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	<channel>
		<title><![CDATA[Star by Star Gaming - Suggestions Discussion]]></title>
		<link>https://starbystargaming.com/</link>
		<description><![CDATA[Star by Star Gaming - https://starbystargaming.com]]></description>
		<pubDate>Sat, 17 Oct 2026 00:13:26 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Change the gamemode name to "Wands and Magic"]]></title>
			<link>https://starbystargaming.com//showthread?tid=19594</link>
			<pubDate>Thu, 24 Aug 2023 04:50:13 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19594</guid>
			<description><![CDATA[When the server comes back up, its gonna need some new blood.  But Galaxy of Magic isn't really a name that will attract players.  <br />
So, to get people to realize that this is a HPesque server, we change the gamemode name to Wands and Magic, but keep the server name as Galaxy of Magic.<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[When the server comes back up, its gonna need some new blood.  But Galaxy of Magic isn't really a name that will attract players.  <br />
So, to get people to realize that this is a HPesque server, we change the gamemode name to Wands and Magic, but keep the server name as Galaxy of Magic.<br />
Thoughts?]]></content:encoded>
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			<title><![CDATA[staff application new rule suggestion 2023]]></title>
			<link>https://starbystargaming.com//showthread?tid=19583</link>
			<pubDate>Wed, 10 May 2023 21:37:19 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19583</guid>
			<description><![CDATA["please make sure to add your current or most known in-game role-play name or alias into the title of the thread when you post an application. this is required. additionally, it is required that you are at least <span style="color: #cccc33;" class="mycode_color">acuity 7</span> to apply for volunteer staff on our galaxy of magic server. <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">if you are below acuity 7 and are still interested, please continue to build up your playtime and work to become more acquainted with the community.</span></span> users who have prestiged may apply regardless of their current acuity since they have already met the acuity 7 requirement at least once before."<br />
-the guy<br />
<br />
i am asking for this rule to be given leeway due to the circumstances of the server, once known as sbs hprp, was shut down and converted to sbs galaxy of magic. therefore, the active members should be given a chance as long as they are of level minded, fair, and understanding of the rules. bonus if they are active on the discord, forums, and galaxy of magic.<br />
we have a few very loyal sbs members who should be given a fair chance to be given staff. they have learned about the community and are loyal to the core to the ideals of sbs.<br />
<br />
what do you say staff? please +1 this to make it a new rule.<br />
<br />
thank you and let the galaxy of magic commence soon,<br />
byron]]></description>
			<content:encoded><![CDATA["please make sure to add your current or most known in-game role-play name or alias into the title of the thread when you post an application. this is required. additionally, it is required that you are at least <span style="color: #cccc33;" class="mycode_color">acuity 7</span> to apply for volunteer staff on our galaxy of magic server. <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">if you are below acuity 7 and are still interested, please continue to build up your playtime and work to become more acquainted with the community.</span></span> users who have prestiged may apply regardless of their current acuity since they have already met the acuity 7 requirement at least once before."<br />
-the guy<br />
<br />
i am asking for this rule to be given leeway due to the circumstances of the server, once known as sbs hprp, was shut down and converted to sbs galaxy of magic. therefore, the active members should be given a chance as long as they are of level minded, fair, and understanding of the rules. bonus if they are active on the discord, forums, and galaxy of magic.<br />
we have a few very loyal sbs members who should be given a fair chance to be given staff. they have learned about the community and are loyal to the core to the ideals of sbs.<br />
<br />
what do you say staff? please +1 this to make it a new rule.<br />
<br />
thank you and let the galaxy of magic commence soon,<br />
byron]]></content:encoded>
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			<title><![CDATA[Trolas]]></title>
			<link>https://starbystargaming.com//showthread?tid=19575</link>
			<pubDate>Sun, 30 Apr 2023 09:45:05 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19575</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #33ffff;" class="mycode_color">Add <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Trolas </span></span>house please<br />
This would unite the Men of Menland and bring more peace to the galaxy</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #33ffff;" class="mycode_color">Add <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Trolas </span></span>house please<br />
This would unite the Men of Menland and bring more peace to the galaxy</span></span></div>]]></content:encoded>
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			<title><![CDATA[Suggestion: don't ban afk exploiters until the server is lively again]]></title>
			<link>https://starbystargaming.com//showthread?tid=19573</link>
			<pubDate>Thu, 09 Mar 2023 19:17:05 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19573</guid>
			<description><![CDATA[kicking them should suffice. people afking for book exp are doing the server a favor right now, if a regular comes on and snatches/kills them then it's creating some level of activity for the server. many other gmod servers encourage afking for this very reason<br />
<br />
so the suggestion comes down to changing:<br />
<br />
"You will be banned for AFK exploiting"<br />
<br />
to<br />
<br />
"You may be kicked at any time for AFK exploiting, but not banned, to ensure there is room for active players"<br />
<br />
