AI Health and strength

(1) In-game name & Steam ID: STEAM_0:0:42045788

(2)Your suggestion: Decrease Enemy AI Default Health

(3) What made you feel that this change was necessary or would make a great addition: With the stronger server, and being able to have more AI at once. Having them being able to tank ridiculous amounts of health in such large numbers brings the event to a rather grinding halt. It takes away the fun of the event when all you're doing is sitting back and just shooting rubber bullets into sponges. Especially when large numbers of snipers are spawned and prevent mid ranged/short ranged combat of any sort for extremely extensive periods of time. The tanking health especially becomes an issue when spawned with beam rifles in narrow corridors and can two tap even Spartans.

(4) List what you think (if any) could be possible negatives if your suggestion were to be added: Some weaker AI might be too easy to take out in small numbers, and if GMs want a strong "Boss" like enemy, would have to set the health themselves. They'd have to pay more attention to how quickly players might be moving through.

Agreed, we will work on a fix for some of the NPC's being OP.

Accepted by Zubey.

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