue) is more important than pre-emptively eliminating the merest potential for inconsequential mischief.
-1

#3
I don't know about the whole sub section thing. Sure it would be more organised to be worked with, but that's something the staff in question should already be used to, or even organise themselves. Could also prevent players from making multiple posts instead of a singular one. Nothing wrong with it, I just feel like it would be unnecessary work for Lexa to do.
  The name changing as a whole is very minimal, I wouldn't mind it.
  Big +1 for making it private. As someone who reported a lot of exploits regarding the new spell update, it wasn't nice to have people come up to me and complain about me "ruining" the fun. Even tho some exploits may be fun for them  it's not that fun for players who end up being the "victims" of them. Also, it would be nice to make it private so players don't come to this section on purpose to attempt the exploits before they get patched.

Overall, +1.


To the person replied before me: There are indeed long game breaking exploits who give others advantage on the server.

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#4
(01-05-2021, 03:32 AM)Etlenor Wrote: To the person replied before me: There are indeed long game breaking exploits who give others advantage on the server.

Features such as role choice also grant advantages if you are looking purely at mechanics. My point is not that exploits cannot be used to "win" fights or otherwise gain a mechanical advantage (and you misconstrue my remark by interpreting it so), but that whereas in a competitive game-mode these would be most urgent problems and every delay in remedy would cause great harm, in a non-competitive game-mode where mechanics are (at least in principle) secondary to the social and collaborative elements, it is more desirable that staff may occasionally have to address the results of exploitative play on an ad hoc basis, than that to avoid this effort all of the problems of secret discussions be further propagated (as opposed to being curtailed, a prospect in favour of which many are already arguing in threads relating to other reports sections).

#5
(01-05-2021, 10:18 AM)The King of China Wrote:
(01-05-2021, 03:32 AM)Etlenor Wrote: To the person replied before me: There are indeed long game breaking exploits who give others advantage on the server.

Features such as role choice also grant advantages if you are looking purely at mechanics. My point is not that exploits cannot be used to "win" fights or otherwise gain a mechanical advantage (and you misconstrue my remark by interpreting it so), but that whereas in a competitive game-mode these would be most urgent problems and every delay in remedy would cause great harm, in a non-competitive game-mode where mechanics are (at least in principle) secondary to the social and collaborative elements, it is more desirable that staff may occasionally have to address the results of exploitative play on an ad hoc basis, than that to avoid this effort all of the problems of secret discussions be further propagated (as opposed to being curtailed, a prospect in favour of which many are already arguing in threads relating to other reports sections).

I think you're missing the point. The suggestion is about making this section more comfortable for players and staff to report, to make bug reports increase in quantity, it's not about which ones should be fixed or not, that's up to the higher staff team. Regardless, I didn't mean fighting advantages. Only 5% of the server takes fighting in a competitive way, and when that happens there are events solely for those moments. I mean exploits that make other people's experience unplayable, while others use them for their advantage, eg.: the astronomy exploit that gives a permanent jump boot until the player gets killed or arrested; spell exploits; etc.

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#6
I wasn't really sure what I felt about this suggestion, there are benefits to allowing other players to assist with bugs which may have workarounds or temporary solutions, but on this note:
(01-05-2021, 03:32 AM)Etlenor Wrote: Big +1 for making it private. As someone who reported a lot of exploits regarding the new spell update, it wasn't nice to have people come up to me and complain about me "ruining" the fun. Even tho some exploits may be fun for them  it's not that fun for players who end up being the "victims" of them. Also, it would be nice to make it private so players don't come to this section on purpose to attempt the exploits before they get patched.
It shows a solid reason to hide them. I don't expect there to be much in the way of complaints to this change, as the bug reports sections don't contain Juicy Drama ™ so there's not a big loss. As for renaming and recategorizing, I don't think it's overly necessary, there aren't many bug reports to warrant sorting. I think I will allow server staff to view reported bugs, it can help to know how someone is doing something to see if it's intentional, this does open the door to intentional abuse by staff, I can only hope that either never happens or is swiftly dealt with. Oh, and I'll do this for Halo as well, but not the forums, I benefit from multiple data points to help fix bugs and it gives me more detailed explanations.
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