Operation Night Hammer - Preliminary Report

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Preliminary Report: Operation Night Hammer


Combat Reports: 

Battle of Eriadu:

Outcome: Republic Victory
Description: The Battle of Eriadu begun once a Separatist fleet attack the Eriadu defense fleet near the planet's high orbit, which was commanded by Captain Lima, who later perished during battle. Communication jammers made reinforcements almost impossible. Luckily, Admiral Yularen and his men interpreted the communication silence as an imminent invasion and reinforced Captain Lima's men. Admiral Yularen's men broke through the enemy forces and landed near the Governor's palace, saving Halas Tarkin and Commander Stone.
Casualties: 
  • 5 Venator-class Star Destroyers.
  • 7 Arquintens-class Light Cruisers
  • 6 Acclamator-class Assault Ahips
  • 4 Stalwart-class Frigates
  • An Estimated 32700 Naval Personnel
  • 144 Clone Troopers during the assault on the palace
Third Battle of Gr'Nak:

Outcome: Republic Victory
Description: Once Republic forces recovered from the defense of Eriadu, they launched their own counterattack in Sector 18. The first planet targeted was Gr'Nak, which they assaulted with unrelenting force. The enemies had set up defenses in orbit, where a single intel cache was found, however, the space battle was won with minimal casualties, and Republic forces overwhelmed the Separatists on the ground, retaking the outpost within hours under command of Lieutenant Commander Ho. Another intel cache was recovered when troops found a local tribe of Talz, which [THE REST OF THIS FILE HAS BEEN LOCKED UNDER ORDERS OF ADMIRAL TARKIN]
Casualties:
  • 1 Stalwart-class Frigate
  • 1 Consular-class Cruiser
  • An Estimated 113 Naval Personnel
  • 64 Clone Troopers during the space battle
  • 76 Clone Troopers during the ground assault
  • [REDACTED]
Second Battle of Nveil:

Outcome: Republic Victory
Description: After the Battle of Gr'Nak, the Republic used its momentum to attack another former Republic world, which was Nveil. The enemies had sizable defenses in orbit, but they were no match for the Republic assault fleet. After their engagement in space, the Republic forces assaulted the former Republic research and development outpost successfully, where they recovered an intel cache, multiple experimental fighters and a single prototype boarding corvette, nicknamed the: "Golden Lance".
Casualties:
  • 1 Consular-class cruiser
  • An estimated 514 Naval Personnel
  • 85 Clone Troopers during the space battle
  • 138 Clone Troopers during the ground assault
Skirmish at Hoth:

Outcome: Republic Victory
Description: After their continued success in Sector 18, the Republic tried their luck in attacking yet another planet, Hoth. The asteroids were tough to navigate by, however the "Golden Lance" assisted in destroying said asteroids as per orders of Commander Corgi. The ground assault was smooth and simple, however, it was targeted at the wrong outpost due to a lack of proper intelligence on the planet. A couple hours later, Lieutenant Commander Ho sent part of his own men to take the listening post in Hoth, which was the larger Separatist base there.
Casualties:
  • 17 Clone Troopers during the assault on the first outpost
  • 52 Clone Troopers during the assault on the listening post
Battle of Sluis Van:

Outcome: Republic Victory
Description: The Battle of Sluis Van was the deadliest and longest battle in the entire campaign to retake Sector 18 so far. The assault begun with the attack on an enemy outpost in a moon on the Sluis system, which functioned as a listening post and tracked fleet movements in and around the planet. Then, Republic forces engaged the enemy fleet near the system and succeeded, moving on to the enemy shipyards, which sustained moderate damage during the battle. There, all docked enemy ships were destroyed. The final two phases of the assault were planet side. The first advance was on a production facility and the final one was on the capital, which was ravaged by Republic artillery fire. In the final battle, multiple refineries were damaged and civilian buildings were also destroyed. During the course of the entire battle, three intel caches were found.
Casualties:
  • 6 Venator-class Star Destroyers
  • 5 Acclamator-class Assault Ships
  • 7 Consular-class Cruisers
  • An Estimated 46920 Naval Personnel
  • 531 Clone Troopers during all attacks
Fourth Battle of Ultar:

