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		<title><![CDATA[Star by Star Gaming - Announcements]]></title>
		<link>https://starbystargaming.com/</link>
		<description><![CDATA[Star by Star Gaming - https://starbystargaming.com]]></description>
		<pubDate>Sat, 07 Nov 2026 02:00:41 +0000</pubDate>
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			<title><![CDATA[Galaxy of Magic | Significant Update | New Models, Jobs, Wands, & More]]></title>
			<link>https://starbystargaming.com//showthread?tid=19558</link>
			<pubDate>Mon, 23 Jan 2023 00:08:20 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19558</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic | January 2023 Update | v1.2 | Finding Our Identity</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif" target="_blank" rel="noopener" class="mycode_url">https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif</a>]</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">For reading ambiance:</span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Howdy, gamers!</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">With today's update, though we're still not quite where we'd like to be just yet, and though we are getting closer, we're significantly making up for a lot of the content we lost with the initial shutdown of the original server. Obviously, this is significant for the server as a whole, however, this particular update will bring a ton of value back to V.I.P., as well as Prestiging. We're introducing nearly 40 new player models, many of which are quite literally AAA game quality. Several of these player models feature brand-new animation sets, around 5 or 6 to be exact. To put that into perspective, that brings us to around 8 total animation sets for player models that we now have, including flying, hopping, various unique quadrupedal movements, and more, when we only had access to around 3 total for all the previous years of our existence on Garry's Mod. This will allow us to create even more awesome and unique player models that we were unable to before. These unique animation sets even feature new attack animations, gestures, and more, for the various creatures that are using them. We still have many player models we wish to add in the future, both for new jobs, as well as replacements for existing jobs. However, with these new models, come many new jobs. Before this update, we were at around only 10 Prestige unlock jobs and 20 V.I.P. jobs. Now, we're sitting at around 20 Prestige unlock jobs, and 34 V.I.P. jobs. We've also added a handful of standard server jobs. Some of the new models are being purposed as replacements or additional options for already existing jobs. Around 30 new wand models have been added, which is the most amount of wands ever introduced in a single update. This includes a few new staffs, and, the new, first-of-its-kind, (unofficially named) "Pistol of Olympus" gun wand. In case you're wondering, yes, it does shoot spells, at the same pace that normal wands cast them, and even features pistol-shooting animations. We hope to bring more "wands" of this nature in future updates as well, a concept that we really think is going to help make the server feel really unique and fun. Being that there are so many new wands, we will only showcase a select few here, you'll have to see the rest for yourself directly on the server. Additionally, alongside a plethora of other smaller miscellaneous updates, the server is now running a "new" main map that will temporarily hold us over until the first early version of our custom map (Starbright University of Magic) is ready, which isn't too far from now either. This will likely be the last temporary main map we will use. In case you missed it, we posted a progress update announcement regarding our coming custom map a few weeks ago. You can find this here <a href="https://starbystargaming.com/showthread?tid=19540" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19540</a>. More info regarding this new temporary main map that we are currently using will follow later in this announcement.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/q4SBYT0.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/q4SBYT0.png</a>]</span></span></div>
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Just as a notice, what we're showcasing in this section are not all of the new models or jobs, but this certainly covers most of them. Especially the most notable ones. The models and the jobs they are associated with below will be labeled with two tags. The first tag indicates how you obtain the job, and the second tag indicates their designated faction. For example; &lt;Job Name Here&gt; (V.I.P.) (Neutral). If the listed model/job does not have tags, it indicates that the job already exists, and the model pictured is the new model for that job. Without further ado, we're excited to present:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Warrior of Bastet (V.I.P.) (Celestial)</span></span><br />
An Egyptian Warrior who is a worshipper and disciple of the Egyptian Goddess Bastet. They've dedicated their life to the protection of Starbright in the name of Bastet. The job has been equipped with the Fireball and Lightwind spells, as well as the Damascus sword. It's one of the first jobs that's not an open whitelist or custom job to have both a wand and a melee weapon.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Mage of Anubis (Prestige) (Celestial)</span></span><br />
An Egyptian Mage who is a worshipper and disciple of the Egyptian God Anubis. They've dedicated their life to the protection of Starbright in the name of Anubis. The job has been equipped with the Fireball and Lightwind spells, and has its own unique magic staff, the "Staff of Hieroglyphics".<br />
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[Image: <a href="https://i.imgur.com/Oeih2yw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Oeih2yw.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Troll (Prestige) (Neutral)</span></span><br />
A Scandanavian/Nordic troll. The job has been equipped with a crowbar. We plan to soon have new and more proper melee weapons made for creatures such as the Troll and the Cyclops. The player model features several different skin/hair color variants.<br />
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[Image: <a href="https://i.imgur.com/7B03niC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7B03niC.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Dragon King (Prestige) (Neutral)</span></span><br />
Not just any ordinary dragon, but the Dragon King, the biggest and baddest of them all. Has RP authority over all dragons. This new dragon also has new unique animations of its own.<br />
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[Image: <a href="https://i.imgur.com/4RwYsU0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/4RwYsU0.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Griffin</span></span><br />
This particular Griffin has been added as a new main variant for the already existing Griffin job. It features its own new unique set of animations.<br />
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[Image: <a href="https://i.imgur.com/HEfiIE7.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HEfiIE7.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Pegasus (V.I.P.) (Celestial)</span></span><br />
The fabled and dearly loved divined winged horse from Greek Mythology. The job has been equipped with the same SWEP as similar flying creatures such as the Griffin and Hippogriff.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Medusa (V.I.P) (Void)</span></span><br />
The fabled Gorgon from Greek Mythology. The job has been equipped with the Abracadabra, Darkwind, and Scourge spells. It is a Rogue job, meaning it can freely roam most of the map including the university, but is revealed as Void during lockdowns, PVP, and when her snake hair body group is equipped. There are plans to create a unique stone spell and or SWEP and or general mechanic for her in the future.<br />
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[Image: <a href="https://i.imgur.com/YMY2oHC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YMY2oHC.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/fIVA8aD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/fIVA8aD.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Minotaur (V.I.P.) (Neutral)</span></span><br />
The fabled half-man half-bull from Greek Mythology. The job has been equipped with a meat cleaver. This job's melee weapon will also be updated in the future. The player model features a ton of customization both in numerous body groups and a couple of different skins.<br />
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[Image: <a href="https://i.imgur.com/s9uXqU8.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/s9uXqU8.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Chimera (V.I.P.) (Neutral)</span></span><br />
A powerful, dangerous, and fire-breathing hybrid beast from Greek Mythology. The job has been equipped with essentially the same standard flying/fire-breathing SWEP as most dragons. It features its own new unique set of animations.<br />
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[Image: <a href="https://i.imgur.com/Y9T9Zi4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Y9T9Zi4.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Sphinx (V.I.P.) (Neutral)</span></span><br />
A winged mythical creature from Egyptian mythology. The job has been equipped with the same SWEP as similar flying creatures such as the Griffin and Hippogriff. It features its own new unique set of animations.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Mummy (V.I.P.) (Neutral)</span></span><br />
A mummy from ancient Egypt. The job has been coded to use a combination of default animations from half-life that makes it look and feel much like how mummies are historically depicted to walk and idle in media. The player model features several different wrap color variants.<br />
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[Image: <a href="https://i.imgur.com/bXj8WxM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/bXj8WxM.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Samurai (V.I.P.) (Celestial)</span></span><br />
A powerful Samurai of ancient Japan. This Samurai has dedicated their life to the defense of Starbright in the name of Hachiman. The job has been equipped with the Fireball and Lightwind spells, as well as the Damascus sword. It's one of the first jobs that's not an open whitelist or custom job to have both a wand and a melee weapon. Both model variants are available to use on the job.<br />
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[Image: <a href="https://i.imgur.com/8AJ2ncZ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/8AJ2ncZ.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Dean of Starbright</span></span><br />
This particular wise and powerful wizard is replacing the current model(s) on the Dean job. We believe it's a much better fit into the current theme of our own magical universe.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Beelzebufo (V.I.P.) (Neutral)</span></span><br />
A particularly large species of prehistoric frog. It features its own unique set of animations. That's right, it actually hops.<br />
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[Image: <a href="https://i.imgur.com/2t6YiJa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2t6YiJa.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Wyvern (V.I.P.) (Neutral)</span></span><br />
Though related to a dragon, it is said in most cases that a Wyvern does not breathe fire. This alternative type of dragon is equipped with a SWEP that allows it to both fly and bite its victims. The Wyvern's bite has a lingering poison effect. It features its own new unique set of animations.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Head Void Disciple (V.I.P.) (Void)</span></span><br />
Second in command to none other than the Void Emperor. Purely Void, meaning it must remain within Void boundaries outside of PVP area(s) or lockdowns. The job has been equipped with the Abracadabra, Darkwind, and Scourge spells.<br />
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[Image: <a href="https://i.imgur.com/2cGRtPR.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2cGRtPR.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Titanoboa (V.I.P.) (Neutral)</span></span><br />
A large species of prehistoric snake. The job is equipped with a lethal poisoning snake bite SWEP. It features its own unique set of animations. That's right, it actually slithers!<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Wraith</span></span><br />
This particular model is being used as a replacement for the already existing Wraith job.<br />
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[Image: <a href="https://i.imgur.com/YzE8YV7.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YzE8YV7.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Scorpion (Prestige) (Neutral)</span></span><br />
A terrifyingly large mythical scorpion. The job is equipped with a sting SWEP. It features its own unique set of animations that could likely be repurposed for similar creatures, such as other types of scorpions, or even possibly spiders.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Void Emperor</span></span><br />
This particular model is being used as a replacement for the already existing Void Emperor job.<br />
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[Image: <a href="https://i.imgur.com/a60mpzY.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/a60mpzY.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Shaman</span></span><br />
This particular model is being used as a replacement for the already existing Shaman job.<br />
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[Image: <a href="https://i.imgur.com/59Ou8H2.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/59Ou8H2.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Barn Owl (Prestige) (Neutral)</span></span><br />
Hoot hoot! The job is equipped with a flying SWEP. There are two model variants, both using the same separate animations that the current Phoenix V.I.P. job's models use.<br />
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[Image: <a href="https://i.imgur.com/ULC4CsW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ULC4CsW.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Orc (Prestige) (Neutral)</span></span><br />
A brutish, aggressive, and malevolent humanoid, as depicted in various mythologies. The job is equipped with a meat cleaver. This job's melee weapon will also be updated in the future. The player model features several different skin color variants.<br />
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[Image: <a href="https://i.imgur.com/JTX5LRY.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/JTX5LRY.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Chupacabra (Prestige) (Neutral)</span></span><br />
<span style="font-style: italic;" class="mycode_i">El Chupacabra</span>, a legendary and vicious creature in the folklore of parts of the Americas. The job has been equipped with a bite SWEP. The player model features several different skin/hair color variants.<br />
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[Image: <a href="https://i.imgur.com/gWHxDuh.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gWHxDuh.jpg</a>]<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Misc Job Updates</span></span></span><ul class="mycode_list"><li>Added a V.I.P. "Void Servant" job. This is the counterpart to the Satyr Companion for the Celestial. It follows all Void boundaries. The job has been equipped with magic hands and the Darkwind spell.<br />
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</li>
<li>Added a Caretaker job. It functions exactly as before and even has the same lantern and broom SWEPs as the previous Caretaker job. It's currently using one of the default wizard teacher models, but we are actively looking for a more suitable model and are open to suggestions.<br />
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</li>
<li>Added a Bureau of Magic Law job that's simply a Galactic Council of Magic Investigator. It's a base server job with only an Acuity (level) 3 requirement. It has the RP ability to investigate wrongdoings and even detain Void who they catch breaking the laws of magic.<br />
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</li>
<li>Added the Duelia/Duelio temporary spell book entities to the Magic Dueling Instructor job. The job can now spawn these dueling spells for Magic Dueling class. If there is no active teacher at the time the class appears, an information board entity will spawn that gives you the spells instead. It looks like this:<br />
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[Image: <a href="https://i.imgur.com/zyLJd3y.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/zyLJd3y.jpg</a>]<br />
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This is likely to change to something more suitable in the future, especially when our custom map comes.<br />
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</li>
<li>Elite Void Disciple had a model replacement that wasn't showcased above.<br />
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</li>
<li>Hippogriff was moved from the V.I.P. category into the Prestige category.<br />
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</li>
<li>Head Sentinel was moved to V.I.P. from Prestige.<br />
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</li>
<li>Head Void Captor was renamed to Void Captor Leader and moved from V.I.P. to Prestige.<br />
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</li>
<li>Manticore was moved from V.I.P. to Prestige.<br />
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</li>
<li>Familiar was moved from V.I.P. to Prestige.<br />
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</li>
<li>Triumvirate was renamed to Galactic Chancellor for theme uniformity and was moved to V.I.P. from Prestige. The playable slot count was also reduced to 1.<br />
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</li>
<li>Void Overlord was renamed to Void Emperor.<br />
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</li>
<li>Several Prestige jobs had their Prestige requirement unlocks changed. An updated !prestiges command will soon be made, but you can see what the new requirements are via the F4 menu in-game directly on the jobs themselves.<br />
</li>
</ul>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/9GdcVIX.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9GdcVIX.png</a>]</span></span></div>
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As previously mentioned, around 30 new wand models have been added. We will only be showcasing a select handful of them here due to the sheer number of new ones. Though all of these wands are on the server, they have not yet been finalized as to how they will each individually be obtained or unlocked, but that's planned to be done immediately after the main update is pushed through. Some will be unlocked via Prestige, some will be given to V.I.P., and some via other miscellaneous and to-be-determined methods. We will update you later, either in a different announcement or via response to this announcement in the future once this is complete. It should be within the next week for this to be completed. Finally, since there are now so many wands, and we plan to add a lot more in the future, we're picking up a new naming method for those that aren't explicitly distinguishable. For example, several of the new wands are simply wooden wands with unique shapes and colors. They're cool, but they don't really have an appearance of anything specific enough to give them each a unique name. Instead, we will refer to these types of wands as Standard Wands, followed by Roman numerals, such as "Standard Wand IV". To make things easier, in the future, we will come up with new category names for different types of wands that face this same kind of dilemma.<br />
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[Image: <a href="https://i.imgur.com/El4ahVa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/El4ahVa.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/seF3c6L.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/seF3c6L.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/JkBeCZj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/JkBeCZj.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Il7MONW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Il7MONW.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wCsCxo1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wCsCxo1.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pFler60.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pFler60.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/azThDEQ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/azThDEQ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/MqT9GQR.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/MqT9GQR.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/jYz56vs.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/jYz56vs.png</a>]</span></span></div>
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To be clear, this "new" temporary main map isn't our coming custom map, but rather a new version of the rp_medieval map we have previously used different versions of since the relaunch. After months of searching and trialing several workshop maps and otherwise, it's been determined that rp_medieval is the best that we're gonna get until Starbright. Though still not perfect, nor completely ideal, this new version of rp_medieval, known as rp_medieval_renewed, has all the accommodations that we need for the server's mechanics to flow and function. It also has many improvements over the versions of the map we've used previously, including no invisible barriers, real water, additional map areas that can be teleported to, and more. It also has slightly better lighting and performance than the last version we used called firelink_medieval. Once you familiarize yourself with this map, these key areas that we're about to point out will be more recognizable. We figured, since this is the last workshop map we're using until Starbright, we might as well go into a bit more detail via an announcement regarding the layout of the map and how it's going to work meanwhile.<br />
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Starting off with an extremely simple and quickly thrown-together (it's pretty awful, but alas, it gets the point across) reference for an overhead of the map, here's how we're laying down the law;<br />
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[Image: <a href="https://i.imgur.com/VhyD0oF.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/VhyD0oF.png</a>]<br />
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The keys on the map make it pretty self-explanatory. The green outline is the boundary for the Void forces, the black outlines are indicating map boundaries and or structures, and the red squares indicate teleporters. The smaller areas outside the main map are separated and are only reachable via teleporters. The Void not only have a decent chunk of the main map to themselves, but they have the entire area you can teleport to outside of the map as well. We are referring to this area as the Void Stronghold, or simply the Stronghold. While it's discouraged to traverse within Void boundaries for non-Void, we are not making it against the RP rules to do so. Simply, if a Void catches you within their boundaries, they are able to attack you on sight, no questions asked. This concept may or may not transfer to the map rules for our custom map, and it's open for future discussion. However, Void, excluding Rogues, are still to remain within their designated map boundaries. The Celestial also have their own spawn area, as well as what we're calling the Hideout. The market in the very middle of the map is designated for PVP and is claimable, as it's the most open and flat area on the map. It's also easily identifiable by natural barriers surrounding the area, and it's fairly equally distanced between both the Void and Celestial forces spawn points, as well as Neutral. Here's a quick look at some of these key areas, hopefully, this can help you identify them when you're on the server.<br />