 @<a href="https://starbystargaming.com/profile-4/profile/?"><span style="color: #00ff84;background-image: url(https://resources.enjin.com/201807100630/themes/core/images/tag_fx/fire_black.gif)"><strong>The Guy</strong></span></a> may even consider disabling the kick script altogether so people don't need to download shady programs to "afk exploit" and it can simply just be afking.]]></description>
			<content:encoded><![CDATA[kicking them should suffice. people afking for book exp are doing the server a favor right now, if a regular comes on and snatches/kills them then it's creating some level of activity for the server. many other gmod servers encourage afking for this very reason<br />
<br />
so the suggestion comes down to changing:<br />
<br />
"You will be banned for AFK exploiting"<br />
<br />
to<br />
<br />
"You may be kicked at any time for AFK exploiting, but not banned, to ensure there is room for active players"<br />
<br />
 @<a href="https://starbystargaming.com/profile-4/profile/?"><span style="color: #00ff84;background-image: url(https://resources.enjin.com/201807100630/themes/core/images/tag_fx/fire_black.gif)"><strong>The Guy</strong></span></a> may even consider disabling the kick script altogether so people don't need to download shady programs to "afk exploit" and it can simply just be afking.]]></content:encoded>
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			<title><![CDATA[Classes in GoM]]></title>
			<link>https://starbystargaming.com//showthread?tid=19568</link>
			<pubDate>Fri, 03 Mar 2023 09:23:39 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19568</guid>
			<description><![CDATA[With the transition of the old server to the new Galaxy of Magic, many big changes had to be made.<br />
<br />
I would like to ask if there are plans for lessons.<br />
<br />
If there are no plans at the moment, I would like to give my suggestions as below:<br />
<br />
*****<br />
<br />
On the old server, players can draw upon pre-existing lore for lessons, whether teaching as a professor or participating as a student.<br />
<br />
However, since we cannot use the old lore anymore, what will players use for lessons?<br />
<br />
I think the immediate idea that comes to mind, keeping with the trend of "one-to-one replacement", is to write a brand new set of original lore.<br />
<br />
I believe that some basic world-building is necessary to explain the purpose and existence of the GoM school and the various roles on the server (e.g. Void).<br />
However, if the new lore becomes too complicated, then it becomes ineffective.<br />
Certainly I am not going to read a novel-sized wall of text just to understand what kind of fictional plants I can teach about in Botany class.<br />
<br />
Which is why I would like to suggest:<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Non-spell lessons should have themes that allow players to teach / participate using real world knowledge.</span></span><br />
<br />
Many of the old classes can be changed 1-to-1 with some adjustments:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Botany:</span> Players can teach about real world plants, herbs, flowers, gardening, etc, rather than fictional plants.<br />
This can include uses of herbs in cooking, language / symbolism of flowers, use of poisonous plants in the making of poisons, etc.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Astrology:</span> Players can teach about real world astrology, like planets, moons, black holes, other space phenomenon, etc (which was already being done on the old server)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Zoology:</span> Players can teach about real world animals, like interesting organisms or even everyday animals like cats and dogs.<br />
Considering GoM's mythology theme, perhaps mythological creatures can be included as well (e.g. minotaur, medusa, etc).<br />
I see that player models have been made for such creatures, which can make lessons even more immersive.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Human Culture:</span> Players can teach about various human cultures in different parts of the planet<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earth History:</span> Players can teach about various events that happened in human history, rather than a fictional in-universe history<br />
(Even on the old server, this lesson was rarely taught in detail despite the pre-existing lore to work with)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Current Affairs:</span> Players can teach / discuss about real world current affairs. <br />
Not sure whether this will open up a can of worms for political talk, but I figured it would be a good avenue for players to talk about relevant ongoing events.<br />
</li>
</ul>
<br />
I believe that this will make lessons more interactive and give players an incentive to participate in class, rather than sit silently and wait for homework. (Or not even show up for class until it's time for homework.)<br />
<br />
I believe that spell-teaching classes will remain more or less the same, since teachers can simply base their lessons on whatever spell they intend to teach, e.g. "Today I'm going to be teaching X. This spell does Y. I need a volunteer for demonstration."]]></description>
			<content:encoded><![CDATA[With the transition of the old server to the new Galaxy of Magic, many big changes had to be made.<br />
<br />
I would like to ask if there are plans for lessons.<br />
<br />
If there are no plans at the moment, I would like to give my suggestions as below:<br />
<br />
*****<br />
<br />
On the old server, players can draw upon pre-existing lore for lessons, whether teaching as a professor or participating as a student.<br />
<br />
However, since we cannot use the old lore anymore, what will players use for lessons?<br />
<br />
I think the immediate idea that comes to mind, keeping with the trend of "one-to-one replacement", is to write a brand new set of original lore.<br />
<br />
I believe that some basic world-building is necessary to explain the purpose and existence of the GoM school and the various roles on the server (e.g. Void).<br />
However, if the new lore becomes too complicated, then it becomes ineffective.<br />
Certainly I am not going to read a novel-sized wall of text just to understand what kind of fictional plants I can teach about in Botany class.<br />
<br />