Outcome: Separatist Victory
Description: Once Republic forces learnt of an attack on Ultar, they were immediately mobilized to encounter the suspected enemy fleet. However, said fleet was nowhere to be found. The forces then begun an assault on the enemy forces that had gone planet side, successfully destroying their entire force at a great cost in the lives of civilians. Once the forces went back to the fleet, Admiral Juno ambushed our forces and prevented their escape through the use of a gravity well. Without anywhere to go, each one of the fleet's ships succumbed to enemy fire, until only the Vanguard was remaining. With no other choice, Commander Ho ordered the evacuation of the ship, which he then crashed into the enemy ship that was generating the gravity well, thus allowing our forces to escape.
Casualties:
  • 1 Venator-class Star Destroyer
  • 2 Acclamator-class Assault Ships
  • 2 Consular-class Cruisers
  • Estimated 12600 Naval Personnel
  • 51 Clone Troopers during the ground battle
  • 23 Clone Troopers during the space battle
Battle of Tellus:

Outcome: Republic Victory
Description: With the shipyard at Sluis Van taken, the decision to take down the enemy's only other shipyard in the sector was taken. The assault on Tellus begun when Separatist and Republic forces clashed at the enemy shipyard. Both sides took heavy losses, with the Republic emerging only slightly victorious and capturing the shipyard and most of the Separatist ships there. Then, the ground invasion on the barren planet began. There, Republic forces were forced to seal their suits while Jedi had to wear protective suits due to the toxic fumes emanating from the Separatist factory. The ground invasion was largely successful, with the enemy factory being captured swiftly. One intel cache was recovered during this mission.
Casualties:
  • 2 Venator-class Star Destroyers
  • 3 Consular-class Cruisers
  • An Estimated 18373 Naval Personnel
  • 81 Clone Troopers during the space battle
  • 121 Clone Troopers during the capture of the factory
Second Battle of Tau Cygni:

Outcome: Republic Victory
Description: After the capture of multiple Separatist ships at Tellus, a plan was decided to take Tau Cygni, a Separatist fortress world. The officers decided to stealth their way to Tau Cygni pretending to be a Separatist fleet. Once they were there, they engaged the ground forces and captured the enemy bases, including a powerful hypervelocity cannon. Shortly after, a Separatist fleet arrived, which was easily taken down by the captured hypervelocity cannon.
Casualties:
  • 97 Clone Troopers during the ground assault
Fifth Battle of Ultar:

Outcome: Republic Victory
Description: After part of the enemy fleet stationed at Ultar was distracted by the attack on Tau Cygni, Republic fleets surprised and succesfully engaged the enemy at Ultar, decimating their fleet. Soon after, Republic forces retook the planet, however, the mass murdering of civilians had begun on the planet, and a large portion of the population in the capital city was killed.
Casualties:
  • 75 Clone Troopers during the assault on the capital and its surroundings

Skirmish at Dagobah:

Outcome: Republic Victory
Description: Republic forces learnt of the mining outpost on Dagobah and launched an attack, in an attempt to cut off the supply of minerals from the planet to the rest of the sector. The attack was successful, although casualties were high. As per the Jedi Council's request, the mining equipment was disabled and the Separatist outposts were dismantled and taken off-world. This was done in order to preserve the planet's purity within the force and to maintain it away from conflict. 
[b]Casualties:[/b]
  • 102 Clone Troopers during the ground attack
Battle of Etis:

