Small change to Sentinel Statues

#1
**DISCLAIMER: https://starbystargaming.com/showthread?tid=6095

(1) Have you read through the Common Suggestions and Answers post? - Yes

(2) What is your suggestion? - I'm not expecting this to pass, but I think the sentinels should be able to attack while sprinting. 

(3) What made you feel that this change was necessary or would make a great addition? - They're already confined to only being able to sprint as the fastest mode of transportation, this makes them obsolete to be able to do their job of stopping in school snatches. Most people zip by the statues while using spongify/carpe/bhopping and thus it makes the statues feel useless. Add this to the janky sword hitbox and you have a sentinel that can't protect the students of hogwarts. I can occasionally stop a snatch as a statue (and I'm not too pressed about that, aurors are the main mobile snatch stoppers), but during LD specifically I feel as if the statues should be able to put up a fight like in the movies. Overall, I think being able to attack while sprinting would make the statues a viable LF option for LD's, make playing as a sentinel more entertaining, and would make sentinels slightly better at preventing snatches.

(4) What could be possible negatives if your suggestion were to be added? - People may be more enticed to break the statue's job rules by running around with the sword, It could seem polarizing to add a slight buff to the agility of a "statue" character (although the name of them is SENTINEL statue, meaning they should be able to protect the school), and DF may be upset with LF getting another buff for LD's

Thank you for taking the time to read this, I've never made a server suggestion before and I hope this follows the guidelines and is overall a good suggestion.
Quote

#2
Statues will be better balanced when they are no longer affected by Avada, as is intended.

That sword the statues use is shared with other customs, they would be able to sprint too with this change unless a new swep is added. I believe we're supposed to use our spells to speed up with sword sweps, otherwise the new custom melee items be able to sprint and attack.

Gonna -1 for now because Sentinel Statues are supposed to be unaffected by avada and have more utility in battle. Without the intended immunity to that spell happening, we have no way of predicting the impact of this buff you are suggesting. Right now they are just avada sponges
If you wish to apply to any custom whitelist that you may see me on, please click this link and fill out the form.
Connie Fudge
Constantin Ravenclaw-Sisca
Scratcher Slytherin
Shawn Hufflepuff
Goku Gryffindor

[Image: 7vsHMLb.gif][Image: eBIJxWa.png]
Expand Signature
Quote

#3
how are you supposed to use speed spells as a statue though? you dont get the magic wand rewrite in your inventory
Quote

#4
just raise the default speed of a statue by +5 or 10 it's small but it can effect a lot
[Image: 6b3412b5d6175be43fc225016937badf.png]
[Image: b_560x95.png]
[Image: ttvHailZaros.png]









Expand Signature
Quote

#5
(01-26-2021, 11:57 PM)Luke Sisca Wrote: just raise the default speed of a statue by +5 or 10 it's small but it can effect a lot

big brain, i would be okay with this instead of my suggestion if its more plausible.
Quote

#6
Statues are useless for saving snatched students unless they’re coming in the position in which you are posted at. 

One step at a time though. This suggestion has been used from time to time and currently with Guy he’s trying to fix the issue of making Statues survive an Avada. He intended on them having 250 health so they can survive it, but we’ve failed to let him know just until recently. 

I’m sure if Guy has any intention of adding the speed to the statues it would be until what I’ve mentioned gets fixed first. So for this suggestion it’s just not the right time right now which is why my vote is -1. 
   ( Statue Krepsie )
- SBS Hogwarts VIP (3-30-2016) 
- Total Hours as Statue: 1,214
- Longest Current Player on SBS Hogwarts
- SBS Resume on Profile Page


   [Image: giphy.gif?download&psid=1]







Expand Signature
Quote

#7
(01-30-2021, 02:54 AM)Krepsie Wrote: Statues are useless for saving snatched students unless they’re coming in the position in which you are posted at. 

One step at a time though. This suggestion has been used from time to time and currently with Guy he’s trying to fix the issue of making Statues survive an Avada. He intended on them having 250 health so they can survive it, but we’ve failed to let him know just until recently. 

I’m sure if Guy has any intention of adding the speed to the statues it would be until what I’ve mentioned gets fixed first. So for this suggestion it’s just not the right time right now which is why my vote is -1. 
Ah, I did not realize that was an ongoing issue. I think if Statues survived at least 1 avada I would find them to be more balanced. I know they arent good at stopping snatchers but that is their RP purpose and I would like to see more of a use for statues because I'm just drawn to the role and I always have fun on it regardless.
Quote


Forum Jump:

Request Thread Lock


Users browsing this thread:
1 Guest(s)