Which is why I would like to suggest:<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Non-spell lessons should have themes that allow players to teach / participate using real world knowledge.</span></span><br />
<br />
Many of the old classes can be changed 1-to-1 with some adjustments:<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Botany:</span> Players can teach about real world plants, herbs, flowers, gardening, etc, rather than fictional plants.<br />
This can include uses of herbs in cooking, language / symbolism of flowers, use of poisonous plants in the making of poisons, etc.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Astrology:</span> Players can teach about real world astrology, like planets, moons, black holes, other space phenomenon, etc (which was already being done on the old server)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Zoology:</span> Players can teach about real world animals, like interesting organisms or even everyday animals like cats and dogs.<br />
Considering GoM's mythology theme, perhaps mythological creatures can be included as well (e.g. minotaur, medusa, etc).<br />
I see that player models have been made for such creatures, which can make lessons even more immersive.<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Human Culture:</span> Players can teach about various human cultures in different parts of the planet<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earth History:</span> Players can teach about various events that happened in human history, rather than a fictional in-universe history<br />
(Even on the old server, this lesson was rarely taught in detail despite the pre-existing lore to work with)<br />
<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Current Affairs:</span> Players can teach / discuss about real world current affairs. <br />
Not sure whether this will open up a can of worms for political talk, but I figured it would be a good avenue for players to talk about relevant ongoing events.<br />
</li>
</ul>
<br />
I believe that this will make lessons more interactive and give players an incentive to participate in class, rather than sit silently and wait for homework. (Or not even show up for class until it's time for homework.)<br />
<br />
I believe that spell-teaching classes will remain more or less the same, since teachers can simply base their lessons on whatever spell they intend to teach, e.g. "Today I'm going to be teaching X. This spell does Y. I need a volunteer for demonstration."]]></content:encoded>
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		<item>
			<title><![CDATA[Staff Danger]]></title>
			<link>https://starbystargaming.com//showthread?tid=19562</link>
			<pubDate>Sun, 05 Feb 2023 23:44:44 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19562</guid>
			<description><![CDATA[Dear @<a href="https://starbystargaming.com/profile-4/profile/?"><span style="color: #00ff84;background-image: url(https://resources.enjin.com/201807100630/themes/core/images/tag_fx/fire_black.gif)"><strong>The Guy</strong></span></a><br />
<br />
I hope this message finds you well. I understand that the SBS server on the Galaxy of Magic gamemode has become inactive and the player base has almost diminished. However, I have heard that a big update including a new map is coming soon, which has generated excitement and anticipation among the players.<br />
<br />
In light of this upcoming update, I would like to suggest that you consider re-evaluating the current staff team. With the new map and features being added, there will likely be an increase in activity on the server. An effective and active staff team will be crucial in ensuring that the new players have a positive experience on the server.<br />
<br />
By requiring the current staff team to re-apply for their positions and re-evaluating their performance, you will have the opportunity to see who is still committed to their role and who may need to step down or be replaced. This process will also allow you to assess the skills and abilities of each member of the staff team and make changes to the team as needed to ensure that it is operating effectively.<br />
<br />
I believe that a well-functioning staff team will be a key factor in the success of the new update and in attracting new players to the SBS server.<br />
<br />
Thank you for your time and consideration. I look forward to seeing the positive changes that will come from this process.]]></description>
			<content:encoded><![CDATA[Dear @<a href="https://starbystargaming.com/profile-4/profile/?"><span style="color: #00ff84;background-image: url(https://resources.enjin.com/201807100630/themes/core/images/tag_fx/fire_black.gif)"><strong>The Guy</strong></span></a><br />
<br />
I hope this message finds you well. I understand that the SBS server on the Galaxy of Magic gamemode has become inactive and the player base has almost diminished. However, I have heard that a big update including a new map is coming soon, which has generated excitement and anticipation among the players.<br />
<br />
In light of this upcoming update, I would like to suggest that you consider re-evaluating the current staff team. With the new map and features being added, there will likely be an increase in activity on the server. An effective and active staff team will be crucial in ensuring that the new players have a positive experience on the server.<br />
<br />
By requiring the current staff team to re-apply for their positions and re-evaluating their performance, you will have the opportunity to see who is still committed to their role and who may need to step down or be replaced. This process will also allow you to assess the skills and abilities of each member of the staff team and make changes to the team as needed to ensure that it is operating effectively.<br />
<br />
I believe that a well-functioning staff team will be a key factor in the success of the new update and in attracting new players to the SBS server.<br />
<br />
Thank you for your time and consideration. I look forward to seeing the positive changes that will come from this process.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Teacher Models]]></title>
			<link>https://starbystargaming.com//showthread?tid=19559</link>
			<pubDate>Fri, 27 Jan 2023 20:43:15 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19559</guid>