Outcome: Republic Victory
Description: Republic forces landed on a beach where the Separatists' main tech center was located, in an attempt to launch an assault on its defenses. The enemy fortifications were tough to break through, but the Clone force overwhelmed the Separatists after some time. Inside the facility, a large experimental weapon with an unknown purpose was found, presumably linked to one of Etis' neighboring planets, Gotrion.
Casualties:
  • 2 Acclamator-class Assault Ships
  • 1 Consular-class Cruiser
  • An estimated 241 Naval Personnel
  • 84 Clone Troopers during the ground assault
Battle of Xeter:

Outcome: Republic Victory
Description: Accompanied by Jedi Master Eno Cordova, Republic forces assaulted one of Xeter's only remaining structures from the times of the Old Republic. There, 4 tombs were found, dedicated to four different Sith Lords alongside 4 sith holocrons in possession of the Separatists, each pertaining to one of the Sith. These artifacts were placed in the corresponding tombs, which unlocked the main temple. Jedi Master Eno Cordova, Jedi Knights Van Neros and Tuhhdoc and Major Lack entered the temple and made contact with an unknown entity. In order for them to escape, it demanded a sacrifice, and Major Lack volunteered.
[b]Casualties:[/b]
  • 184 Clone Troopers during the assault on the tombs and Separatist outpost
Intelligence Report [Sector 18]:

Overall Intelligence Level: 1/3
Progress towards next level: 4/5
This represents the overall intelligence the Republic has on the sector. Progression between levels is made by acquiring different intel caches, which are present in all Separatists outposts and generally constitute secondary objectives that are not necessary for a planet's capture. After capturing a planet, it's specific intelligence level is immediately increased to maximum. 


Sector 18 Map:


[Image: Sector_18_Map_Version_4.jpg]

Verdana:

Controlled by: Republic
Description: Verdana was once home to millions of different species in its tropical landscape. The world is now inmensely industrialized, with factory smoke covering a large portion of the planet's skies. Most of the local industry is dedicated towards providing civilians all around the galaxy with consumer goods, since it lies along the Riima Trade Route. It must be noted that the local governors could be swayed towards military arms production if the situation calls for such a need. This planet is the only connection between Sector 18 and Republic space, and is thus extremely well guarded, with at least a dozen defensive platforms stationed around the planet's orbit. 
Intelligence Level: 3/3
Level 1-3 Intel: Intelligence report unnecessary, planet has never been under Separatist control.

Eriadu:

Controlled by: Republic
Description: The Republic capital of Sector 18, Eriadu is a large world controlled by the Tarkin family. Much like Verdana, Eriadu is heavily industrialized, however, to a lesser degree since some of the planet's green areas are still preserved. This world is home to the Republic's local military industry, and its loss would cripple the Republic war effort as well as morale. Some orbital defenses are present around the planet alongside a sizeable home defense fleet which is stationed there at all times.
Intelligence Level: 3/3
Level 1-3 Intel: Intelligence report unnecessary, planet has never been under Separatist control.

Ultar:

Controlled by: Republic
Description: Ultar is a peaceful, continental world and most of its inhabitants are religious environmentalists who tend to dislike war. However, they reaffirmed their allegiance to the Republic after the war started, since their people view the Supreme Chancellor as a deity, and believe he has been chosen to drive the galaxy to its greater destiny. The world is in a very primitive stage and has no large cities besides a multitude of Republic mining outposts, where a lot of the planet's rich ores are extracted. A multitude of salvaging stations are also present on the planet, since it has been home to 3 battles between the Republic and the Separatists. However, the Separatists have never managed to break through the large defense fleet present.
Intelligence Level: 3/3
Level 1-3 Intel: Intelligence report unnecessary, planet has never been under Separatist control.

Gr'Nak:

Controlled by: Republic
Description: Gr'Nak is a tundra world with no central government and a small, primitive population, which mostly inhabits valleys, where temperatures aren't as low. The planet was mostly controlled by the Republic prior to the major Separatists offensive. A rather empty world, it housed a Republic Command Center, with valuable Republic strategies and data centers, as it was a very low risk planet, considering it has little local life asides from the primitives, and its tactically deprived location. 
Intelligence Level: 3/3

Level 1 Intel: The Separatists are attempting to crack the information present in the Republic data banks. However, they are still unsuccessful due to the advanced encryption methods used to protect the data.
Level 2 Intel: The Separatists have undergone operations to wipe out the primitives on the planet to establish full control.
Level 3 Intel: The Separatist outpost in the planet contains the exact jump coordinates for a hyperlane that connects Eriadu to Gotrion.