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[Image: <a href="https://i.imgur.com/ymavwSy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ymavwSy.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ieRq5QF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ieRq5QF.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/1y1FL0Y.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/1y1FL0Y.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/HpmpmiU.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HpmpmiU.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/p40kd7I.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/p40kd7I.jpg</a>]<br />
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There is of course a lot more to this map, but we'll allow you to explore and determine the rest for yourselves. If you have any questions while you're on the server, and if there are staff on at that time, they will be glad to help. The rest of the general map rules for any map we're using will remain the same otherwise, and most should be in the !rules command in-game. This should hopefully be enough to at least help jump-start the familiarization process. That way you don't have to go in completely blind and won't need to ask some of these questions.<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>We are still actively looking for and open to suggestions for virtually every aspect of the server, including and not limited to new or alternative models and or names for various existing jobs, or even new ones, maps to test or use until our custom one is ready, new or alternative names for existing classes for the class system, general themes for the server, and much more. You name it. Please continue to share your suggestions or feedback in the 'Suggestions Discussion' section of the forums, here <a href="https://starbystargaming.com/forumdisplay?fid=193" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/forumdisplay?fid=193</a>.<br />
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</li>
<li>A few classes have been, at the very least, temporarily removed from the class system until we have further use or utility for them. For example, classes such as Assembly don't have as much purpose until we have a proper assembly area, which we certainly will at Starbright. This will also increase XP rates for the time being, as there are fewer classes overall, so it'd be a good time to take advantage of that while it's here.<br />
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</li>
<li>The method that you unlock any of these new player models or jobs is subject to change, so be sure you are aware of this before acting surprised in the future, in the case some of your favorite jobs or player models are moved around. This is because we still have more player models and jobs we wish to add before we feel we're at least back to the state we were before the shutdown. This may result in jobs being moved around just like they were in this very update.<br />
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</li>
<li>Due to the number of new models and jobs all being thrown onto the server at once, even though they have been tested, it's very likely there will be bugs or other issues present, and maybe many of them. It's easy to have a lot of oversight over potential issues or bugs when you are testing so many new things with a small number of people. The testing will be accelerated since they are now on the live server with more players all using them at once and over time. In any case, please be sure to report any bugs on the forums, to staff and managers, or, if game-breaking, to myself. For example, if a job you switch to doesn't have any special spells such as Fireball/Abracadabra or Lightwind/Darkwind, and seems as though it should, please let us know. It very well could have been an oversight, or simply a mistake may have been made during the coding process.<br />
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</li>
<li>When we first reopened the website, we did some polling on a few main aspects of the server, such as the dorm concepts and scholar model concepts. We will likely continue to use this method in at least some capacity to help make bigger decisions moving forward. This will be more helpful than ever since we are actively coming up with our own theme and concepts for the server from now on. We will start reincorporating this likely sometime after the first early version of Starbright is on the server. However, feel free to continue making suggestions regardless in the aforementioned section of the forums. We are actively open to suggestions more now than ever before, and there's even a place for you to discuss them with your peers on the forums.<br />
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</li>
<li>Just to <span style="font-style: italic;" class="mycode_i">triple</span> down for absolute clarity, as it is asked quite often even after stating it in different announcements at least once, our custom map is still not ready and is not a part of this update. However, we are very close to a super early first version of the map being released on the server. If you missed it, you can read the custom map progress announcement here <a href="https://starbystargaming.com/showthread?tid=19540" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19540</a>. This same thread will be used to post further progress updates as we have them, so you can periodically check back to that thread for anything new we have to share. It's also highly recommended to watch Shy's (our mapper) YouTube video that's embedded in that announcement for more details and an entire virtual tour of what's done so far.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">We still have a lot of cool ideas and plans for the server, and these last few updates have only been the beginning. In theory, as long as everything goes smoothly, the next update announcement you see <span style="font-style: italic;" class="mycode_i">should</span> be the official release of the first very early version of Starbright. It's probably still not wise to share an exact timeline just yet, but it should be soon™. Thank you for continuing to stay patient with us while we work towards the restoration of the quality of the server while simultaneously bringing a whole new universe and experience together at the same time. We're very excited about the future, but we hope you enjoy the content this new update brings meanwhile.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic | January 2023 Update | v1.2 | Finding Our Identity</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif" target="_blank" rel="noopener" class="mycode_url">https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif</a>]</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">For reading ambiance:</span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Howdy, gamers!</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">With today's update, though we're still not quite where we'd like to be just yet, and though we are getting closer, we're significantly making up for a lot of the content we lost with the initial shutdown of the original server. Obviously, this is significant for the server as a whole, however, this particular update will bring a ton of value back to V.I.P., as well as Prestiging. We're introducing nearly 40 new player models, many of which are quite literally AAA game quality. Several of these player models feature brand-new animation sets, around 5 or 6 to be exact. To put that into perspective, that brings us to around 8 total animation sets for player models that we now have, including flying, hopping, various unique quadrupedal movements, and more, when we only had access to around 3 total for all the previous years of our existence on Garry's Mod. This will allow us to create even more awesome and unique player models that we were unable to before. These unique animation sets even feature new attack animations, gestures, and more, for the various creatures that are using them. We still have many player models we wish to add in the future, both for new jobs, as well as replacements for existing jobs. However, with these new models, come many new jobs. Before this update, we were at around only 10 Prestige unlock jobs and 20 V.I.P. jobs. Now, we're sitting at around 20 Prestige unlock jobs, and 34 V.I.P. jobs. We've also added a handful of standard server jobs. Some of the new models are being purposed as replacements or additional options for already existing jobs. Around 30 new wand models have been added, which is the most amount of wands ever introduced in a single update. This includes a few new staffs, and, the new, first-of-its-kind, (unofficially named) "Pistol of Olympus" gun wand. In case you're wondering, yes, it does shoot spells, at the same pace that normal wands cast them, and even features pistol-shooting animations. We hope to bring more "wands" of this nature in future updates as well, a concept that we really think is going to help make the server feel really unique and fun. Being that there are so many new wands, we will only showcase a select few here, you'll have to see the rest for yourself directly on the server. Additionally, alongside a plethora of other smaller miscellaneous updates, the server is now running a "new" main map that will temporarily hold us over until the first early version of our custom map (Starbright University of Magic) is ready, which isn't too far from now either. This will likely be the last temporary main map we will use. In case you missed it, we posted a progress update announcement regarding our coming custom map a few weeks ago. You can find this here <a href="https://starbystargaming.com/showthread?tid=19540" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19540</a>. More info regarding this new temporary main map that we are currently using will follow later in this announcement.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/q4SBYT0.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/q4SBYT0.png</a>]</span></span></div>
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Just as a notice, what we're showcasing in this section are not all of the new models or jobs, but this certainly covers most of them. Especially the most notable ones. The models and the jobs they are associated with below will be labeled with two tags. The first tag indicates how you obtain the job, and the second tag indicates their designated faction. For example; &lt;Job Name Here&gt; (V.I.P.) (Neutral). If the listed model/job does not have tags, it indicates that the job already exists, and the model pictured is the new model for that job. Without further ado, we're excited to present:<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Warrior of Bastet (V.I.P.) (Celestial)</span></span><br />
An Egyptian Warrior who is a worshipper and disciple of the Egyptian Goddess Bastet. They've dedicated their life to the protection of Starbright in the name of Bastet. The job has been equipped with the Fireball and Lightwind spells, as well as the Damascus sword. It's one of the first jobs that's not an open whitelist or custom job to have both a wand and a melee weapon.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Mage of Anubis (Prestige) (Celestial)</span></span><br />
An Egyptian Mage who is a worshipper and disciple of the Egyptian God Anubis. They've dedicated their life to the protection of Starbright in the name of Anubis. The job has been equipped with the Fireball and Lightwind spells, and has its own unique magic staff, the "Staff of Hieroglyphics".<br />
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[Image: <a href="https://i.imgur.com/Oeih2yw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Oeih2yw.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Troll (Prestige) (Neutral)</span></span><br />
A Scandanavian/Nordic troll. The job has been equipped with a crowbar. We plan to soon have new and more proper melee weapons made for creatures such as the Troll and the Cyclops. The player model features several different skin/hair color variants.<br />
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[Image: <a href="https://i.imgur.com/7B03niC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7B03niC.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Dragon King (Prestige) (Neutral)</span></span><br />
Not just any ordinary dragon, but the Dragon King, the biggest and baddest of them all. Has RP authority over all dragons. This new dragon also has new unique animations of its own.<br />
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[Image: <a href="https://i.imgur.com/4RwYsU0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/4RwYsU0.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Griffin</span></span><br />
This particular Griffin has been added as a new main variant for the already existing Griffin job. It features its own new unique set of animations.<br />
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[Image: <a href="https://i.imgur.com/HEfiIE7.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HEfiIE7.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Pegasus (V.I.P.) (Celestial)</span></span><br />
The fabled and dearly loved divined winged horse from Greek Mythology. The job has been equipped with the same SWEP as similar flying creatures such as the Griffin and Hippogriff.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Medusa (V.I.P) (Void)</span></span><br />
The fabled Gorgon from Greek Mythology. The job has been equipped with the Abracadabra, Darkwind, and Scourge spells. It is a Rogue job, meaning it can freely roam most of the map including the university, but is revealed as Void during lockdowns, PVP, and when her snake hair body group is equipped. There are plans to create a unique stone spell and or SWEP and or general mechanic for her in the future.<br />
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[Image: <a href="https://i.imgur.com/YMY2oHC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YMY2oHC.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/fIVA8aD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/fIVA8aD.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Minotaur (V.I.P.) (Neutral)</span></span><br />
The fabled half-man half-bull from Greek Mythology. The job has been equipped with a meat cleaver. This job's melee weapon will also be updated in the future. The player model features a ton of customization both in numerous body groups and a couple of different skins.<br />
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[Image: <a href="https://i.imgur.com/s9uXqU8.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/s9uXqU8.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Chimera (V.I.P.) (Neutral)</span></span><br />
A powerful, dangerous, and fire-breathing hybrid beast from Greek Mythology. The job has been equipped with essentially the same standard flying/fire-breathing SWEP as most dragons. It features its own new unique set of animations.<br />
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[Image: <a href="https://i.imgur.com/Y9T9Zi4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Y9T9Zi4.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Sphinx (V.I.P.) (Neutral)</span></span><br />
A winged mythical creature from Egyptian mythology. The job has been equipped with the same SWEP as similar flying creatures such as the Griffin and Hippogriff. It features its own new unique set of animations.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Mummy (V.I.P.) (Neutral)</span></span><br />
A mummy from ancient Egypt. The job has been coded to use a combination of default animations from half-life that makes it look and feel much like how mummies are historically depicted to walk and idle in media. The player model features several different wrap color variants.<br />
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[Image: <a href="https://i.imgur.com/bXj8WxM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/bXj8WxM.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Samurai (V.I.P.) (Celestial)</span></span><br />
A powerful Samurai of ancient Japan. This Samurai has dedicated their life to the defense of Starbright in the name of Hachiman. The job has been equipped with the Fireball and Lightwind spells, as well as the Damascus sword. It's one of the first jobs that's not an open whitelist or custom job to have both a wand and a melee weapon. Both model variants are available to use on the job.<br />
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[Image: <a href="https://i.imgur.com/8AJ2ncZ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/8AJ2ncZ.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Dean of Starbright</span></span><br />
This particular wise and powerful wizard is replacing the current model(s) on the Dean job. We believe it's a much better fit into the current theme of our own magical universe.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Beelzebufo (V.I.P.) (Neutral)</span></span><br />
A particularly large species of prehistoric frog. It features its own unique set of animations. That's right, it actually hops.<br />
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[Image: <a href="https://i.imgur.com/2t6YiJa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2t6YiJa.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Wyvern (V.I.P.) (Neutral)</span></span><br />
Though related to a dragon, it is said in most cases that a Wyvern does not breathe fire. This alternative type of dragon is equipped with a SWEP that allows it to both fly and bite its victims. The Wyvern's bite has a lingering poison effect. It features its own new unique set of animations.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Head Void Disciple (V.I.P.) (Void)</span></span><br />
Second in command to none other than the Void Emperor. Purely Void, meaning it must remain within Void boundaries outside of PVP area(s) or lockdowns. The job has been equipped with the Abracadabra, Darkwind, and Scourge spells.<br />
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[Image: <a href="https://i.imgur.com/2cGRtPR.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2cGRtPR.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Titanoboa (V.I.P.) (Neutral)</span></span><br />
A large species of prehistoric snake. The job is equipped with a lethal poisoning snake bite SWEP. It features its own unique set of animations. That's right, it actually slithers!<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Wraith</span></span><br />
This particular model is being used as a replacement for the already existing Wraith job.<br />
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[Image: <a href="https://i.imgur.com/YzE8YV7.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YzE8YV7.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Scorpion (Prestige) (Neutral)</span></span><br />
A terrifyingly large mythical scorpion. The job is equipped with a sting SWEP. It features its own unique set of animations that could likely be repurposed for similar creatures, such as other types of scorpions, or even possibly spiders.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Void Emperor</span></span><br />
This particular model is being used as a replacement for the already existing Void Emperor job.<br />
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[Image: <a href="https://i.imgur.com/a60mpzY.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/a60mpzY.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Shaman</span></span><br />
This particular model is being used as a replacement for the already existing Shaman job.<br />
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[Image: <a href="https://i.imgur.com/59Ou8H2.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/59Ou8H2.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Barn Owl (Prestige) (Neutral)</span></span><br />
Hoot hoot! The job is equipped with a flying SWEP. There are two model variants, both using the same separate animations that the current Phoenix V.I.P. job's models use.<br />
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[Image: <a href="https://i.imgur.com/ULC4CsW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ULC4CsW.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Orc (Prestige) (Neutral)</span></span><br />
A brutish, aggressive, and malevolent humanoid, as depicted in various mythologies. The job is equipped with a meat cleaver. This job's melee weapon will also be updated in the future. The player model features several different skin color variants.<br />
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[Image: <a href="https://i.imgur.com/JTX5LRY.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/JTX5LRY.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">- Chupacabra (Prestige) (Neutral)</span></span><br />
<span style="font-style: italic;" class="mycode_i">El Chupacabra</span>, a legendary and vicious creature in the folklore of parts of the Americas. The job has been equipped with a bite SWEP. The player model features several different skin/hair color variants.<br />
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[Image: <a href="https://i.imgur.com/gWHxDuh.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gWHxDuh.jpg</a>]<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Misc Job Updates</span></span></span><ul class="mycode_list"><li>Added a V.I.P. "Void Servant" job. This is the counterpart to the Satyr Companion for the Celestial. It follows all Void boundaries. The job has been equipped with magic hands and the Darkwind spell.<br />
<br />
</li>
<li>Added a Caretaker job. It functions exactly as before and even has the same lantern and broom SWEPs as the previous Caretaker job. It's currently using one of the default wizard teacher models, but we are actively looking for a more suitable model and are open to suggestions.<br />
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</li>
<li>Added a Bureau of Magic Law job that's simply a Galactic Council of Magic Investigator. It's a base server job with only an Acuity (level) 3 requirement. It has the RP ability to investigate wrongdoings and even detain Void who they catch breaking the laws of magic.<br />
<br />
</li>
<li>Added the Duelia/Duelio temporary spell book entities to the Magic Dueling Instructor job. The job can now spawn these dueling spells for Magic Dueling class. If there is no active teacher at the time the class appears, an information board entity will spawn that gives you the spells instead. It looks like this:<br />
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[Image: <a href="https://i.imgur.com/zyLJd3y.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/zyLJd3y.jpg</a>]<br />
<br />
This is likely to change to something more suitable in the future, especially when our custom map comes.<br />
<br />
</li>
<li>Elite Void Disciple had a model replacement that wasn't showcased above.<br />
<br />
</li>
<li>Hippogriff was moved from the V.I.P. category into the Prestige category.<br />
<br />
</li>
<li>Head Sentinel was moved to V.I.P. from Prestige.<br />
<br />
</li>
<li>Head Void Captor was renamed to Void Captor Leader and moved from V.I.P. to Prestige.<br />