			<description><![CDATA[<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Server needs different models on each teacher, the foundation of the server is literally built upon the professors in order to progress and they're all lifeless and the same besides 3.</span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">I was slightly dissapointed with the new update that there wasn't any, it could be as easy as making the old dean model a professor.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font"><span style="color: #33ffff;" class="mycode_color">It'd be cool also to give the professors each names in their job description in the F4 menu, just to contribute even a little bit to a bit of world building. A sort of personality sh</span><span style="color: #33ffff;" class="mycode_color">ould be added in the description too to give incentive to roleplay in that specific style should a player choose too. </span><span style="color: #cc99ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">E.g: Add the old dean model onto the Art of Spellcasting professor jobs, and in the description put: "Professor Drumslow, Professor and of Master of the Art of Spellcasting, Harsh to a tee, be careful not to get on his bad side."</span>,</span><span style="color: #33ffff;" class="mycode_color"> and for another professor, </span><span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">e.g: Ancient Magicks, you might put in the description "Professor Poppums, Professor of Ancient Magicks, some Scholars of Starbright say they're completely insane and mad with the things they talk about in class, it's amazing they're even a professor!"</span></span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Miscellaneous jobs like the Samurai and Warrior of Bastet are cool and all but the server is and has always been quite literally been built around classes to progress, yet no one ever engages with the idea of teaching a class as it's so bland. I think this could help with that.</span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">in before someone replies with something similar to "Who she talkin to??"</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Server needs different models on each teacher, the foundation of the server is literally built upon the professors in order to progress and they're all lifeless and the same besides 3.</span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">I was slightly dissapointed with the new update that there wasn't any, it could be as easy as making the old dean model a professor.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font"><span style="color: #33ffff;" class="mycode_color">It'd be cool also to give the professors each names in their job description in the F4 menu, just to contribute even a little bit to a bit of world building. A sort of personality sh</span><span style="color: #33ffff;" class="mycode_color">ould be added in the description too to give incentive to roleplay in that specific style should a player choose too. </span><span style="color: #cc99ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">E.g: Add the old dean model onto the Art of Spellcasting professor jobs, and in the description put: "Professor Drumslow, Professor and of Master of the Art of Spellcasting, Harsh to a tee, be careful not to get on his bad side."</span>,</span><span style="color: #33ffff;" class="mycode_color"> and for another professor, </span><span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">e.g: Ancient Magicks, you might put in the description "Professor Poppums, Professor of Ancient Magicks, some Scholars of Starbright say they're completely insane and mad with the things they talk about in class, it's amazing they're even a professor!"</span></span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Miscellaneous jobs like the Samurai and Warrior of Bastet are cool and all but the server is and has always been quite literally been built around classes to progress, yet no one ever engages with the idea of teaching a class as it's so bland. I think this could help with that.</span></span></span><br />
<br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">in before someone replies with something similar to "Who she talkin to??"</span></span></span>]]></content:encoded>
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			<title><![CDATA[Replacing The Void?]]></title>
			<link>https://starbystargaming.com//showthread?tid=19541</link>
			<pubDate>Wed, 21 Dec 2022 01:36:22 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19541</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size">How would you all feel about replacing The Void with disciples of a mythological villain so they feel more in-line with the theme? </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">List of well-known villains </span>(feel free to add any I'm missing)<span style="font-weight: bold;" class="mycode_b">:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Cronus (Greek)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Typhon (Greek)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Ares, fairly villainous (Greek)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Surtr (Norse)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Ymir (Norse)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Cthulu</span></span><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"> (Lovecraftian)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Keep The Void? Replace them with something else?</span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Feel free to come back after the update, as your thoughts on The Void may change for better or worse.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size">How would you all feel about replacing The Void with disciples of a mythological villain so they feel more in-line with the theme? </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">List of well-known villains </span>(feel free to add any I'm missing)<span style="font-weight: bold;" class="mycode_b">:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Cronus (Greek)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Typhon (Greek)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Ares, fairly villainous (Greek)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Surtr (Norse)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Ymir (Norse)</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font">Cthulu</span></span><span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"> (Lovecraftian)</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Keep The Void? Replace them with something else?</span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: tahoma, helvetica, arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Feel free to come back after the update, as your thoughts on The Void may change for better or worse.</span></span></span>]]></content:encoded>