Nveil:

Controlled by: Republic
Description: The world of Nveil is an arid world home to few native species, all of which are not sapient. This world housed a major republic research and development outpost, where new ship models were engineered. The world was chosen because the hyperlane connecting it to Gr'Nak was kept secret. However, during their major offensive the Separatists somehow found out about the hyperlane and invaded the world, easily burrowing through its small defenses. 
Intelligence Level: 3/3
Level 1 Intel: The Separatists have discovered the "Golden Lance" project prototype. 
Level 2 Intel: The Separatists are attempting to reverse engineer the prototype.
Level 3 Intel: The Separatists have successfully reverse engineered it, converting it into their own ship class, the "Galleon-class Boarding Corvette". 

Hoth:

Controlled by: Republic
Description: Devoid of most life, Hoth's frozen landscape is home to extremely dangerous creatures like Wampas that prey on unsuspecting explorers. An asteroid belt surrounds this planet, making travel in and out of its atmosphere difficult. Most large ships find it difficult to land without taking heavy damage to their hull. The Hoth system used to be under Republic control, however, a significant outpost was never established by the Republic there, with most of the presence being in a now destroyed space station that served as a home base for mining operations on the planet's asteroid belt.
Intelligence Level: 3/3
Level 1 Intel: The Separatists have attempted to establish a presence on the planet, however, most of their attempts have been unsuccessful due to the extreme temperatures and hostile fauna.
Level 2 Intel: The Separatists have successfully set up an outpost, however, its purpose is unknown.
Level 3 Intel: The Separatist outpost is identified as a "listening post", from which Republic fleet movements are constantly tracked. This information is key for the Separatists' war strategy.


Tau Cygni:

Controlled by: Separatists
Description: A barren world, Tau Cygni is an incredibly fortified ground outpost under Separatist control. The world is mostly unknown, however, the few reports that exist suggest the world has no natural lifeforms after the Separatists purged it with nerve agents and sterilized the entire planet surface. Military reports indicate it is guarded by a small fleet, however, rumours say that its ground defenses are almost impenetrable. Multiple republic spies have been sent down there to report on the defenses, however none have returned.
Intelligence Level: 1/3
Level 1 Intel: The Separatists have most of the spies the Republic sent captive, deep within the fortress.

Xeter:

Controlled by: Separatists
Description: Xeter is an ancient, arid and mysterious world shrouded in a dark presence. Little is known about this planet's history other than the fact that it once belonged to the Sith Empire before the Great Hyperspace War. Here, some of the lesser known yet more powerful Sith resided, waiting for the conflict to end. Their dark experiments created new, aberrant species that now live on the planet’s surface. These creatures are extremely hostile and dangerous.
Intelligence Level: 1/3
Level 1 Intel: The Separatists are conducting both studies on the aberrant creatures and have sent expeditions to retrieve Sith artifacts.

Felkor:

Controlled by: Separatists
Description: This world is the sector capital of the CIS. It is the military base of operations for them as well as the political center of the sector. The planet itself is extremely urbanized and industrialized, reaching levels of production comparable to those of Eriadu or Verdana. It has a very large population, most of which consists of a wide variety of alien species whose ascendants were refugees from the old wars. The planet also possesses a huge ground defense force and a home defense fleet capable of withstanding most attacks. 
Intelligence Level: 1/3
Level 1 Intel: Admiral Juno is in charge of the home defense fleet. She is known as a cunning and honorable warrior.