<br />
</li>
<li>Manticore was moved from V.I.P. to Prestige.<br />
<br />
</li>
<li>Familiar was moved from V.I.P. to Prestige.<br />
<br />
</li>
<li>Triumvirate was renamed to Galactic Chancellor for theme uniformity and was moved to V.I.P. from Prestige. The playable slot count was also reduced to 1.<br />
<br />
</li>
<li>Void Overlord was renamed to Void Emperor.<br />
<br />
</li>
<li>Several Prestige jobs had their Prestige requirement unlocks changed. An updated !prestiges command will soon be made, but you can see what the new requirements are via the F4 menu in-game directly on the jobs themselves.<br />
</li>
</ul>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/9GdcVIX.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9GdcVIX.png</a>]</span></span></div>
<br />
As previously mentioned, around 30 new wand models have been added. We will only be showcasing a select handful of them here due to the sheer number of new ones. Though all of these wands are on the server, they have not yet been finalized as to how they will each individually be obtained or unlocked, but that's planned to be done immediately after the main update is pushed through. Some will be unlocked via Prestige, some will be given to V.I.P., and some via other miscellaneous and to-be-determined methods. We will update you later, either in a different announcement or via response to this announcement in the future once this is complete. It should be within the next week for this to be completed. Finally, since there are now so many wands, and we plan to add a lot more in the future, we're picking up a new naming method for those that aren't explicitly distinguishable. For example, several of the new wands are simply wooden wands with unique shapes and colors. They're cool, but they don't really have an appearance of anything specific enough to give them each a unique name. Instead, we will refer to these types of wands as Standard Wands, followed by Roman numerals, such as "Standard Wand IV". To make things easier, in the future, we will come up with new category names for different types of wands that face this same kind of dilemma.<br />
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[Image: <a href="https://i.imgur.com/El4ahVa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/El4ahVa.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/seF3c6L.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/seF3c6L.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/JkBeCZj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/JkBeCZj.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Il7MONW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Il7MONW.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wCsCxo1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wCsCxo1.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pFler60.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pFler60.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/azThDEQ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/azThDEQ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/MqT9GQR.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/MqT9GQR.jpg</a>]<br />
<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/jYz56vs.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/jYz56vs.png</a>]</span></span></div>
<br />
To be clear, this "new" temporary main map isn't our coming custom map, but rather a new version of the rp_medieval map we have previously used different versions of since the relaunch. After months of searching and trialing several workshop maps and otherwise, it's been determined that rp_medieval is the best that we're gonna get until Starbright. Though still not perfect, nor completely ideal, this new version of rp_medieval, known as rp_medieval_renewed, has all the accommodations that we need for the server's mechanics to flow and function. It also has many improvements over the versions of the map we've used previously, including no invisible barriers, real water, additional map areas that can be teleported to, and more. It also has slightly better lighting and performance than the last version we used called firelink_medieval. Once you familiarize yourself with this map, these key areas that we're about to point out will be more recognizable. We figured, since this is the last workshop map we're using until Starbright, we might as well go into a bit more detail via an announcement regarding the layout of the map and how it's going to work meanwhile.<br />
<br />
Starting off with an extremely simple and quickly thrown-together (it's pretty awful, but alas, it gets the point across) reference for an overhead of the map, here's how we're laying down the law;<br />
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[Image: <a href="https://i.imgur.com/VhyD0oF.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/VhyD0oF.png</a>]<br />
<br />
The keys on the map make it pretty self-explanatory. The green outline is the boundary for the Void forces, the black outlines are indicating map boundaries and or structures, and the red squares indicate teleporters. The smaller areas outside the main map are separated and are only reachable via teleporters. The Void not only have a decent chunk of the main map to themselves, but they have the entire area you can teleport to outside of the map as well. We are referring to this area as the Void Stronghold, or simply the Stronghold. While it's discouraged to traverse within Void boundaries for non-Void, we are not making it against the RP rules to do so. Simply, if a Void catches you within their boundaries, they are able to attack you on sight, no questions asked. This concept may or may not transfer to the map rules for our custom map, and it's open for future discussion. However, Void, excluding Rogues, are still to remain within their designated map boundaries. The Celestial also have their own spawn area, as well as what we're calling the Hideout. The market in the very middle of the map is designated for PVP and is claimable, as it's the most open and flat area on the map. It's also easily identifiable by natural barriers surrounding the area, and it's fairly equally distanced between both the Void and Celestial forces spawn points, as well as Neutral. Here's a quick look at some of these key areas, hopefully, this can help you identify them when you're on the server.<br />
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[Image: <a href="https://i.imgur.com/ymavwSy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ymavwSy.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ieRq5QF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ieRq5QF.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/1y1FL0Y.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/1y1FL0Y.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/HpmpmiU.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HpmpmiU.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/p40kd7I.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/p40kd7I.jpg</a>]<br />
<br />
There is of course a lot more to this map, but we'll allow you to explore and determine the rest for yourselves. If you have any questions while you're on the server, and if there are staff on at that time, they will be glad to help. The rest of the general map rules for any map we're using will remain the same otherwise, and most should be in the !rules command in-game. This should hopefully be enough to at least help jump-start the familiarization process. That way you don't have to go in completely blind and won't need to ask some of these questions.<br />
<br />
<hr class="mycode_hr" />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>We are still actively looking for and open to suggestions for virtually every aspect of the server, including and not limited to new or alternative models and or names for various existing jobs, or even new ones, maps to test or use until our custom one is ready, new or alternative names for existing classes for the class system, general themes for the server, and much more. You name it. Please continue to share your suggestions or feedback in the 'Suggestions Discussion' section of the forums, here <a href="https://starbystargaming.com/forumdisplay?fid=193" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/forumdisplay?fid=193</a>.<br />
<br />
</li>
<li>A few classes have been, at the very least, temporarily removed from the class system until we have further use or utility for them. For example, classes such as Assembly don't have as much purpose until we have a proper assembly area, which we certainly will at Starbright. This will also increase XP rates for the time being, as there are fewer classes overall, so it'd be a good time to take advantage of that while it's here.<br />
<br />
</li>
<li>The method that you unlock any of these new player models or jobs is subject to change, so be sure you are aware of this before acting surprised in the future, in the case some of your favorite jobs or player models are moved around. This is because we still have more player models and jobs we wish to add before we feel we're at least back to the state we were before the shutdown. This may result in jobs being moved around just like they were in this very update.<br />
<br />
</li>
<li>Due to the number of new models and jobs all being thrown onto the server at once, even though they have been tested, it's very likely there will be bugs or other issues present, and maybe many of them. It's easy to have a lot of oversight over potential issues or bugs when you are testing so many new things with a small number of people. The testing will be accelerated since they are now on the live server with more players all using them at once and over time. In any case, please be sure to report any bugs on the forums, to staff and managers, or, if game-breaking, to myself. For example, if a job you switch to doesn't have any special spells such as Fireball/Abracadabra or Lightwind/Darkwind, and seems as though it should, please let us know. It very well could have been an oversight, or simply a mistake may have been made during the coding process.<br />
<br />
</li>
<li>When we first reopened the website, we did some polling on a few main aspects of the server, such as the dorm concepts and scholar model concepts. We will likely continue to use this method in at least some capacity to help make bigger decisions moving forward. This will be more helpful than ever since we are actively coming up with our own theme and concepts for the server from now on. We will start reincorporating this likely sometime after the first early version of Starbright is on the server. However, feel free to continue making suggestions regardless in the aforementioned section of the forums. We are actively open to suggestions more now than ever before, and there's even a place for you to discuss them with your peers on the forums.<br />
<br />
</li>
<li>Just to <span style="font-style: italic;" class="mycode_i">triple</span> down for absolute clarity, as it is asked quite often even after stating it in different announcements at least once, our custom map is still not ready and is not a part of this update. However, we are very close to a super early first version of the map being released on the server. If you missed it, you can read the custom map progress announcement here <a href="https://starbystargaming.com/showthread?tid=19540" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19540</a>. This same thread will be used to post further progress updates as we have them, so you can periodically check back to that thread for anything new we have to share. It's also highly recommended to watch Shy's (our mapper) YouTube video that's embedded in that announcement for more details and an entire virtual tour of what's done so far.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">We still have a lot of cool ideas and plans for the server, and these last few updates have only been the beginning. In theory, as long as everything goes smoothly, the next update announcement you see <span style="font-style: italic;" class="mycode_i">should</span> be the official release of the first very early version of Starbright. It's probably still not wise to share an exact timeline just yet, but it should be soon™. Thank you for continuing to stay patient with us while we work towards the restoration of the quality of the server while simultaneously bringing a whole new universe and experience together at the same time. We're very excited about the future, but we hope you enjoy the content this new update brings meanwhile.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Starbright University of Magic | Map Progress]]></title>
			<link>https://starbystargaming.com//showthread?tid=19540</link>
			<pubDate>Tue, 20 Dec 2022 02:42:25 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19540</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic | Starbright University of Magic | Custom Map Progress</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/wRy75gR.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wRy75gR.png</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hello everyone!</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">As promised, we are here with the first-ever official map progress update in regard to our currently in-development custom map "Starbright University of Magic". Combining elements of Mythology, Magic, and even a splash of Sci-Fi, we're hoping to bring an immersive and expansive new home for our server to reside. We hope to use these same elements to help mold the lore of the server in the future as well. After a ton of thorough and intricate planning, and a solid timeline of progress made, we're finally to a point where we feel that it's worthy to share what's been done so far. With a handful of memorable and highly requested elements of our old home map returning with this map and a ton of new dynamics, we think you're going to love what we have in store. In our opinion, this map will overshadow anything we've had done level design-wise in the past. The freedom to design this map the way we want, and not having to follow any already existing layouts or features for the sake of fitting into an already existing universe, it has allowed for a lot of extremely cool and unique elements to be brought to life with this map. Additionally, unlike in the past, where we would periodically post new additional announcements for map progress updates, we will continue to update you on progress as it's made going forward in this very same announcement via replies to the thread itself. We will allow for feedback and comments to be posted in response to this initial announcement until the next update is ready to be shared, to which all responses to this thread will be removed and disabled moving forward from that point, that way we can share and keep all updates in a cleanly and organized manner until the map is ready to be released. This initial announcement is still a very early look, and you can watch the walkthrough video below made by Shy Studios for a virtual tour with more information regarding the map development process in general. The video goes into more depth about the thought process behind some of the areas, why they look the way they do now in an early state and even the specific names of various sections of the university that you will see both in the screenshots below and the video itself. With that being said, you can either immediately dive right into the video and skim over the rest of the announcement afterward, or dive in a little more beforehand we'll share some images of various sections of the university's layout and conclude this announcement with some final details until we're ready to share the next update.</span></div>
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<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/15K0Aiw.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/15K0Aiw.png</a>]</span></span></div>
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Starting with the exterior:<br />
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[Image: <a href="https://i.imgur.com/uf3qw4c.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uf3qw4c.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/S8Vl0ov.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/S8Vl0ov.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/kQimnnx.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/kQimnnx.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/GB0WzIw.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GB0WzIw.png</a>]</span></span></div>
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The main entrance hall moving into the foyer:<br />
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[Image: <a href="https://i.imgur.com/YM5f8cy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YM5f8cy.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/j6fcUEo.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/j6fcUEo.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Jzzx83a.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Jzzx83a.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wG0ojvv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wG0ojvv.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/b1Vu5j1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/b1Vu5j1.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/al2LW8B.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/al2LW8B.png</a>]</span></span></div>
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The courtyard into the arcade, of which the library tower and library itself sit atop:<br />
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[Image: <a href="https://i.imgur.com/rwUWIra.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rwUWIra.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Tn8Icxg.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Tn8Icxg.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wKSqDBl.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wKSqDBl.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/odlLAA0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/odlLAA0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/UZ32X1H.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UZ32X1H.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/txm5lQu.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/txm5lQu.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ySFSgOt.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ySFSgOt.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/paHqNxP.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/paHqNxP.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BuM5iD4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BuM5iD4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/SZPtNnL.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/SZPtNnL.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/iixfmb9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iixfmb9.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/EyGmNcr.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EyGmNcr.png</a>]</span></span></div>
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The theatre, which is currently the only detailed classroom, as the rest of the classrooms (going by the names of study, forum, and workshop respectively) are all currently empty and unfinished boxes:<br />
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[Image: <a href="https://i.imgur.com/WKm9RIJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WKm9RIJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/7BJ6NHw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7BJ6NHw.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/okzaLQL.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/okzaLQL.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wCqcUQq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wCqcUQq.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/K9DcOUg.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/K9DcOUg.png</a>]</span></span></div>
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The concourse, a main convergent point that sits at the northern side of the courtyard, and the middle passage (aka mid passage) another main, and the largest, convergent point which sits at the southern side of the courtyard:<br />
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[Image: <a href="https://i.imgur.com/uPDN0qd.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uPDN0qd.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/9FtaJeD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9FtaJeD.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/7fsOWrC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7fsOWrC.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/WFY120A.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WFY120A.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/W52iPfJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/W52iPfJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/A0QNKUj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/A0QNKUj.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/HJlpo3H.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HJlpo3H.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/mVY7AEN.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/mVY7AEN.png</a>]</span></span></div>
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The plaza, which is the largest open and main focal point, leads into many sections of the university, but most notably, it connects to the Ansible Chamber where assemblies might take place:<br />
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[Image: <a href="https://i.imgur.com/UNAXFnw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UNAXFnw.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/fZI1skP.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/fZI1skP.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/6Ytwjo0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/6Ytwjo0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NWHfsv3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NWHfsv3.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/rqKfI8g.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rqKfI8g.png</a>]</span></span></div>
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The planetarium, which can be easily reached from the connecting hallway within the ansible chamber, or from the undercroft via the water lift:<br />
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[Image: <a href="https://i.imgur.com/XDa3Wwm.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/XDa3Wwm.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/tbB37Qm.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/tbB37Qm.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ift0elD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ift0elD.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/cti7bxK.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/cti7bxK.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/yzGrdel.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/yzGrdel.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/WmgqdwM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WmgqdwM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pDUdW8c.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pDUdW8c.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/gN8s1OA.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gN8s1OA.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/YDnSDDY.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YDnSDDY.png</a>]</span></span></div>
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The aforementioned undercroft areas, which include the detainment center, laboratory, greenhouse, grottos, and more:<br />