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			<title><![CDATA[Vote to Skip Classes]]></title>
			<link>https://starbystargaming.com//showthread?tid=19504</link>
			<pubDate>Sun, 30 Oct 2022 18:59:32 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19504</guid>
			<description><![CDATA[When the server had a larger population, VIPs benefited from the ability to get homework almost every class, since they had options on which class to attend.<br />
<br />
I suggest that we allow VIPs to vote-to-skip classes so that they may get homework faster.]]></description>
			<content:encoded><![CDATA[When the server had a larger population, VIPs benefited from the ability to get homework almost every class, since they had options on which class to attend.<br />
<br />
I suggest that we allow VIPs to vote-to-skip classes so that they may get homework faster.]]></content:encoded>
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			<title><![CDATA[Add a sword to Senor Calabaza]]></title>
			<link>https://starbystargaming.com//showthread?tid=19491</link>
			<pubDate>Sat, 15 Oct 2022 00:04:06 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19491</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">You need some kind of a melee weapon to kill the big tall firebender pumpkin and that purple gypsy casper that steals candy,</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">So why not add a sword to the npc shop in courtya</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">rd, You can make </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">it Halloween themed</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> if you want it to fit the theme</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> (splash some </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">blood on</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> the texture</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> or just change the model to a </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">bone or something). That way we can use the candy for something other than spamming !dropcandy 1, and us poor students that don't have customs or vip can take on the bosses.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">You need some kind of a melee weapon to kill the big tall firebender pumpkin and that purple gypsy casper that steals candy,</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">So why not add a sword to the npc shop in courtya</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">rd, You can make </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">it Halloween themed</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> if you want it to fit the theme</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> (splash some </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">blood on</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> the texture</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"> or just change the model to a </span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">bone or something). That way we can use the candy for something other than spamming !dropcandy 1, and us poor students that don't have customs or vip can take on the bosses.</span></span>]]></content:encoded>
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			<title><![CDATA[Hypernova Spell]]></title>
			<link>https://starbystargaming.com//showthread?tid=19463</link>
			<pubDate>Mon, 26 Sep 2022 01:22:59 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19463</guid>
			<description><![CDATA[I have a suggestion for a noble prestige spell called hypernova, which is a 100 damage version of supernova. It takes as long to recharge as obliterate and functions pretty much the same way. Maybe since it's not on a special job it can have a longer recharge time, but I think it makes sense to give to people who bench RP for months to get to the maximum prestige]]></description>
			<content:encoded><![CDATA[I have a suggestion for a noble prestige spell called hypernova, which is a 100 damage version of supernova. It takes as long to recharge as obliterate and functions pretty much the same way. Maybe since it's not on a special job it can have a longer recharge time, but I think it makes sense to give to people who bench RP for months to get to the maximum prestige]]></content:encoded>
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			<title><![CDATA[what happened to the old map?]]></title>
			<link>https://starbystargaming.com//showthread?tid=19432</link>
			<pubDate>Fri, 02 Sep 2022 02:36:00 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19432</guid>
			<description><![CDATA[Hey, guys I just got back and I noticed the map has changed? This one is nice but I like the old one better. Is this an event map? when will the old one come back? I miss it. I'll even take hogsmeade.]]></description>
			<content:encoded><![CDATA[Hey, guys I just got back and I noticed the map has changed? This one is nice but I like the old one better. Is this an event map? when will the old one come back? I miss it. I'll even take hogsmeade.]]></content:encoded>
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			<title><![CDATA[Can familiar have sit added?]]></title>
			<link>https://starbystargaming.com//showthread?tid=19429</link>
			<pubDate>Sun, 28 Aug 2022 21:54:23 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19429</guid>
			<description><![CDATA[Could it please have the ability to sit added? I can't hang out as effectively with everyone yeeting me or murdering me.<br />
<br />
Please and thank you!<br />
<br />
<br />
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			<content:encoded><![CDATA[Could it please have the ability to sit added? I can't hang out as effectively with everyone yeeting me or murdering me.<br />
