GoM Bulletins August 28th, 2022

#1
Galaxy of Magic Bulletins

Staff News

Gwen, Heinrich, Ariel, and Satia are on LOA/Low Activity

Ryte, Miro are back

Liam has received his feedback and will move onto his 5th week of Trial Gamemaker! Good luck Liam!

We are actively looking for staff (especially moderators)! If you or someone you know is interested in Moderator or Gamemaker we encourage you to apply!


To Apply for Moderator check here:  https://starbystargaming.com/showthread?tid=28 
To apply for Gamemaker check here: https://starbystargaming.com/showthread?tid=29


If you have any questions about staff positions feel free to reach out to any staff member, we'd love to help!


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Server News

We have currently taken interest in possibly using a new temporary home map, so we would like you guys to take a look and explore at your leisure and give feedback


- Void GY would be inside the crypt
- The studies would take place in the lighthouse town
- The tree fort would be neutrals and crossbow fortress would be sentinels area in the dark forest zones
- Port town would remain safe
- The pvp islands would be a NLR free area for people to fight. Teams would still apply.

None of these are set in stone, these are just my ideas.



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Rule Clarifications


N/A At this Time

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:)


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#2
So i assume by crypt you mean that area you spawn at...? if so that seems hella small especially given the size of the fort you're wanting Sentinels to have. Also the map it self just feels so much more idk barren even if you put a bunch of props -making more lag- i feel this map isn't really good. Just label the lumber yard as a no NLR PVP area and call it good imo. If your set on this map however I feel the tree house area could have multiple things placed in it for splitting the neutrals and void area up. Hell even a little cove with some burnt trees to make it "evil" looking would prob work fine. best way to look at it is if you were to try to gather say 8 void for an event in THAT area what would be a good amount of space for you to be able to set it up effectively.
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#3
(08-31-2022, 10:58 AM)Luke Sisca Wrote: So i assume by crypt you mean that area you spawn at...? if so that seems hella small especially given the size of the fort you're wanting Sentinels to have. Also the map it self just feels so much more idk barren even if you put a bunch of props -making more lag- i feel this map isn't really good. Just label the lumber yard as a no NLR PVP area and call it good imo. If your set on this map however I feel the tree house area could have multiple things placed in it for splitting the neutrals and void area up. Hell even a little cove with some burnt trees to make it "evil" looking would prob work fine. best way to look at it is if you were to try to gather say 8 void for an event in THAT area what would be a good amount of space for you to be able to set it up effectively.

Where you spawn would not be the void area*, seeing as Ryte didn't include images I will, and I'll put my thoughts in too ^-^

   
Class Campus: I think this campus offers a lot more than firelink_medieval does currently, offering a church (which could be used for Assembly), a sawmill for whatever, and a lot of open space which can be used openly for GMs like myself for a multitude of different things, think of it like how the courtyard was back on the old server. With a few benches and chairs like what was done on the current map the buildings could feel a lot more full and be suited to classroom use.

   
The Void Area/"Crypt" :This is how big the void area would be really, by going down some stairs in the main world the map seamlessly teleports you between these two areas and you can barely tell, it's pretty impressive. This area also features a Void like pit which you can throw people into and they die, (See here: [Image: https://i.imgur.com/aJjhWKM.jpg]

[Void Exterior here: [Image: https://i.imgur.com/YNxP3pJ.jpg]

   
Neutral Zone: I think this fits perfectly with the neutral class, with the trees surrounding and it being a treehouse, not much more to be said, I think it'd work just like the dark forest would, which can be told by the change in tree type.

   
The Sentinel Zone doesn't look the most appealing, but it's large walls do definitely give it that secure base feel which the sentinels should have. The central tower offers a place for captured void members who are flushed, and the crossbows could create some really nice defence style roleplay, assuming they are left untouched.

   
The Proposed PVP Zone (Reached by travelling to the corner of the map): For me, I'm not too sure how I feel about it, and maybe the Port Town would be much better suited and simpler, these islands do offer a good space for events and what not though, I just hate how there's only 3 and they're pretty small. Sure, with Lightwind or Darkwind it would be easy to reach, but if you're a measly void captor you're going to have some trouble reaching these islands to fight. It might be much easier and simpler to use the port town as a PvP Zone instead, or just have both the town and islands available to use.

Port Town: [Image: https://i.imgur.com/a6lgSeE.jpg]

The map has other points of interest too, such as a small pond up atop a mountain which can be used for some sort of event or roleplay, and the aforementioned spawn area mistaken for the void area, I don't think this would be used much but it could be used for possibly the Undergrad spawn point, with the Dorm Effigy statue as you spawn in.
See here for spawn: [Image: https://i.imgur.com/luGfVEI.jpg]

Oh, and the spawnable boats you can drive too, they're pretty cool.

Over all, I really like this map, I think it offers a lot more to players than firelink_medieval ever has, not to mention, the light puts it in day, not night, making it much more nicer to look at.

Either way this could also 100% work as just an event map, but I think it might be a missed opportunity as a new main map, things just sort of fit too well compared to what we currently have.
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#4
Looks scuffed, but not more than the current map. It looks interesting and I definitely think maybe a one-week trial on the server would be good. I'd personally hop on often to experiment with it and later give feedback. I can't give genuine feedback for it at the moment.
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#5
https://steamcommunity.com/sharedfiles/f...=223208790  -- best choice ngl
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#6
Yes add new map
Also yes port town for pvp zone unless theres somewhere flatter
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#7
The map also has some weird-ass cryptic easter egg.

In the Church is a french book asking you to follow a bunch of steps in a specific order:
 'deep in the forest, a crow is waiting for you. One tree dominates them all. Poverty makes us take shelter under bridges. Standing on a narrow ground, you contemplate infinity. pay homage to the dead.'


No idea what any of this shit means but I'm mentioning it to make the map sound cooler because I really hate the one we have now. Also, mentioning it because I could not for the life of me figure it out. I did find a tree that burns when you get close to it though. Very strange.
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#8
If lets say port town does become a pvp zone like the QP, it would have NLR more than likely. 

However the islands, are you guys still fine with it being a pvp zone without nlr?

Another question I have is, during recreation, would it become a safe place to go much like the Quidditch Pitch was?

iRyte#7244 Discord
DM For Commissions for the following:

SWEPS
SPELLS
ModelRigging
UVMapping
TextureEditing
BodygroupsAdditions
JigglePhysics
ParticleAttachments
PropImports

:)


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