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[Image: <a href="https://i.imgur.com/xwGwqWc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/xwGwqWc.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BcwUIt0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BcwUIt0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/PrBbEcv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PrBbEcv.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/RhFrMaN.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RhFrMaN.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/O7zQsVJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/O7zQsVJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/daXQNY0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/daXQNY0.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/iWYTvx6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iWYTvx6.png</a>]</span></span></div>
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And to conclude the image showcase, some miscellaneous areas including the baths, the clocktower, a neat shot from below the map, and more:<br />
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[Image: <a href="https://i.imgur.com/PFYB0he.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PFYB0he.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/X50xsh3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/X50xsh3.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/rOitAcc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rOitAcc.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pIoLbxF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pIoLbxF.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/iPNn0YG.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iPNn0YG.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BvRjdfk.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BvRjdfk.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/t7Mw7EB.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t7Mw7EB.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/2PUHhz4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2PUHhz4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/1LirEpj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/1LirEpj.jpg</a>]<br />
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<hr class="mycode_hr" />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>Traversal of this map, especially within the university itself, is extremely dynamic in comparison to our previous home map, and it's not even close. It's a huge element of this map that we believe is a big upgrade in itself.<br />
<br />
</li>
<li>Currently, we have chosen to not share any specific time frames for releases just yet, but you can be confident that the wheels are turning. When it feels right, information such as time frames regarding releases of different phases of the map will be shared in this same announcement in the future.<br />
<br />
</li>
<li>Now that the university is essentially finished layout-wise, the terrain creation process will begin, as well as the surrounding areas of the university, including the mountain passageway, the ruins, the colosseum, and the temple. We will of course share more of this with you as more is completed. To be clear, the university itself was and is the biggest first hurdle to get through before the rest of the map could be started and or completed, as the rest of the map must be built around it. Now that it's mostly out of the way, everything else can start being created.<br />
<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">The current plan is to release the first version of the map in an early pre-alpha state. This will allow us to playtest the layouts and scale of the map before any final and complex details are completed. The video Shy Studios made that we've linked at the beginning of this announcement goes into a bit more detail regarding what this means specifically, as well as a ton of other information that's not included here, so do yourself a favor and be sure to watch it if you've made it this far into the announcement without already doing so. As previously mentioned, we will be using this announcement to periodically and randomly share progress updates as we see fit, so you can continually refer back here if you'd like to keep up with the progress of the map until its various release points. We hope this first official and early look at the map has you just as excited as us for it to be released.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic | Starbright University of Magic | Custom Map Progress</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/wRy75gR.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wRy75gR.png</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hello everyone!</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">As promised, we are here with the first-ever official map progress update in regard to our currently in-development custom map "Starbright University of Magic". Combining elements of Mythology, Magic, and even a splash of Sci-Fi, we're hoping to bring an immersive and expansive new home for our server to reside. We hope to use these same elements to help mold the lore of the server in the future as well. After a ton of thorough and intricate planning, and a solid timeline of progress made, we're finally to a point where we feel that it's worthy to share what's been done so far. With a handful of memorable and highly requested elements of our old home map returning with this map and a ton of new dynamics, we think you're going to love what we have in store. In our opinion, this map will overshadow anything we've had done level design-wise in the past. The freedom to design this map the way we want, and not having to follow any already existing layouts or features for the sake of fitting into an already existing universe, it has allowed for a lot of extremely cool and unique elements to be brought to life with this map. Additionally, unlike in the past, where we would periodically post new additional announcements for map progress updates, we will continue to update you on progress as it's made going forward in this very same announcement via replies to the thread itself. We will allow for feedback and comments to be posted in response to this initial announcement until the next update is ready to be shared, to which all responses to this thread will be removed and disabled moving forward from that point, that way we can share and keep all updates in a cleanly and organized manner until the map is ready to be released. This initial announcement is still a very early look, and you can watch the walkthrough video below made by Shy Studios for a virtual tour with more information regarding the map development process in general. The video goes into more depth about the thought process behind some of the areas, why they look the way they do now in an early state and even the specific names of various sections of the university that you will see both in the screenshots below and the video itself. With that being said, you can either immediately dive right into the video and skim over the rest of the announcement afterward, or dive in a little more beforehand we'll share some images of various sections of the university's layout and conclude this announcement with some final details until we're ready to share the next update.</span></div>
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<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/15K0Aiw.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/15K0Aiw.png</a>]</span></span></div>
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Starting with the exterior:<br />
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[Image: <a href="https://i.imgur.com/uf3qw4c.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uf3qw4c.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/S8Vl0ov.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/S8Vl0ov.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/kQimnnx.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/kQimnnx.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/GB0WzIw.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GB0WzIw.png</a>]</span></span></div>
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The main entrance hall moving into the foyer:<br />
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[Image: <a href="https://i.imgur.com/YM5f8cy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YM5f8cy.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/j6fcUEo.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/j6fcUEo.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Jzzx83a.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Jzzx83a.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wG0ojvv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wG0ojvv.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/b1Vu5j1.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/b1Vu5j1.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/al2LW8B.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/al2LW8B.png</a>]</span></span></div>
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The courtyard into the arcade, of which the library tower and library itself sit atop:<br />
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[Image: <a href="https://i.imgur.com/rwUWIra.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rwUWIra.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Tn8Icxg.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Tn8Icxg.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wKSqDBl.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wKSqDBl.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/odlLAA0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/odlLAA0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/UZ32X1H.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UZ32X1H.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/txm5lQu.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/txm5lQu.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ySFSgOt.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ySFSgOt.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/paHqNxP.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/paHqNxP.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BuM5iD4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BuM5iD4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/SZPtNnL.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/SZPtNnL.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/iixfmb9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iixfmb9.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/EyGmNcr.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EyGmNcr.png</a>]</span></span></div>
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The theatre, which is currently the only detailed classroom, as the rest of the classrooms (going by the names of study, forum, and workshop respectively) are all currently empty and unfinished boxes:<br />
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[Image: <a href="https://i.imgur.com/WKm9RIJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WKm9RIJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/7BJ6NHw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7BJ6NHw.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/okzaLQL.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/okzaLQL.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wCqcUQq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wCqcUQq.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/K9DcOUg.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/K9DcOUg.png</a>]</span></span></div>
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The concourse, a main convergent point that sits at the northern side of the courtyard, and the middle passage (aka mid passage) another main, and the largest, convergent point which sits at the southern side of the courtyard:<br />
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[Image: <a href="https://i.imgur.com/uPDN0qd.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uPDN0qd.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/9FtaJeD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9FtaJeD.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/7fsOWrC.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7fsOWrC.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/WFY120A.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WFY120A.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/W52iPfJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/W52iPfJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/A0QNKUj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/A0QNKUj.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/HJlpo3H.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/HJlpo3H.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/mVY7AEN.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/mVY7AEN.png</a>]</span></span></div>
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The plaza, which is the largest open and main focal point, leads into many sections of the university, but most notably, it connects to the Ansible Chamber where assemblies might take place:<br />
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[Image: <a href="https://i.imgur.com/UNAXFnw.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UNAXFnw.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/fZI1skP.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/fZI1skP.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/6Ytwjo0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/6Ytwjo0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NWHfsv3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NWHfsv3.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/rqKfI8g.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rqKfI8g.png</a>]</span></span></div>
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The planetarium, which can be easily reached from the connecting hallway within the ansible chamber, or from the undercroft via the water lift:<br />
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[Image: <a href="https://i.imgur.com/XDa3Wwm.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/XDa3Wwm.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/tbB37Qm.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/tbB37Qm.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/ift0elD.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ift0elD.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/yzGrdel.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/yzGrdel.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/WmgqdwM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WmgqdwM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pDUdW8c.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pDUdW8c.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/gN8s1OA.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gN8s1OA.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/YDnSDDY.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YDnSDDY.png</a>]</span></span></div>
<br />
The aforementioned undercroft areas, which include the detainment center, laboratory, greenhouse, grottos, and more:<br />
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[Image: <a href="https://i.imgur.com/xwGwqWc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/xwGwqWc.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BcwUIt0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BcwUIt0.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/PrBbEcv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PrBbEcv.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/RhFrMaN.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RhFrMaN.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/O7zQsVJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/O7zQsVJ.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/daXQNY0.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/daXQNY0.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/iWYTvx6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iWYTvx6.png</a>]</span></span></div>
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And to conclude the image showcase, some miscellaneous areas including the baths, the clocktower, a neat shot from below the map, and more:<br />
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[Image: <a href="https://i.imgur.com/PFYB0he.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PFYB0he.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/X50xsh3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/X50xsh3.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/rOitAcc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/rOitAcc.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/pIoLbxF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pIoLbxF.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/iPNn0YG.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iPNn0YG.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/BvRjdfk.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/BvRjdfk.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/t7Mw7EB.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t7Mw7EB.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/2PUHhz4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2PUHhz4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/1LirEpj.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/1LirEpj.jpg</a>]<br />
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<hr class="mycode_hr" />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>Traversal of this map, especially within the university itself, is extremely dynamic in comparison to our previous home map, and it's not even close. It's a huge element of this map that we believe is a big upgrade in itself.<br />
<br />
</li>
<li>Currently, we have chosen to not share any specific time frames for releases just yet, but you can be confident that the wheels are turning. When it feels right, information such as time frames regarding releases of different phases of the map will be shared in this same announcement in the future.<br />
<br />
</li>
<li>Now that the university is essentially finished layout-wise, the terrain creation process will begin, as well as the surrounding areas of the university, including the mountain passageway, the ruins, the colosseum, and the temple. We will of course share more of this with you as more is completed. To be clear, the university itself was and is the biggest first hurdle to get through before the rest of the map could be started and or completed, as the rest of the map must be built around it. Now that it's mostly out of the way, everything else can start being created.<br />
<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">The current plan is to release the first version of the map in an early pre-alpha state. This will allow us to playtest the layouts and scale of the map before any final and complex details are completed. The video Shy Studios made that we've linked at the beginning of this announcement goes into a bit more detail regarding what this means specifically, as well as a ton of other information that's not included here, so do yourself a favor and be sure to watch it if you've made it this far into the announcement without already doing so. As previously mentioned, we will be using this announcement to periodically and randomly share progress updates as we see fit, so you can continually refer back here if you'd like to keep up with the progress of the map until its various release points. We hope this first official and early look at the map has you just as excited as us for it to be released.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Christmas in Galaxy of Magic! | 2022 Event]]></title>
			<link>https://starbystargaming.com//showthread?tid=19534</link>
			<pubDate>Sat, 10 Dec 2022 00:07:56 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19534</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Christmas in the Galaxy of Magic!</span> [Image: <a href="https://i.imgur.com/mADto0b.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/mADto0b.png</a>] <span style="color: #339933;" class="mycode_color">December 2022</span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://cdn.dribbble.com/users/891352/screenshots/14787606/media/06a094e784ca6700076ab010d964362f.gif" target="_blank" rel="noopener" class="mycode_url">https://cdn.dribbble.com/users/891352/sc...64362f.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/FppGSawWIIM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, gamers, and</span></span><span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">Happy Holidays!</span></span></span></div>
<br />
Christmas is back at SBS! As this chaotic year of 2022 comes to a close, and we look forward to a much-needed reset going into the next year, we've still come prepared to celebrate as we do every year. For the entire month of December, you will notice our new Christmas and Holiday themed loading screen as you load into the server and that the school has been decorated and filled with the Christmas and Holiday spirit. Additionally, you'll find that all student jobs have been equipped with a special Gingerbread Man player model variant that can be selected. You'll also find snowball crates placed in various locations across the map, so snag some up and get to throwin'! This year for the Holidays, we're doing a lot of the same as we have in previous years, however, we've got some new exclusive goodies for you to get your hands on. And for the first time ever, we will be awarding double XP during this holiday event! This double XP is now live at the time of posting this announcement, and it applies to both the passive experience that you earn, as well as double the XP that you get from homework books. The timeframe of which this double XP will be available is not to be disclosed until it's concluded, so don't miss out on this first-ever opportunity while it lasts! Moving on, let's take a dive into all of the other festivities that await you, and, at the end of this announcement, more information regarding some exciting news of things to come will be shared.<br />
<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/5qbqzmV.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/5qbqzmV.png</a>]</div>
<br />
We will be conducting an SBS Holiday event during this time similar to that of last year, simply known as the Christmas 2022 Event. From today until about a week or less after Christmas, an additional random global class has been added to the class system. This will trigger the Christmas event. The fabled and spooky Krampus will randomly spawn in a hidden position on the map, as pictured below. <br />
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[Image: <a href="https://i.imgur.com/7ck86H3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7ck86H3.jpg</a>]<br />
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Once you discover the location of Krampus, and though he is normally out to get those who are naughty, he's had a change of heart this year. He will instead award you with the unique and limited-time staff, or sceptre in this case, known as the "Sceptre of Winter". This sceptre will only be available to obtain during this time and potentially not another time in the future, so hop on and get it while you can!<br />
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[Image: <a href="https://i.imgur.com/QTUC5pV.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/QTUC5pV.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/9Sx6lvU.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9Sx6lvU.jpg</a>]<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Christmas 2022 Event Pt. 2</span></span></span></span></span><br />