Alympos:

Controlled by: Separatists
Description: Alympos is an arid world, home to a multitude of sentient species, all of which are extremely loyal to the Separatists. Much like Felkor, this world is heavily industrialized, with most of its production being focused on Separatists armored vehicles. However, security and access to this planet is tight which means there is no information available on the specific things produced there and their quantities. 
Intelligence Level: 1/3
Level 1 Intel: This planet mainly produces AATs, MTTs, Hailfire Droids and Octuparras. Destruction of their production lines will stop armored enemy reinforcements

Tellus:

Controlled by: Separatists
Description: Tellus is a world that used to be teeming with life. Its tropical landscape was filled with beautiful flora and fauna. However, after Separatist occupation the surface was stripped of most of its resources, with the atmosphere being contaminated with toxic gases product of the different processes needed to extract the variety of minerals. A shipyard is also located in the planet's orbit. Here, the Separatists produce smaller frigates such as the Diamond class, Captor carriers and the Bulwark class.
Intelligence Level: 1/3
Level 1 Intel: This world is the Separatists' only source of smaller frigates in the entire southern half of the galaxy. Crippling this shipyard would significantly deteriorate the enemy war effort on this Sector and many others.

Sluis Van:

Controlled by: Republic
Description: Sluis Van is a planet located along the Rimma Trade Route. It is the site of an extensive deep-space docking facility and shipyard, the largest and most impressive in the area. During the recent years, the population became disgusted with the Galactic Senate whom they blamed as being massively corrupt and causing galaxy-wide injustice. This planet is closely guarded by the Separatists due to its importance. A defense fleet is always stationed there to protect the shipyards from any attack.
Intelligence Level: 3/3
Level 1 Intel: The Separatists have amassed a large amount of defensive stations near the shipyard, some of which are hidden as civilian outposts.
Level 2 Intel: A listening post is located on the moon orbiting a planet near Sluis Van, from where the Separatists monitor ship movements all over the system.
Level 3 Intel: Ship construction logs indicate three "Galleon-class Boarding Corvettes" were built by the CIS, a ship they created after reverse engineering the "Golden Lance"

Dagobah:

Controlled by: Separatists
Description: Dagobah is a remote world of swamps and forests. It is one of the purest places in the galaxy within the Force. The planet is devoid of any advanced or indigenous civilization of sentient beings, with most of its population consisting of many non-sentient creatures, such as bogwings, dragonsnakes and butcherbugs. Due to the lack of population, the planet remains largely unexplored. 
Intelligence Level: 1/3
Level 1 Intel: The Separatists have successfully set up an outpost on this planet and have managed to keep it a secret for a long time, however, its purpose is unknown.

Etis:

Controlled by: Separatists
Description: A continental world, Etis used to be quite peaceful until the Separatists established a presence there, an action which was met with medium resistance from the populace. After being defeated, they agreed upon Separatist occupation, however, they don't seem to fully support the Separatists either way. Primitive life is abundant, as the planet wasn't extremely urbanized since most of its inhabitants prefer a laid back and relaxed life. This world now functions as the tech center of the Separatist operations in the sector. This worlds has a large concentration of ships moving in and out of the system as well.
Intelligence Level: 1/3
Level 1 Intel: Separatist fleet movements and activity are directed from this planet.

Gotrion:

Controlled by: Separatists
Description: A world shrouded in mystery, little is known about Gotrion other than its name. Hyperspace anomalies surround the plant and most space near it, with most of the scouts sent to it have never returned. The world itself seems to be some form of ocean world, similar to Kamino. Travel towards this world is highly discouraged by Republic High Command due to the potential loss of resources. However, no known being has been to its surface, and thus any rumors about it cannot be confirmed.
Intelligence Level: 1/3
Level 1 Intel: Separatist travel logs indicate the planet is rarely visited, with most arrivals being of high ranking officers in enormous fleets.


Colonel Apoc
Current CO of Wolfpack
Gamemaker

[Image: 20191007_102107.jpg]
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