<br />
Please and thank you!<br />
<br />
<br />
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			<title><![CDATA[NPC]]></title>
			<link>https://starbystargaming.com//showthread?tid=19391</link>
			<pubDate>Sat, 13 Aug 2022 17:17:38 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19391</guid>
			<description><![CDATA[<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">add monster NPCs outside th<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">at resp<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">awn every 5 mins <br />
</span></span></span></span></span></span></span></span></span><br />
it gives us something to do<br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">and m<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">akes the m<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">ap more lively</span></span></span></span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">add monster NPCs outside th<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">at resp<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">awn every 5 mins <br />
</span></span></span></span></span></span></span></span></span><br />
it gives us something to do<br />
<br />
<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">and m<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">akes the m<span style="color: #dcddde;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font">ap more lively</span></span></span></span></span></span></span></span></span>]]></content:encoded>
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			<title><![CDATA[fun]]></title>
			<link>https://starbystargaming.com//showthread?tid=19390</link>
			<pubDate>Sat, 13 Aug 2022 15:58:28 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19390</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">add some fun <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">activities th<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">at gr<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ants us XP when we do it, like quests<br />
</span></span></span></span></span></span></span></span><br />
bc it's relly boring when only 3-5 people <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">are on <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">and it's why new pl<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ayers quit so f<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ast<br />
<br />
<br />
no fun, no quests = no pl<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ayers :(</span></span></span></span></span></span></span></span></span></span><br />
<br />
guy i can give u fun &amp; simple quest ideas if u really do it]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">add some fun <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">activities th<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">at gr<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ants us XP when we do it, like quests<br />
</span></span></span></span></span></span></span></span><br />
bc it's relly boring when only 3-5 people <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">are on <span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">and it's why new pl<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ayers quit so f<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ast<br />
<br />
<br />
no fun, no quests = no pl<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial, sans-serif,;" class="mycode_font">ayers :(</span></span></span></span></span></span></span></span></span></span><br />
<br />
guy i can give u fun &amp; simple quest ideas if u really do it]]></content:encoded>
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			<title><![CDATA[!roll or /roll function for roleplay purposes.]]></title>
			<link>https://starbystargaming.com//showthread?tid=19388</link>
			<pubDate>Sat, 13 Aug 2022 01:32:19 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19388</guid>
			<description><![CDATA[Just a quick suggestion that could work within the server is that I want to add a !roll and/or /roll function to the server because I think a lot of role-play scenarios could use this function to decide the next narrative. A good way to do this would be to add a roll command so that it could go from 1 minimum to 100 maximum. This way, the function would be very simple to use with minimal risks because it would not override any other mods that the magic server will have. Maybe a test-run could happen to see how many people would actually use this.]]></description>
			<content:encoded><![CDATA[Just a quick suggestion that could work within the server is that I want to add a !roll and/or /roll function to the server because I think a lot of role-play scenarios could use this function to decide the next narrative. A good way to do this would be to add a roll command so that it could go from 1 minimum to 100 maximum. This way, the function would be very simple to use with minimal risks because it would not override any other mods that the magic server will have. Maybe a test-run could happen to see how many people would actually use this.]]></content:encoded>
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			<title><![CDATA[Lockdown kill count]]></title>
			<link>https://starbystargaming.com//showthread?tid=19386</link>
			<pubDate>Fri, 12 Aug 2022 09:20:10 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19386</guid>
			<description><![CDATA[Mostly for when the new map comes out as people have kinda ignored LD from what i see atm but. <br />
<br />
A simple board in middle courtyard area where it counts kills/deaths of each faction. Sentinel, Void, Other labels for the board and each time your faction kills an opposing faction it adds +1 to the board. I assume this would be kinda difficult to code however stream lining 3 groups might help fix any complications but idk.<br />
<br />
I just feel this would add a little bit more of a fun competitive twist on LDs]]></description>
			<content:encoded><![CDATA[Mostly for when the new map comes out as people have kinda ignored LD from what i see atm but. <br />
<br />
A simple board in middle courtyard area where it counts kills/deaths of each faction. Sentinel, Void, Other labels for the board and each time your faction kills an opposing faction it adds +1 to the board. I assume this would be kinda difficult to code however stream lining 3 groups might help fix any complications but idk.<br />