<br />
Not only will you be able to snag the new limited-time Sceptre of Winter, but this year's event will also feature the return of the Ice Barrage spell from last year, showcased below. On Christmas day only, Santa Claus himself will be placed on a static location on the map, and when you find him, he will award you with this spell. Ice Barrage is heavily influenced by and themed after the spell from Old School RuneScape. This spell will only be available to obtain during this time and likely unavailable at any point again in the future, so hop on and get it while you can! To be clear, it should be stated that this spell isn't intended to be entirely viable in combat situations. It's more intended to be a fun and unique spell for you to obtain for a limited time while paying homage to its origin. Much like the actual spell in OSRS, it has a chance to fail (splash) and a chance to also inflict a damage amount between 1 and 30 or no damage at all. It will function similarly to that of Entangle, however, instead of a projectile, it operates as a trace target spell, with a limited range of 500 units. Our version of Ice Barrage is pretty accurate to the original, however, the single major difference is that ours is a single-target spell, and will not be able to target multiple enemies as it does in OSRS. We have, however, even gone as far as adding a similar casting animation as well as the infamous hitsplats from OSRS for this spell to indicate the damage that is done to the target! If you've never heard of the spell before, you can learn more about it here <a href="https://oldschool.runescape.wiki/w/Ice_Barrage" target="_blank" rel="noopener" class="mycode_url">https://oldschool.runescape.wiki/w/Ice_Barrage</a>.<br />
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[Image: <a href="https://static.wikia.nocookie.net/2007scape/images/e/ef/Ice_Barrage.gif" target="_blank" rel="noopener" class="mycode_url">https://static.wikia.nocookie.net/2007sc...arrage.gif</a>]<br />
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<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Christmas 2022 Event Pt. 3</span></span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b">Present Hunting, Christmas Ghosts, Snowman Bosses, oh my!</span><br />
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Throughout the course of this entire month alongside the other parts of this event, the bosses and present hunting from last year will be making a return. At random positions on the map and at random times, you'll stumble across destructible Christmas presents. You can break open these presents which will supply you with candy. This candy can be collected and used to buy temporary items and buffs from Mr. Frosty in the mid-courtyard. Though the items and buffs are only temporary, the candy you collect will remain stored on the player until the event concludes at the end of the month. A scoreboard can be found in the mid-courtyard near Mr. Frosty which will display the leaders who find and destroy the most presents! In addition, you'll find that Snowman bosses will spawn at several fixed positions on the map at random times. These bosses are quite tough and will require a solid team of various combat orients to defeat, as even a large group of spells sometimes won't be enough to finish the job. Finally, keep an eye out for those spooky, pesky Christmas ghosts! They're out to get your candy!<br />
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[Image: <a href="https://i.imgur.com/RneT6i4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RneT6i4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/c7J0Ouv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/c7J0Ouv.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/nKnCA1Z.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/nKnCA1Z.png</a>]</div>
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If you'd like to indulge in a sneak peek of the school decorations and otherwise, I've taken the liberty of gathering some neat shots for you to gaze upon below.<br />
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[Image: <a href="https://i.imgur.com/YNqTJiM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YNqTJiM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/a7mQkKg.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/a7mQkKg.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/oHYoNNa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/oHYoNNa.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/2gZfYvz.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2gZfYvz.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/AH5GbXO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/AH5GbXO.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/zPp5FQe.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/zPp5FQe.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/MiPI3CS.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/MiPI3CS.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NEPwNmq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NEPwNmq.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wy6xKdF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wy6xKdF.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<ul class="mycode_list"><li>As many of you have likely been eager to know, and, if you haven't been reading the last few announcements closely, we do have a rather large update for the server that's been in the works for the last couple of months, and it's nearly done. I would say we are about 2/3rds of the way there, and it's been a monumental task due to the high quality of the coming models, and the workload required to have said models made. A large majority of the coming update is going to be adding new models for a ton of new jobs, characters and creatures, some we had lost, some the server has never seen before, and replacements for existing ones that are using less than favourable placeholders. This includes several new animation sets for various creatures as well. There is more to this coming update as well, but I won't spoil it all for the sake of the announcement that will be coming upon completion, which shouldn't be more than a few weeks away.<br />
<br />
</li>
<li>Additionally, you can expect yet another announcement before the coming update, regarding our custom map's development. This announcement will be the first one dedicated entirely to the new map that's been in the works, and I think you are all going to love what we have to share thus far. This announcement is planned to be posted either at the end of next week, or the beginning of the following week, so stay tuned!<br />
<br />
</li>
<li>After this year's Christmas event concludes, we will be shifting back to a trial phase of different maps and will be using the forgotten school map less often. We will likely mostly be using feudal, and various versions of the medieval map once again, especially firelink_medieval. As we all know, the maps we have been stuck with have been less than ideal, but we have to settle for something that a majority of the community at least moderately enjoys until we get the first playable version of our custom map. We are also still actively open to suggestions for any maps that you might think could work for us, so feel free to share any you may have found or know of.<br />
<br />
</li>
<li>We plan to start running a handful of ads again this month for the server, while we continue to trial the ad system before our big campaign that's still planned for the future. Expect to see some new faces over the weekends during this month!</li>
</ul>
<br />
We hope that you enjoy this year's Christmas event and are looking forward to what we will be sharing in the coming weeks regarding the server in general. The limited-time items along with the boss fights, candy collecting, and more, are a combination sure to bring entertainment and something to look forward to all month long, just as we believe they have in previous years. We look forward to enjoying the end of another year together with you and ringing in the next. We also appreciate your continued patience while we work on rebuilding the server to a state that you all expect. Merry Christmas, Happy Holidays, and Happy New Year! <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Star by Star;</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- The Guy</span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Christmas in the Galaxy of Magic!</span> [Image: <a href="https://i.imgur.com/mADto0b.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/mADto0b.png</a>] <span style="color: #339933;" class="mycode_color">December 2022</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://cdn.dribbble.com/users/891352/screenshots/14787606/media/06a094e784ca6700076ab010d964362f.gif" target="_blank" rel="noopener" class="mycode_url">https://cdn.dribbble.com/users/891352/sc...64362f.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/FppGSawWIIM" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, gamers, and</span></span><span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color">Happy Holidays!</span></span></span></div>
<br />
Christmas is back at SBS! As this chaotic year of 2022 comes to a close, and we look forward to a much-needed reset going into the next year, we've still come prepared to celebrate as we do every year. For the entire month of December, you will notice our new Christmas and Holiday themed loading screen as you load into the server and that the school has been decorated and filled with the Christmas and Holiday spirit. Additionally, you'll find that all student jobs have been equipped with a special Gingerbread Man player model variant that can be selected. You'll also find snowball crates placed in various locations across the map, so snag some up and get to throwin'! This year for the Holidays, we're doing a lot of the same as we have in previous years, however, we've got some new exclusive goodies for you to get your hands on. And for the first time ever, we will be awarding double XP during this holiday event! This double XP is now live at the time of posting this announcement, and it applies to both the passive experience that you earn, as well as double the XP that you get from homework books. The timeframe of which this double XP will be available is not to be disclosed until it's concluded, so don't miss out on this first-ever opportunity while it lasts! Moving on, let's take a dive into all of the other festivities that await you, and, at the end of this announcement, more information regarding some exciting news of things to come will be shared.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/5qbqzmV.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/5qbqzmV.png</a>]</div>
<br />
We will be conducting an SBS Holiday event during this time similar to that of last year, simply known as the Christmas 2022 Event. From today until about a week or less after Christmas, an additional random global class has been added to the class system. This will trigger the Christmas event. The fabled and spooky Krampus will randomly spawn in a hidden position on the map, as pictured below. <br />
<br />
[Image: <a href="https://i.imgur.com/7ck86H3.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/7ck86H3.jpg</a>]<br />
<br />
Once you discover the location of Krampus, and though he is normally out to get those who are naughty, he's had a change of heart this year. He will instead award you with the unique and limited-time staff, or sceptre in this case, known as the "Sceptre of Winter". This sceptre will only be available to obtain during this time and potentially not another time in the future, so hop on and get it while you can!<br />
<br />
[Image: <a href="https://i.imgur.com/QTUC5pV.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/QTUC5pV.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/9Sx6lvU.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/9Sx6lvU.jpg</a>]<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Christmas 2022 Event Pt. 2</span></span></span></span></span><br />
<br />
Not only will you be able to snag the new limited-time Sceptre of Winter, but this year's event will also feature the return of the Ice Barrage spell from last year, showcased below. On Christmas day only, Santa Claus himself will be placed on a static location on the map, and when you find him, he will award you with this spell. Ice Barrage is heavily influenced by and themed after the spell from Old School RuneScape. This spell will only be available to obtain during this time and likely unavailable at any point again in the future, so hop on and get it while you can! To be clear, it should be stated that this spell isn't intended to be entirely viable in combat situations. It's more intended to be a fun and unique spell for you to obtain for a limited time while paying homage to its origin. Much like the actual spell in OSRS, it has a chance to fail (splash) and a chance to also inflict a damage amount between 1 and 30 or no damage at all. It will function similarly to that of Entangle, however, instead of a projectile, it operates as a trace target spell, with a limited range of 500 units. Our version of Ice Barrage is pretty accurate to the original, however, the single major difference is that ours is a single-target spell, and will not be able to target multiple enemies as it does in OSRS. We have, however, even gone as far as adding a similar casting animation as well as the infamous hitsplats from OSRS for this spell to indicate the damage that is done to the target! If you've never heard of the spell before, you can learn more about it here <a href="https://oldschool.runescape.wiki/w/Ice_Barrage" target="_blank" rel="noopener" class="mycode_url">https://oldschool.runescape.wiki/w/Ice_Barrage</a>.<br />
<br />
[Image: <a href="https://static.wikia.nocookie.net/2007scape/images/e/ef/Ice_Barrage.gif" target="_blank" rel="noopener" class="mycode_url">https://static.wikia.nocookie.net/2007sc...arrage.gif</a>]<br />
<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #339933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Christmas 2022 Event Pt. 3</span></span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Present Hunting, Christmas Ghosts, Snowman Bosses, oh my!</span><br />
<br />
Throughout the course of this entire month alongside the other parts of this event, the bosses and present hunting from last year will be making a return. At random positions on the map and at random times, you'll stumble across destructible Christmas presents. You can break open these presents which will supply you with candy. This candy can be collected and used to buy temporary items and buffs from Mr. Frosty in the mid-courtyard. Though the items and buffs are only temporary, the candy you collect will remain stored on the player until the event concludes at the end of the month. A scoreboard can be found in the mid-courtyard near Mr. Frosty which will display the leaders who find and destroy the most presents! In addition, you'll find that Snowman bosses will spawn at several fixed positions on the map at random times. These bosses are quite tough and will require a solid team of various combat orients to defeat, as even a large group of spells sometimes won't be enough to finish the job. Finally, keep an eye out for those spooky, pesky Christmas ghosts! They're out to get your candy!<br />
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[Image: <a href="https://i.imgur.com/RneT6i4.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RneT6i4.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/c7J0Ouv.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/c7J0Ouv.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/nKnCA1Z.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/nKnCA1Z.png</a>]</div>
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If you'd like to indulge in a sneak peek of the school decorations and otherwise, I've taken the liberty of gathering some neat shots for you to gaze upon below.<br />
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[Image: <a href="https://i.imgur.com/YNqTJiM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/YNqTJiM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/a7mQkKg.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/a7mQkKg.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/oHYoNNa.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/oHYoNNa.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/2gZfYvz.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2gZfYvz.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/AH5GbXO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/AH5GbXO.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/zPp5FQe.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/zPp5FQe.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/MiPI3CS.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/MiPI3CS.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NEPwNmq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NEPwNmq.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wy6xKdF.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wy6xKdF.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<ul class="mycode_list"><li>As many of you have likely been eager to know, and, if you haven't been reading the last few announcements closely, we do have a rather large update for the server that's been in the works for the last couple of months, and it's nearly done. I would say we are about 2/3rds of the way there, and it's been a monumental task due to the high quality of the coming models, and the workload required to have said models made. A large majority of the coming update is going to be adding new models for a ton of new jobs, characters and creatures, some we had lost, some the server has never seen before, and replacements for existing ones that are using less than favourable placeholders. This includes several new animation sets for various creatures as well. There is more to this coming update as well, but I won't spoil it all for the sake of the announcement that will be coming upon completion, which shouldn't be more than a few weeks away.<br />
<br />
</li>
<li>Additionally, you can expect yet another announcement before the coming update, regarding our custom map's development. This announcement will be the first one dedicated entirely to the new map that's been in the works, and I think you are all going to love what we have to share thus far. This announcement is planned to be posted either at the end of next week, or the beginning of the following week, so stay tuned!<br />
<br />
</li>
<li>After this year's Christmas event concludes, we will be shifting back to a trial phase of different maps and will be using the forgotten school map less often. We will likely mostly be using feudal, and various versions of the medieval map once again, especially firelink_medieval. As we all know, the maps we have been stuck with have been less than ideal, but we have to settle for something that a majority of the community at least moderately enjoys until we get the first playable version of our custom map. We are also still actively open to suggestions for any maps that you might think could work for us, so feel free to share any you may have found or know of.<br />
<br />
</li>
<li>We plan to start running a handful of ads again this month for the server, while we continue to trial the ad system before our big campaign that's still planned for the future. Expect to see some new faces over the weekends during this month!</li>
</ul>
<br />
We hope that you enjoy this year's Christmas event and are looking forward to what we will be sharing in the coming weeks regarding the server in general. The limited-time items along with the boss fights, candy collecting, and more, are a combination sure to bring entertainment and something to look forward to all month long, just as we believe they have in previous years. We look forward to enjoying the end of another year together with you and ringing in the next. We also appreciate your continued patience while we work on rebuilding the server to a state that you all expect. Merry Christmas, Happy Holidays, and Happy New Year! <br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Star by Star;</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- The Guy</span></span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Star by Star Gaming | 7 Year Anniversary | Birthday Week | Events | Giveaways]]></title>
			<link>https://starbystargaming.com//showthread?tid=19508</link>
			<pubDate>Mon, 31 Oct 2022 23:52:07 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19508</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Star by Star Gaming 7 Year Anniversary | Birthday Week Celebration</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://media.giphy.com/media/l1BgT1rs5YTOzvMHu/giphy.gif" target="_blank" rel="noopener" class="mycode_url">https://media.giphy.com/media/l1BgT1rs5Y.../giphy.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/fTbEpGZyseA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, gamers! Happy Birthday, and Happy Halloween!</span></span></div>
<br />
<br />
As of today, Star by Star Gaming will have now reached the ripe old age of 7 years.<br />
<br />
It's been a long time. To address the elephant in the room, we've undergone some extreme hardships these last few months no doubt, with the reopening of the server especially, but rest assured we are working to get back to a similar state before the shutdown as soon as possible. We still have a lot of big plans for the community and the server, including the new custom map that's coming and is still in the works, the next big update that is coming soon, and much more. Once these next couple of updates are released, and our new custom map is on the server and ready, we have some really exciting and robust plans to make a big push to bring new players to the server and get the server in front of as many eyes as possible. There is a lot of confidence and a great chance of success behind these plans, it's just a matter of getting to that point first. We'll be there soon enough. Please know, we do not take the support you have shown us over the years lightly, nor for granted. We are genuinely thankful for each and every last one of you who has played on and or supported any SBS game server in any way. We hope that you've been able to find at least even a small element of fun, happiness, and escape from the troubles of everyday life, or even just simply a place to kick back and relax. It's always been our goal to provide just that, especially during times like the ones we are currently facing now. With that said, we're going to continue to do as we always have for our birthday every year, and spend an entire week giving back to the community to show our appreciation.<br />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/ZYXgSCq.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ZYXgSCq.png</a>]</div>
<br />
During the course of this next week, we will be hosting numerous daily in-game events on Galaxy of Magic, specifically to reward the winners with various prizes, as well as spontaneous appearances I will be making on the server to giveaway things at any given time. This could be anything from V.I.P., to custom job whitelists, to game keys, and even gift cards. So be sure to be on the server as often as you can over the next seven days! Any specific events that will have rewards will be posted by server gamemakers and admins in the coming days in the individual server announcement section. You can find the schedule for these events in one place in the thread below. This schedule will be updated as new events are confirmed and posted, so you can continually refer there to see what events you could potentially participate in.<br />
<br />
<div style="text-align: center;" class="mycode_align">Star by Star Gaming | 7 Year Anniversary | Birthday Week | Giveaway Events Schedule</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<br />
To celebrate Halloween (and our birthday), today is Fail RP day on the server just as it has normally been in previous years. A lot of the rules will be relaxed and gamemakers will be hosting random silly events where players can get items like guns and participate in other random acts of fun. The Halloween event for the month and Fail RP day will both end tonight at 11:59 PM CST, so don't miss out on the limited obtainable Halloween items and these various events before they're gone! The next update to the server is well in the works and is nearing a state of completion. We're really excited to bring this one to you as it will be filling in the void for a lot of the various jobs, models, and much more that we lost with the transition, and is the next big step to getting back to a familiar state. We've managed to get our hands on a lot of extremely high-quality models for new characters, creatures, and more, that we are confident you're going to love. More information soon. Again, sincerely, thank you all for your continued support, and we hope to maintain this space for as long as you support it. Thank you for 7 long years of Star by Star Gaming and here's to 7 more! Happy birthday everyone!<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #9966ff;" class="mycode_color">Star by Star;<br />
- The Guy</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Star by Star Gaming 7 Year Anniversary | Birthday Week Celebration</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://media.giphy.com/media/l1BgT1rs5YTOzvMHu/giphy.gif" target="_blank" rel="noopener" class="mycode_url">https://media.giphy.com/media/l1BgT1rs5Y.../giphy.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/fTbEpGZyseA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, gamers! Happy Birthday, and Happy Halloween!</span></span></div>
<br />
<br />
As of today, Star by Star Gaming will have now reached the ripe old age of 7 years.<br />
<br />
It's been a long time. To address the elephant in the room, we've undergone some extreme hardships these last few months no doubt, with the reopening of the server especially, but rest assured we are working to get back to a similar state before the shutdown as soon as possible. We still have a lot of big plans for the community and the server, including the new custom map that's coming and is still in the works, the next big update that is coming soon, and much more. Once these next couple of updates are released, and our new custom map is on the server and ready, we have some really exciting and robust plans to make a big push to bring new players to the server and get the server in front of as many eyes as possible. There is a lot of confidence and a great chance of success behind these plans, it's just a matter of getting to that point first. We'll be there soon enough. Please know, we do not take the support you have shown us over the years lightly, nor for granted. We are genuinely thankful for each and every last one of you who has played on and or supported any SBS game server in any way. We hope that you've been able to find at least even a small element of fun, happiness, and escape from the troubles of everyday life, or even just simply a place to kick back and relax. It's always been our goal to provide just that, especially during times like the ones we are currently facing now. With that said, we're going to continue to do as we always have for our birthday every year, and spend an entire week giving back to the community to show our appreciation.<br />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/ZYXgSCq.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/ZYXgSCq.png</a>]</div>
<br />
During the course of this next week, we will be hosting numerous daily in-game events on Galaxy of Magic, specifically to reward the winners with various prizes, as well as spontaneous appearances I will be making on the server to giveaway things at any given time. This could be anything from V.I.P., to custom job whitelists, to game keys, and even gift cards. So be sure to be on the server as often as you can over the next seven days! Any specific events that will have rewards will be posted by server gamemakers and admins in the coming days in the individual server announcement section. You can find the schedule for these events in one place in the thread below. This schedule will be updated as new events are confirmed and posted, so you can continually refer there to see what events you could potentially participate in.<br />
<br />
<div style="text-align: center;" class="mycode_align">Star by Star Gaming | 7 Year Anniversary | Birthday Week | Giveaway Events Schedule</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<br />
To celebrate Halloween (and our birthday), today is Fail RP day on the server just as it has normally been in previous years. A lot of the rules will be relaxed and gamemakers will be hosting random silly events where players can get items like guns and participate in other random acts of fun. The Halloween event for the month and Fail RP day will both end tonight at 11:59 PM CST, so don't miss out on the limited obtainable Halloween items and these various events before they're gone! The next update to the server is well in the works and is nearing a state of completion. We're really excited to bring this one to you as it will be filling in the void for a lot of the various jobs, models, and much more that we lost with the transition, and is the next big step to getting back to a familiar state. We've managed to get our hands on a lot of extremely high-quality models for new characters, creatures, and more, that we are confident you're going to love. More information soon. Again, sincerely, thank you all for your continued support, and we hope to maintain this space for as long as you support it. Thank you for 7 long years of Star by Star Gaming and here's to 7 more! Happy birthday everyone!<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #9966ff;" class="mycode_color">Star by Star;<br />
- The Guy</span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Star by Star Gaming | 7 Year Anniversary | Birthday Week | Giveaway Events Schedule]]></title>
			<link>https://starbystargaming.com//showthread?tid=19509</link>
			<pubDate>Mon, 31 Oct 2022 12:07:42 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19509</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Galaxy of Magic | Birthday Week Events Schedule</span></span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Pass the Bomb</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Tuesday, November 1st, 2022. 5 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Wednesday, November 2nd, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Kerplunk</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Thursday, November 3rd, 2022. 7 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Friday, November 4th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Starbright Speedway</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Saturday, November 5th, 2022. 7 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Sunday, November 6th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Monday, November 7th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Notice:</span></span> This schedule will be updated as new events are announced, so be sure to frequently refer back here. <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color">Good luck to all the competitors, see you there!</span></span><br />
<br />
[Image: <a href="https://media0.giphy.com/media/nCzrl2mzk9BT2/giphy.gif" target="_blank" rel="noopener" class="mycode_url">https://media0.giphy.com/media/nCzrl2mzk9BT2/giphy.gif</a>]</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Galaxy of Magic | Birthday Week Events Schedule</span></span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Pass the Bomb</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Tuesday, November 1st, 2022. 5 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Wednesday, November 2nd, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Kerplunk</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Thursday, November 3rd, 2022. 7 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Friday, November 4th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Starbright Speedway</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Saturday, November 5th, 2022. 7 PM CST.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details Here<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Sunday, November 6th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">TBA</span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When</span>: Monday, November 7th, 2022. Time TBA.<br />
<span style="font-weight: bold;" class="mycode_b">Where</span>: In-game on our Galaxy of Magic server.<br />
<span style="font-weight: bold;" class="mycode_b">Prize</span>: V.I.P. Access or an Open Whitelist Donator Job of your choice.<br />
<br />
Further Details TBA<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Notice:</span></span> This schedule will be updated as new events are announced, so be sure to frequently refer back here. <br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color">Good luck to all the competitors, see you there!</span></span><br />
<br />
[Image: <a href="https://media0.giphy.com/media/nCzrl2mzk9BT2/giphy.gif" target="_blank" rel="noopener" class="mycode_url">https://media0.giphy.com/media/nCzrl2mzk9BT2/giphy.gif</a>]</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Halloween in Galaxy of Magic! | October 2022 Festivities]]></title>
			<link>https://starbystargaming.com//showthread?tid=19481</link>
			<pubDate>Sun, 09 Oct 2022 01:52:09 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19481</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Halloween in Galaxy of Magic! | October 2022</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://thumbs.gfycat.com/PointedBossyBoaconstrictor-size_restricted.gif" target="_blank" rel="noopener" class="mycode_url">https://thumbs.gfycat.com/PointedBossyBo...ricted.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/pT4FY3NrhGg" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, SBS gamers, and</span></span><span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color">Happy Halloween!</span></span></span></div>
<br />
With Halloween just around the corner, we're ringing in this exciting holiday by bringing the spooks, special events, and exclusive limited-time items! Additionally, Halloween night is the official birthday of SBS, meaning that we will soon be reaching our 7th-year anniversary milestone. As for what you can expect to see from today up until around a few days after Halloween, you will notice a Halloween-themed loading screen as you load into the server, and that the map has been decorated and filled with Halloween spirit. The night version of the 'Forgotten School' map will also be the default map during this time, which if you haven't had a chance to see yet, more information will be provided later in this announcement. But to first be completely clear; this map is not the Starbright map that's currently in the works that was mentioned in previous announcements. Moving on, you will find that you can now play as a skeleton under any dorm scholar job during this time. All V.I.P. dorm jobs even get their own special 'Zack Halloween' variant that can be chosen. We'll be bringing back the fearsome pumpkin boss battles from previous years, with collectible candy that can be spent to buy temporary items and perks. You will also be able to obtain two limited-time items for this year's Halloween events, one being the first obtainable magic staff on the server, known as the 'Staff of the Dead', and a spell simply called 'Jack-o'-lantern'. These items will only be obtainable during this time and there's a chance they may never return, so don't miss out!<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/2EvgC5x.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2EvgC5x.png</a>]</div>
<br />
As usual, we will be conducting an SBS holiday event during the month of October known as the Halloween 2022 Event. From today until a few days after after Halloween, an additional random global class has been added to the class system. This will trigger the Halloween event. An Oogie Boogie NPC will randomly spawn in a hidden position on the map, as pictured below. <br />
<br />
[Image: <a href="https://i.imgur.com/l0kMtvr.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/l0kMtvr.png</a>]<br />
<br />
Once you discover the location of Oogie Boogie, he will supply you with the limited-time magic staff known as "Staff of the Dead". This staff will only be available to obtain during this time and unlikely available to be collected ever again, so be sure to hop on and get it while you can!<br />
<br />
[Image: <a href="https://i.imgur.com/t4CXQUc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t4CXQUc.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/VYXUsHs.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/VYXUsHs.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/46RHqOu.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/46RHqOu.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/gjNo7mJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gjNo7mJ.jpg</a>]<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Halloween 2022 Event Pt. 2</span></span></span></span></span><br />
<br />
Not only will you be able to snag a limited-time staff, but this holiday event will also allow you to obtain a limited-time spell as well, known as "Jack-o'-lantern", showcased below. This spell turns your target's head into a spooky Jack-o'-lantern!<br />
<br />
[Image: <a href="https://i.imgur.com/lqXCp8z.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/lqXCp8z.jpg</a>]<br />
<br />
This spell will only be available to collect for 24 hours from midnight on Halloween night (Oct 31st, 12 AM CST) until midnight on the first of November (November 1st, 12 AM CST). Jack Skellington will be placed on a random static location on the map for the entire day of Halloween, where you will be able to collect the Jack-o'-lantern spell.<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Halloween 2022 Event Pt. 3</span></span></span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pumpkin hunting, candy stealing ghosts, pumpkin bosses, oh my!</span><br />
<br />
Throughout the course of this entire month alongside the other two parts of this event, and at random positions on the map at random times, you'll stumble across destructible pumpkins. You can break open these pumpkins which will supply you with candy. This candy can be collected and used to buy temporary items and buffs from Señor Calabaza in the mid-courtyard at Forgotten School. Though the items and buffs are only temporary, the candy you collect will remain stored on the player until the event concludes at the end of the month. A scoreboard can be found in the mid-courtyard as well near Señor Calabaza which will display the leaders who find and destroy the most pumpkins! In addition, you'll find that pumpkin bosses will spawn at several fixed positions on the map at random times. These bosses are quite tough and will require a solid team of various combat orients to defeat, as even a large group of spells sometimes won't be enough to finish the job. These bosses and their minions also drop large quantities of candy. Finally, keep an eye out for those spooky, pesky ghosts! They're out to get your candy!<br />
<br />
[Image: <a href="https://i.imgur.com/pRL2UHA.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pRL2UHA.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/uxcbSbp.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uxcbSbp.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/OxYElKG.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/OxYElKG.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/wsDhFg5.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wsDhFg5.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/V1jyWcO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/V1jyWcO.jpg</a>]<br />
<br />
This system involving the destructible pumpkins, candy, ghosts, and pumpkin bosses is quite extensive. There are a lot of configurable options, so fine-tuning it will be something that we do over the course of time. If you have any suggestions for this system as far as boss spawn points, boss health pools, candy amounts, shop redeemables, etc, feel free to drop them off in the Galaxy of Magic server suggestions section of the forums. For now, this is intended to simply only be something a little extra to do during this event, as well as a multi-part trial and test run of the system itself. Hopefully, if things work in our favor, we can reuse this system in the future in a more valuable manner and be sure the incentive of the system is more worthwhile. Nonetheless, enjoy it while it's here! It's worth mentioning that this system was used last year, however, all the changes, tweaks, values, etc, that we made to the system were lost. We are hoping to refine the system again similarly to the suggestions that were given last year, that way we can properly save them for any future events.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/Oyy2NdJ.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Oyy2NdJ.png</a>]</div>
<br />
Here's a quick peek of what you can expect to see as far as decorations go for this Halloween event.<br />
<br />
[Image: <a href="https://i.imgur.com/5n7XgDM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/5n7XgDM.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/88d1773.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/88d1773.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/Zqw3Em9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Zqw3Em9.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/UGoElMO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UGoElMO.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/GsvQF3U.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GsvQF3U.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/suaFZDy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/suaFZDy.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/RkiUU81.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RkiUU81.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/t0Ht6hH.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t0Ht6hH.jpg</a>]<br />
<br />
[Image: <a href="https://i.imgur.com/qovzRVJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/qovzRVJ.jpg</a>]<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<ul class="mycode_list"><li>Halloween day will likely consist of similar activities to previous years, where the entire day will be considered 'Fail RP' day, and several OOC events will occur. Some of the basic RP rules will be temporarily disregarded for that day, so it could be a bit more chaotic than normal on the server.<br />
<br />
</li>
<li>October is an action-packed month for SBS due to holidays and our very own birthday, amongst other things. We're excited to once again be conducting all of our end of October festivities, events, and celebrations.<br />
<br />
</li>
<li>There is another fairly large update coming to the server soon that will make up for a lot of the unique character and creature models and jobs that we lost due to the transition, and this same update will also include a ton of new stuff as well. We can't wait to share more with you guys and will do so as soon as we possibly can!<br />
</li>
</ul>
<br />
The Starbright map mentioned in previous announcements is still in the works and is making great progress. Our goal is to make this map better than any map we've had previously, so a lot of time and care is going into the design. We also have big plans to run some large ad campaigns for the server whenever the map is finished, as it will be far more worth our resources and effort when the new custom map is actually on the server. First impressions are important, and we don't really currently have a map that fits all the server's needs to operate as it did previously in the first place. A good map is vital to any server's success and longevity. We will, however, get back to that point soon enough. Until then, we will be running several small ad campaigns periodically to tighten up the ad settings so we're ready for the big campaigns. If you'd like a little more insight into the map's design process, you can catch this video that gives a look into the early stages of development. <br />
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/hFW14_ABO7o" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
We've added a few new maps to the server since the last announcement, including a day and night version of a map called 'Forgotten School'. For those of you who played before the transition, you will recognize this map as a "stripped-down" version of our previous home map. We will maintain the night version of this map as the main map for the month of October while we conduct these events. A new temporary main home map will be decided via a poll in a coming announcement by our Staff Manager while we continue to wait for Starbright. Keep your eyes peeled on the forums for that.<br />
<br />
Finally, as aforementioned, SBS's 7th Birthday and Anniversary is Halloween night. We have a lot planned to celebrate this milestone, including an entire week of celebration featuring lots of events, an absolute ton of giveaways, and more, just like every year before. More information will be shared and announced regarding that soon. Until then, come experience and see what the spooks in the Galaxy of Magic are all about!<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Star by Star;</span></span></span><br />
<span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- The Guy</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Halloween in Galaxy of Magic! | October 2022</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://thumbs.gfycat.com/PointedBossyBoaconstrictor-size_restricted.gif" target="_blank" rel="noopener" class="mycode_url">https://thumbs.gfycat.com/PointedBossyBo...ricted.gif</a>]</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/pT4FY3NrhGg" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Howdy, SBS gamers, and</span></span><span style="font-size: medium;" class="mycode_size"> <span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color">Happy Halloween!</span></span></span></div>
<br />
With Halloween just around the corner, we're ringing in this exciting holiday by bringing the spooks, special events, and exclusive limited-time items! Additionally, Halloween night is the official birthday of SBS, meaning that we will soon be reaching our 7th-year anniversary milestone. As for what you can expect to see from today up until around a few days after Halloween, you will notice a Halloween-themed loading screen as you load into the server, and that the map has been decorated and filled with Halloween spirit. The night version of the 'Forgotten School' map will also be the default map during this time, which if you haven't had a chance to see yet, more information will be provided later in this announcement. But to first be completely clear; this map is not the Starbright map that's currently in the works that was mentioned in previous announcements. Moving on, you will find that you can now play as a skeleton under any dorm scholar job during this time. All V.I.P. dorm jobs even get their own special 'Zack Halloween' variant that can be chosen. We'll be bringing back the fearsome pumpkin boss battles from previous years, with collectible candy that can be spent to buy temporary items and perks. You will also be able to obtain two limited-time items for this year's Halloween events, one being the first obtainable magic staff on the server, known as the 'Staff of the Dead', and a spell simply called 'Jack-o'-lantern'. These items will only be obtainable during this time and there's a chance they may never return, so don't miss out!<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/2EvgC5x.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/2EvgC5x.png</a>]</div>