<br />
I just feel this would add a little bit more of a fun competitive twist on LDs]]></content:encoded>
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			<title><![CDATA[New Spells Discussion]]></title>
			<link>https://starbystargaming.com//showthread?tid=19380</link>
			<pubDate>Wed, 10 Aug 2022 03:10:37 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19380</guid>
			<description><![CDATA[<span style="color: #ffccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">In the same way that this thread was made: <a href="https://starbystargaming.com/showthread?tid=19351" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19351</a></span></span></span><br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">I'd like to air out my thoughts on the new spells that were added in the latest update.</span></span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Deafen -</span></span></span><span style="color: #ffccff;" class="mycode_color"> Very nice, long time coming. Attractive to trolls.</span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scrub-A-Dub -</span></span> </span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font">Another long time coming, I just wish it worked on the world but that's probably not possible.</span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shank -</span></span> </span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font">This one feels like it pitches Blade Frenzy at its throat as the two are essentially the same, 1 just does the damage in 1 hit. The cooldown feels a little long but makes a bit of sense in comparison to Blade Frenzy. </span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Vengeance -</span></span> </span><span style="color: #ffccff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">I enjoy this spell, I find it really funny.</span></span> It is</span><span style="color: #ffccff;" class="mycode_color"> entirely understan</span><span style="color: #ffccff;" class="mycode_color">dable though </span><span style="color: #ffccff;" class="mycode_color">that people don't enjoy it in the context of Lockdowns or fighting at some kind of Quidditch Pitch, if the server sticks with an NLR timer of 200 seconds, 1 could simply keep using Vengeance and keep returning and get shot with Abracadabra and come to a draw with no skill involved.<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> It could use some sort of cooldown increase</span></span> or a way to stop Abracadabra and Obliterate resulting in 1 shots reflected back at the caster, but I think this would make the spell quite a bit more redundant. </span></span><br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffccff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EDIT: I've been informed that the cooldown starts when you cast the spell, and I think it would be much more beneficial to have the cooldown start AFTER the vengeance is used up, to limit abuse and constant use and reliance on a spell that requires little to no skill to use.</span></span></span></span><br />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vengeance Other -</span></span></span><span style="color: #ffccff;" class="mycode_color"> I'm yet to unlock this spell, but I can't help but imagine a bunch of Low Acuitys and someone with this spell giving it all to them, then charging out onto the battlefield during a lockdown and dying with grace. This is on my bucket list.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Amnesia -</span> </span></span><span style="color: #ffccff;" class="mycode_color">It's ok I guess, a little underwhelming especially due to spellbinds and just being able to reselect the spell you had with ease.</span></span><br />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Batchoo - </span></span></span><span style="color: #ffccff;" class="mycode_color">Cool to get an Avian Conjure spell that works on other players.</span></span><br />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Divinate -</span></span> </span><span style="color: #ffccff;" class="mycode_color">I find this spell really interesting to use sometimes, as every one has a different spell that was last used on them, really nice.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spellepathy -</span></span></span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> This spell is a cool concept and I like it for that, but it does not show the last spell casted, it only shows the spell the player has selected, rendering its entire purpose (e.g: Prefect checks student to see they aren't freespelling, student in question can just equip a different spell.) useless.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Enfeeble II -</span> </span></span><span style="color: #ffccff;" class="mycode_color">Ignoring Enfeeble I as it's just the same but lesser, this spell feels very redundant, as 10% feels like quite a low amount (Only lowering Viridio to 18 damage instead of 20, and Supernova to 45), should be buffed to maybe</span><span style="color: #ffccff;" class="mycode_color"> 25% instead.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Malfundo II -</span></span></span><span style="color: #ffccff;" class="mycode_color"> In a similar sense to Enfeeble, I think a higher percent would make this more viable to use on people, as 10% is quite a low amount. However I do like the introduction of the fizzle element to spell casting.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vulnerability II -</span></span></span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> Same as above weakening spells.</span></span><br />
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<span style="color: #ffccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Would love to hear what others have to say about the spells and if you agree or disagree with what I've put out here.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">In the same way that this thread was made: <a href="https://starbystargaming.com/showthread?tid=19351" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19351</a></span></span></span><br />