<br />
As usual, we will be conducting an SBS holiday event during the month of October known as the Halloween 2022 Event. From today until a few days after after Halloween, an additional random global class has been added to the class system. This will trigger the Halloween event. An Oogie Boogie NPC will randomly spawn in a hidden position on the map, as pictured below. <br />
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[Image: <a href="https://i.imgur.com/l0kMtvr.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/l0kMtvr.png</a>]<br />
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Once you discover the location of Oogie Boogie, he will supply you with the limited-time magic staff known as "Staff of the Dead". This staff will only be available to obtain during this time and unlikely available to be collected ever again, so be sure to hop on and get it while you can!<br />
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[Image: <a href="https://i.imgur.com/t4CXQUc.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t4CXQUc.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/VYXUsHs.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/VYXUsHs.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/46RHqOu.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/46RHqOu.jpg</a>]<br />
[Image: <a href="https://i.imgur.com/gjNo7mJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/gjNo7mJ.jpg</a>]<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Halloween 2022 Event Pt. 2</span></span></span></span></span><br />
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Not only will you be able to snag a limited-time staff, but this holiday event will also allow you to obtain a limited-time spell as well, known as "Jack-o'-lantern", showcased below. This spell turns your target's head into a spooky Jack-o'-lantern!<br />
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[Image: <a href="https://i.imgur.com/lqXCp8z.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/lqXCp8z.jpg</a>]<br />
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This spell will only be available to collect for 24 hours from midnight on Halloween night (Oct 31st, 12 AM CST) until midnight on the first of November (November 1st, 12 AM CST). Jack Skellington will be placed on a random static location on the map for the entire day of Halloween, where you will be able to collect the Jack-o'-lantern spell.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Halloween 2022 Event Pt. 3</span></span></span></span></span><br />
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<span style="font-weight: bold;" class="mycode_b">Pumpkin hunting, candy stealing ghosts, pumpkin bosses, oh my!</span><br />
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Throughout the course of this entire month alongside the other two parts of this event, and at random positions on the map at random times, you'll stumble across destructible pumpkins. You can break open these pumpkins which will supply you with candy. This candy can be collected and used to buy temporary items and buffs from Señor Calabaza in the mid-courtyard at Forgotten School. Though the items and buffs are only temporary, the candy you collect will remain stored on the player until the event concludes at the end of the month. A scoreboard can be found in the mid-courtyard as well near Señor Calabaza which will display the leaders who find and destroy the most pumpkins! In addition, you'll find that pumpkin bosses will spawn at several fixed positions on the map at random times. These bosses are quite tough and will require a solid team of various combat orients to defeat, as even a large group of spells sometimes won't be enough to finish the job. These bosses and their minions also drop large quantities of candy. Finally, keep an eye out for those spooky, pesky ghosts! They're out to get your candy!<br />
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[Image: <a href="https://i.imgur.com/pRL2UHA.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/pRL2UHA.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/uxcbSbp.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/uxcbSbp.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/OxYElKG.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/OxYElKG.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/wsDhFg5.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/wsDhFg5.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/V1jyWcO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/V1jyWcO.jpg</a>]<br />
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This system involving the destructible pumpkins, candy, ghosts, and pumpkin bosses is quite extensive. There are a lot of configurable options, so fine-tuning it will be something that we do over the course of time. If you have any suggestions for this system as far as boss spawn points, boss health pools, candy amounts, shop redeemables, etc, feel free to drop them off in the Galaxy of Magic server suggestions section of the forums. For now, this is intended to simply only be something a little extra to do during this event, as well as a multi-part trial and test run of the system itself. Hopefully, if things work in our favor, we can reuse this system in the future in a more valuable manner and be sure the incentive of the system is more worthwhile. Nonetheless, enjoy it while it's here! It's worth mentioning that this system was used last year, however, all the changes, tweaks, values, etc, that we made to the system were lost. We are hoping to refine the system again similarly to the suggestions that were given last year, that way we can properly save them for any future events.<br />
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://i.imgur.com/Oyy2NdJ.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Oyy2NdJ.png</a>]</div>
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Here's a quick peek of what you can expect to see as far as decorations go for this Halloween event.<br />
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[Image: <a href="https://i.imgur.com/5n7XgDM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/5n7XgDM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/88d1773.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/88d1773.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Zqw3Em9.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Zqw3Em9.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/UGoElMO.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/UGoElMO.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/GsvQF3U.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GsvQF3U.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/suaFZDy.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/suaFZDy.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/RkiUU81.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/RkiUU81.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/t0Ht6hH.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/t0Ht6hH.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/qovzRVJ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/qovzRVJ.jpg</a>]<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9933;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Final Details</span></span></span><br />
<ul class="mycode_list"><li>Halloween day will likely consist of similar activities to previous years, where the entire day will be considered 'Fail RP' day, and several OOC events will occur. Some of the basic RP rules will be temporarily disregarded for that day, so it could be a bit more chaotic than normal on the server.<br />
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</li>
<li>October is an action-packed month for SBS due to holidays and our very own birthday, amongst other things. We're excited to once again be conducting all of our end of October festivities, events, and celebrations.<br />
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</li>
<li>There is another fairly large update coming to the server soon that will make up for a lot of the unique character and creature models and jobs that we lost due to the transition, and this same update will also include a ton of new stuff as well. We can't wait to share more with you guys and will do so as soon as we possibly can!<br />
</li>
</ul>
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The Starbright map mentioned in previous announcements is still in the works and is making great progress. Our goal is to make this map better than any map we've had previously, so a lot of time and care is going into the design. We also have big plans to run some large ad campaigns for the server whenever the map is finished, as it will be far more worth our resources and effort when the new custom map is actually on the server. First impressions are important, and we don't really currently have a map that fits all the server's needs to operate as it did previously in the first place. A good map is vital to any server's success and longevity. We will, however, get back to that point soon enough. Until then, we will be running several small ad campaigns periodically to tighten up the ad settings so we're ready for the big campaigns. If you'd like a little more insight into the map's design process, you can catch this video that gives a look into the early stages of development. <br />
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<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/hFW14_ABO7o" frameborder="0" allowfullscreen></iframe><br />
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We've added a few new maps to the server since the last announcement, including a day and night version of a map called 'Forgotten School'. For those of you who played before the transition, you will recognize this map as a "stripped-down" version of our previous home map. We will maintain the night version of this map as the main map for the month of October while we conduct these events. A new temporary main home map will be decided via a poll in a coming announcement by our Staff Manager while we continue to wait for Starbright. Keep your eyes peeled on the forums for that.<br />
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Finally, as aforementioned, SBS's 7th Birthday and Anniversary is Halloween night. We have a lot planned to celebrate this milestone, including an entire week of celebration featuring lots of events, an absolute ton of giveaways, and more, just like every year before. More information will be shared and announced regarding that soon. Until then, come experience and see what the spooks in the Galaxy of Magic are all about!<br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Star by Star;</span></span></span><br />
<span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">- The Guy</span></span></span></div>]]></content:encoded>
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			<title><![CDATA[GoM Staff Manager Applications -- OPEN!]]></title>
			<link>https://starbystargaming.com//showthread?tid=19400</link>
			<pubDate>Fri, 19 Aug 2022 05:06:30 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19400</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Staff Manager applications for GoM are now open! <br />
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Since I've held the position as Interim for a bit, it's time we get things moving along and find a more permanent manager. </span><br />
<span style="font-size: medium;" class="mycode_size">If anyone is interested in holding the position, feel free to apply!</span><br />
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<span style="font-size: medium;" class="mycode_size">Best of luck to any applicants! :)</span><br />
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EDIT: Position filled]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Staff Manager applications for GoM are now open! <br />
<br />
Since I've held the position as Interim for a bit, it's time we get things moving along and find a more permanent manager. </span><br />
<span style="font-size: medium;" class="mycode_size">If anyone is interested in holding the position, feel free to apply!</span><br />
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<span style="font-size: medium;" class="mycode_size">Best of luck to any applicants! :)</span><br />
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EDIT: Position filled]]></content:encoded>
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			<title><![CDATA[Galaxy of Magic | Significant Update | New Dorms, Spells, & More]]></title>
			<link>https://starbystargaming.com//showthread?tid=19343</link>
			<pubDate>Sat, 23 Jul 2022 20:03:53 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19343</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic July 2022 Update | v1.1 | New Beginning</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif" target="_blank" rel="noopener" class="mycode_url">https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif</a>]</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">For reading ambiance:</span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/TRKoQHRKKis" frameborder="0" allowfullscreen></iframe><br />
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<hr class="mycode_hr" /></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Howdy, gamers!</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">For some of you, this may be your first time seeing an announcement from us since our previous server was forced to close its doors. With that said, there might be a lot of confusion while reading this and a lot of missing context in general. You may even be wondering, what in the heck is Galaxy of Magic? What happened? Well, you can read more information in the previous announcement that was posted when our website first reopened, before reading this announcement, here <a href="https://starbystargaming.com/showthread?tid=19252" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19252</a>. In regard to this announcement, however, we will be going over the immense amount of new content, positive changes, and improvements that this update has brought to the Galaxy of Magic server. We believe this is the first major step into reestablishing the server and finding our new identity, as well as the direction we want to take the server. Originally, the server was going to be either entirely or primarily themed and based around Greek Mythology, but we've since decided, based on community feedback, to splash in a bunch of other Mythologies too. We have an enormous amount of details to share, so let's not waste any time and get right to it.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/WX6PKSa.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WX6PKSa.png</a>]</span></span></div>
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We've replaced the previous two dorms we launched with, with SIX new ones. You read that right, six. Each dorm is represented by a God from a different mythology, and each God represents the specific attributes that the dorm itself also represents. We've had custom runestone icons made to represent the dorms, brand new and unique scholar models made with an extensive amount of customization, an updated dorm 'election' system, and a revamp of the class system.<br />
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Starting with the dorms;<br />
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<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Kratos</span>, founded by the Greek God Kratos. This dorm represents strength and vigor.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_kratos_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...os_200.png</a>]<br />
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<span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Hachiman</span>, founded by the Japanese God Hachiman. This dorm represents glory and honor.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_hachiman_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...an_200.png</a>]<br />
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<span style="color: #3366ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Concordia</span>, founded by the Roman God Concordia. This dorm represents peace and tranquility.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_concordia_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...ia_200.png</a>]<br />
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<span style="color: #6633cc;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Thoth</span>, founded by the Egyptian God Thoth. This dorm represents knowledge and wisdom.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_thoth_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...th_200.png</a>]<br />
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<span style="color: #ff9933;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Loki</span>, founded by the Norse God Loki. This dorm represents deception and mischief.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_loki_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...ki_200.png</a>]<br />
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<span style="color: #33cc99;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Arawn</span>, founded by the Celctic God Arawn. This dorm represents terror and despair.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_arawn_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...wn_200.png</a>]<br />
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With these new dorms, naturally, comes a new dorm 'election' system. This is essentially a revamp of the old system, redesigned for our six new dorms. It features the new icons, as well as new visual and sound effects.<br />
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[Image: <a href="https://i.imgur.com/KO2k1Sp.jpeg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/KO2k1Sp.jpeg</a>]<br />
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[Image: <a href="https://i.imgur.com/tcMnbg3.jpeg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/tcMnbg3.jpeg</a>]<br />
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[Image: <a href="https://i.imgur.com/XKv4DBH.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/XKv4DBH.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Ha0c8MQ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Ha0c8MQ.jpg</a>]<br />
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We've also introduced a new unique statue model that you interact with in order to use this system, being a statue of Themis. The goddess of order and the gods will.<br />
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[Image: <a href="https://steamuserimages-a.akamaihd.net/ugc/1879706993626499794/E32246CE6C568A58793933A6EFC9CE50CFEC2B81/" target="_blank" rel="noopener" class="mycode_url">https://steamuserimages-a.akamaihd.net/u...0CFEC2B81/</a>]<br />
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Finally, with the addition of all the new dorms, the class system needed an overhaul. The timetable has been changed and updated to reflect the new dorms and has also had some overall improvements as well.<br />
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[Image: <a href="https://i.imgur.com/3RjCSCS.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/3RjCSCS.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/jIWDiVC.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/jIWDiVC.png</a>]</span></span></div>
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On to another big part of this update, the new scholar models for the new dorms. We have introduced new witch and wizard models that are both very high quality and very customizable. In fact, these are the most customizable models the server has ever had. These models are already pushed past source's limits, but we hope to test those limits even further in the future with these models as well. With various head types, skin tones, hair colors, and accessories, there are hundreds of combinations of body groups that you can use to make yourself stand apart from everyone else. There are recolored male and female variants for all six dorms as well as the undergrads.<br />
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[Image: <a href="https://i.imgur.com/M3JsBSM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/M3JsBSM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/PInUzDq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PInUzDq.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NktmnTI.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NktmnTI.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/KyD05ul.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/KyD05ul.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/dHNUfFW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/dHNUfFW.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/EeuiuLK.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EeuiuLK.jpg</a>]<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/sklsoPd.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/sklsoPd.png</a>]</span></span></div>
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Included in this update is not only an entire overhaul of all the names of the existing spells but around 20 brand-new spells as well. We had plans to add more new spells, but due to time constraints, some spells had to be cut until the next spell update or update that includes new spells.<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes</span></span></span><br />
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All of the existing spells were renamed, and here's what we've settled with for now. It's worth mentioning that a lot of these new names may also not be final, we wanted to quickly get the names changed to something more simple and easy to understand, which would in turn give us time to work on making them more unique in the future, should we decide to go that route anyway. A lot of the new spells are reflected here as well, but not all of them. We'll go into more detail regarding the new spells below.<br />
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[Image: <a href="https://i.imgur.com/DEY9Yc6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/DEY9Yc6.png</a>]<br />
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In case you missed it in the previous announcement, with the reopening of the server under the new theme and name, we introduced 14 new prestiges, and the !prestiges command has been updated to reflect the new spells that have been added that can be unlocked via prestiging specifically. More information regarding the prestiges can be found in the previous announcment that was linked at the beginning of this one.<br />