<span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">I'd like to air out my thoughts on the new spells that were added in the latest update.</span></span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Deafen -</span></span></span><span style="color: #ffccff;" class="mycode_color"> Very nice, long time coming. Attractive to trolls.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Scrub-A-Dub -</span></span> </span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font">Another long time coming, I just wish it worked on the world but that's probably not possible.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Shank -</span></span> </span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font">This one feels like it pitches Blade Frenzy at its throat as the two are essentially the same, 1 just does the damage in 1 hit. The cooldown feels a little long but makes a bit of sense in comparison to Blade Frenzy. </span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Vengeance -</span></span> </span><span style="color: #ffccff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">I enjoy this spell, I find it really funny.</span></span> It is</span><span style="color: #ffccff;" class="mycode_color"> entirely understan</span><span style="color: #ffccff;" class="mycode_color">dable though </span><span style="color: #ffccff;" class="mycode_color">that people don't enjoy it in the context of Lockdowns or fighting at some kind of Quidditch Pitch, if the server sticks with an NLR timer of 200 seconds, 1 could simply keep using Vengeance and keep returning and get shot with Abracadabra and come to a draw with no skill involved.<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"> It could use some sort of cooldown increase</span></span> or a way to stop Abracadabra and Obliterate resulting in 1 shots reflected back at the caster, but I think this would make the spell quite a bit more redundant. </span></span><br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffccff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">EDIT: I've been informed that the cooldown starts when you cast the spell, and I think it would be much more beneficial to have the cooldown start AFTER the vengeance is used up, to limit abuse and constant use and reliance on a spell that requires little to no skill to use.</span></span></span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vengeance Other -</span></span></span><span style="color: #ffccff;" class="mycode_color"> I'm yet to unlock this spell, but I can't help but imagine a bunch of Low Acuitys and someone with this spell giving it all to them, then charging out onto the battlefield during a lockdown and dying with grace. This is on my bucket list.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Amnesia -</span> </span></span><span style="color: #ffccff;" class="mycode_color">It's ok I guess, a little underwhelming especially due to spellbinds and just being able to reselect the spell you had with ease.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Batchoo - </span></span></span><span style="color: #ffccff;" class="mycode_color">Cool to get an Avian Conjure spell that works on other players.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Divinate -</span></span> </span><span style="color: #ffccff;" class="mycode_color">I find this spell really interesting to use sometimes, as every one has a different spell that was last used on them, really nice.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spellepathy -</span></span></span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> This spell is a cool concept and I like it for that, but it does not show the last spell casted, it only shows the spell the player has selected, rendering its entire purpose (e.g: Prefect checks student to see they aren't freespelling, student in question can just equip a different spell.) useless.</span></span><br />
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<span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color">Enfeeble II -</span> </span></span><span style="color: #ffccff;" class="mycode_color">Ignoring Enfeeble I as it's just the same but lesser, this spell feels very redundant, as 10% feels like quite a low amount (Only lowering Viridio to 18 damage instead of 20, and Supernova to 45), should be buffed to maybe</span><span style="color: #ffccff;" class="mycode_color"> 25% instead.</span></span><br />
<br />
<span style="font-family: serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Malfundo II -</span></span></span><span style="color: #ffccff;" class="mycode_color"> In a similar sense to Enfeeble, I think a higher percent would make this more viable to use on people, as 10% is quite a low amount. However I do like the introduction of the fizzle element to spell casting.</span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vulnerability II -</span></span></span></span><span style="color: #ffccff;" class="mycode_color"><span style="font-family: serif;" class="mycode_font"> Same as above weakening spells.</span></span><br />
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<span style="color: #ffccff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: serif;" class="mycode_font">Would love to hear what others have to say about the spells and if you agree or disagree with what I've put out here.</span></span></span>]]></content:encoded>
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			<title><![CDATA[Valedictorishits suggestion]]></title>
			<link>https://starbystargaming.com//showthread?tid=19370</link>
			<pubDate>Tue, 02 Aug 2022 21:09:56 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19370</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Add 2 slots to the valedictorian, there used to be 2 different jobs that took up it's role so I don't see why there shouldn't be 2 slots on it</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Add 2 slots to the valedictorian, there used to be 2 different jobs that took up it's role so I don't see why there shouldn't be 2 slots on it</span>]]></content:encoded>
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			<title><![CDATA[.]]></title>
			<link>https://starbystargaming.com//showthread?tid=19358</link>
			<pubDate>Thu, 28 Jul 2022 21:43:29 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19358</guid>
			<description><![CDATA[.....]]></description>
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