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[Image: <a href="https://i.imgur.com/GKb3Oni.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GKb3Oni.png</a>]<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additions</span></span></span><br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scrub-a-dub</span></span> cleans decals and is mostly effective on props. It can be obtained at <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 1 or higher with Waterball learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Malfundo I</span></span> is one of several new spells that are being categorized as 'stat' spells due to their status effects. Stat spells cannot stack on a player and have fairly long individual casting cooldowns. If a player is under the effect of any stat spells at all, no other stat spells will work until the status effect wears off. This means individual players can only be under the effect of a single stat spell at any given time. Malfundo I imposes a 5% chance of your opponent's wand malfunctioning for 60 seconds and can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 2 or higher with Disarm learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil I</span></span> reflects back 1 damage to your attacker each time you are damaged. Works for 12 hits before wearing off, and can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 2 or higher with Unbreakable I learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Divinate</span></span> reveals the last spell that was performed on your target, and it can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 3 or higher with Starlight learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enfeeble I</span></span> is a stat spell that imposes a 5% decrease in the amount of damage that your target inflicts for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 4 or higher with Viridio learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Spellepathy</span></span> is a telepathic spell that causes the target's subconscious to 'echo' the last spell that they performed. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 5 or higher with Smokescreen learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vulnerability I </span></span>is a tickling stat spell that imposes a 5% increase in the amount of damage that your opponent takes for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 6 or higher with Giggle Jinx learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil II</span></span> reflects back 2 damage to your attacker each time you are damaged. Works for 10 hits before wearing off, and can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Acuity 6 or higher with Unbreakable I learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Batchoo</span></span> tickles your target's nostrils causing them to sneeze out bats, and can be obtained by taking your first leap into <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 1</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Amnesia</span></span> erases specific memories from your target's mind. Makes your target forget which spell they were about to cast. (Switches their active spell to 'None'), and can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil III</span></span> reflects back 3 damage to your attacker each time you are damaged. Works for 8 hits before wearing off. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vulnerability II </span></span>is a powerful tickling stat spell that imposes a 10% increase in the amount of damage that your opponent takes for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Deafen</span></span> renders your target unable to hear anyone speak for 10 seconds. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 3</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enfeeble II</span></span> is a stat spell that imposes a 10% decrease in the amount of damage that your target inflicts for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 4</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vengeance</span></span> paying homage to OSRS, rebounds 75% of the damage of the next hit that you take back to your opponent. It also, at this moment, trades one-hits, and has a very long cooldown. We understand that alongside the new stat spells, this spell will vastly change PVP meta, but we believe it will add a level of refreshment as well. We are open to the percentage of reflected damage changing if necessary, as well as removing one-hit spells exchanging with Vengeance. We want to, at the very least, give it some time and a chance to trial the spell exactly as it works in its current state. Be sure to voice your feedback regarding this spell specifically, as the way it currently works is not set in stone. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 4</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Shank</span></span> used to precisely and accurately cut something. If used inappropriately, it could cause death or injury. Inflicts 25 damage per landed cast. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 5</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Malfundo II</span></span> is a powerful stat spell that imposes a 10% chance of your opponent's wand malfunctioning for 60 seconds. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 6</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vengeance Other</span></span> allows you to apply the Vengeance effect to other players. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Master Prestige 4</span></span>.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/xVECX6Q.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/xVECX6Q.png</a>]</span></span></div>
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There are dozens of miscellaneous updates that have been completed since the server reopened that were either implemented within the weeks following or were specifically introduced in this update that are worthy of mention. Some of these were even completed months before the shutdown of the original server, but never had a chance to be mentioned in an update announcement until now. Here's what else was done;<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additions</span></span></span><br />
<ul class="mycode_list"><li>Added several new models of various races of different species from other realms and or planets to replace the placeholder model on the "Wandering Scholar" job. Added an additional playable slot to the job. Fixed the ability to collect homework and spells. Fixed the ability to be able to go to either active class while playing as this specific job when two separate classes are active without needing V.I.P. to have this perk.<br />
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</li>
<li>Added a new Phoenix V.I.P. job that has two different variations of models with different animation sets. One of these animation sets is brand new and for the first time will allow us to add other bird-like creatures for jobs in the future. The Phoenix can fly, heal others, and is reborn (respawns) in a burst of fire in the position where it last died.<br />
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</li>
<li>Added a V.I.P. Cyclops job to remedy the Giant jobs we lost during the transition. The Cyclops also has a few different skin variants.<br />
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</li>
<li>Added a V.I.P. Cerberus to remedy a similar job that we lost during the transition.<br />
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</li>
<li>Added a V.I.P. Manticore job. The manticore has a sting attack that inflicts continuous damage similar to that of Blade Frenzy.<br />
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</li>
<li>Added a V.I.P. Satyr Companion job to remedy similar job(s) that we lost during the transition. However, this job is not neutral and is purely Celestial-sided. We plan to add a counterpart for the Void, being a Void Companion, very soon.<br />
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</li>
<li>Added a V.I.P. 'Familiar' job that can heal and follow a 'master' of their choosing.<br />
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</li>
<li>Added V.I.P. Enforcer versions of all the new dorm jobs to remedy jobs of similar nature that were lost during the transition.<br />
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</li>
<li>Added a V.I.P. 'Autolycus' job to remedy a similar job that we lost during the transition. This job has the ability to pickpocket just as the previous version of this job.<br />
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</li>
<li>Made body groups randomize on initial spawn to make all newly spawned players look vastly different from each other. A simple but nice touch.<br />
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</li>
<li>The new dorm icons were added as chat emotes. There are two different variations of these icons for the emotes.<br />
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</li>
<li>A blacklist for jobs that can be DOS was created and any jobs can be easily added to this blacklist by recommendation.<br />
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</li>
<li>Added a console print message for the admin/gamemaker "psay" messages so that players can refer back to the message if they missed it initially.<br />
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</li>
<li>Added a KOS command similar to that of DOS for leaders such as Elite Sentinels and the Starbright Dean. This can be used to put a kill-on-sight on revealed Void or otherwise.<br />
</li>
</ul>
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Changes</span></span></span></span></span><br />
<ul class="mycode_list"><li>Replaced the Starbright Dean's male model with a new version and added a female counterpart. <br />
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</li>
<li>Changed the "Transfer Scholar" job name to "Wandering Scholar".<br />
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</li>
<li>Changed the detained player console print messages to include a players Steam ID to match the kill console messages.<br />
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</li>
<li>Obliterate now works over armored players who have obtained armor by means of the Armor Potion or otherwise.<br />
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</li>
<li>Players can no longer trap other players with a perfectly timed combination or exchange of Entomb and Entangle or other freezing/locking spells.<br />
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</li>
<li>Disabled the ability to cast Ghastlius Hexio while crouched or while in the air.<br />
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</li>
<li>DOS console print message color was changed to be more noticeable.<br />
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</li>
<li>Freerpname ability was given to Moderators.<br />
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</li>
<li>Players can no longer be bucked while riding shapeshift forms that are under the effects of the Entomb spell.<br />
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</li>
<li>Players can no longer stand up from sitting on another player's back while the shapeshift form is under the effects of the Entomb spell.<br />
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</li>
<li>Players no longer take damage while in detainment or while in Celestial jail.<br />
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</li>
<li>Removed an unintended feature of the familiar potion that gave the player 50 HP randomly.<br />
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</li>
<li>Switcheroo and Tongue-Tie no longer work on Instructors with active classes.<br />
</li>
</ul>
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fixes</span></span></span><br />
<ul class="mycode_list"><li>Fixed an issue that caused an error sign to appear above the player's head and disappear almost instantly afterward upon job change.<br />
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</li>
<li>Fixed an issue that allowed players who died to Obliterate, Cineres, or similar things that damage players using the same damage type to walk around in a 'ghost'-like mode.<br />
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</li>
<li>Disconnect chat messages were fixed and now correctly display and appear in chat.<br />
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</li>
<li>DOS status now properly removes on death.<br />
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</li>
<li>Generally fixed a couple of exploits with Ghastlius Hexio that allowed the player to reach (far away) places they shouldn't be able to otherwise.<br />
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</li>
<li>Fixed an exploit with the Shrink spell that allowed the player to bring Shapeshift SWEPS from one job to another that wouldn't otherwise have them.<br />
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</li>
<li>Fixed the arrow projectiles for the bow SWEP randomly getting stuck in the air, though a new job will need to be added to V.I.P. to remedy the job we lost that primarily used this SWEP. We are open to recommendations.<br />
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</li>
<li>Numerous bug fixes with the Wraith's Essence Absorb SWEP. Most notably, players in a "Wraith Fight" no longer take any form of damage, with the exception of the wraith's victim, only inflicted by the wraith themselves during the fight sequence.<br />
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</li>
<li>A bug related to being able to grab cuff-pinned players as ghosts, shapeshift forms, and other restricted circumstances while they were pinned to specific entities has been fixed. It should no longer be possible to interact with restrained players period in any instance under these aforementioned circumstances. IE: While playing as a ghost, while in a shapeshift form, or similar things of this nature.<br />
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</li>
<li>Blade Frenzy no longer affects players in various protection spells such as Swiftguard, Unbreakable I, Unbreakable II, etc.<br />
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</li>
<li>Blight no longer randomly kills people with low or 'zero' HP.<br />
</li>
</ul>
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<hr class="mycode_hr" />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>We are still actively looking for and open to suggestions for virtually every aspect of the server, including and not limited to models for various existing jobs, or even new ones, maps to test or use until our custom one is ready, and much more. Please continue to share your suggestions or feedback in the 'Suggestions Discussion' section of the forums, here <a href="https://starbystargaming.com/forumdisplay?fid=193" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/forumdisplay?fid=193</a>.<br />
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</li>
<li>We've already added a new version of the rp_medieval_v2 map that we've been using since reopening, that we've just recently discovered. It removes the weird invisible boundaries the previous version had, changes the water to real water, and alters the overall map in a plethora of ways that we believe are a vast improvement. However, the lighting on the map is a bit duller than the other version. We are open to the idea of hiring someone to edit this map further for us since our mapper is so heavily tied up in our custom map. If you know anyone or are able to yourself, please reach out to me via forum PMs.<br />
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</li>
<li>The Acuity or Prestige that you unlock any of these new spells at is subject to change, so be sure you are aware of this before acting surprised in the future, in the case some of your favorite spells are moved around.<br />
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</li>
<li>Due to the number of new spells all being thrown onto the server at once, even though these spells have been rigorously tested, it's very likely there will be bugs or other issues present, and maybe many of them. It's easy to have a lot of oversight over potential issues or bugs when you are testing so many new things with a small number of people. The testing will be accelerated since the spells are now on the live server with more players all using them at once and over time. In any case, please be sure to report any bugs on the forums, to staff and managers, or, if game-breaking, to myself.<br />
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</li>
<li>When we first reopened the website, we did some polling on a few main aspects of the server, such as the dorm concepts and scholar model concepts. We will likely continue to use this method in at least some capacity to help make bigger decisions moving forward. This will be more helpful than ever since we are actively coming up with our own theme and concepts for the server from now on.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">I have been working every single day tooth and nail since the shutdown to reopen and re-establish the server to a state and quality that you are all used to and expect. With this first major update to the server, I feel confident that it's a great first step in returning to normalcy. The original goal was to get the server open as quickly as possible, and with a majority of our content having to be changed or removed, and the server essentially being “blown up”, I quickly threw the first things I could find or think of at basically everything. Whether it be models, names, formats, layouts, etc. I didn’t expect much of what was done or changed to stick, especially since we no longer have a specific theme to follow; we have to charter unbounded territory with a new concept. It took a long time to establish our server even in the previous theme, years in fact, so it’ll take some time to re-establish and build quality content for our new concept. I do believe we’ve already made massive strides and this first update to the server has really propelled it to a more established state than it was even just a few days ago, let alone when we first reopened. At the very least, I’d recommend giving the server some time and another chance, if not now with this update, but in the coming updates. Give us some time to get enough stuff made to make up for what we've lost and I think you will all find enjoyment in the server just as you have before, and at the very least, a lot more than when it first reopened or the last time that many of you have played. Good things take time. Once our custom map (mentioned in more detail in the last announcement) is completed enough to be added to the server in an early Alpha state, the server will feel a lot more like the overall experience you had in the past. This new map is going to be leaps and bounds better than our old (custom) one as we are taking the old design, improving on it, and adding a lot of cool new areas and elements that weren't part of the old one. More information regarding the custom map will be shared soon, but do know it's heavily in the works and we are making great progress. We have a lot of great and exciting ideas planned for the server. The beauty of being free from the bounds of an already existing theme is exciting and has lit a strong creative fire for me personally. Thank you for being a part of our community and for giving us a chance.</span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Galaxy of Magic July 2022 Update | v1.1 | New Beginning</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align">[Image: <a href="https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif" target="_blank" rel="noopener" class="mycode_url">https://c.tenor.com/LyUHSlNqKQgAAAAM/crazywiz.gif</a>]</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">For reading ambiance:</span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #3399ff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Howdy, gamers!</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">For some of you, this may be your first time seeing an announcement from us since our previous server was forced to close its doors. With that said, there might be a lot of confusion while reading this and a lot of missing context in general. You may even be wondering, what in the heck is Galaxy of Magic? What happened? Well, you can read more information in the previous announcement that was posted when our website first reopened, before reading this announcement, here <a href="https://starbystargaming.com/showthread?tid=19252" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19252</a>. In regard to this announcement, however, we will be going over the immense amount of new content, positive changes, and improvements that this update has brought to the Galaxy of Magic server. We believe this is the first major step into reestablishing the server and finding our new identity, as well as the direction we want to take the server. Originally, the server was going to be either entirely or primarily themed and based around Greek Mythology, but we've since decided, based on community feedback, to splash in a bunch of other Mythologies too. We have an enormous amount of details to share, so let's not waste any time and get right to it.</span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/WX6PKSa.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/WX6PKSa.png</a>]</span></span></div>
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We've replaced the previous two dorms we launched with, with SIX new ones. You read that right, six. Each dorm is represented by a God from a different mythology, and each God represents the specific attributes that the dorm itself also represents. We've had custom runestone icons made to represent the dorms, brand new and unique scholar models made with an extensive amount of customization, an updated dorm 'election' system, and a revamp of the class system.<br />
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Starting with the dorms;<br />
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<span style="color: #ff3333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Kratos</span>, founded by the Greek God Kratos. This dorm represents strength and vigor.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_kratos_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...os_200.png</a>]<br />
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<span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Hachiman</span>, founded by the Japanese God Hachiman. This dorm represents glory and honor.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_hachiman_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...an_200.png</a>]<br />
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<span style="color: #3366ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Concordia</span>, founded by the Roman God Concordia. This dorm represents peace and tranquility.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_concordia_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...ia_200.png</a>]<br />
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<span style="color: #6633cc;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Thoth</span>, founded by the Egyptian God Thoth. This dorm represents knowledge and wisdom.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_thoth_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...th_200.png</a>]<br />
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<span style="color: #ff9933;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Loki</span>, founded by the Norse God Loki. This dorm represents deception and mischief.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_loki_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...ki_200.png</a>]<br />
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<span style="color: #33cc99;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dorm Arawn</span>, founded by the Celctic God Arawn. This dorm represents terror and despair.</span><br />
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[Image: <a href="https://starbystargaming.com/images/gom_dorms/dorm_arawn_200.png" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/images/gom_...wn_200.png</a>]<br />
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With these new dorms, naturally, comes a new dorm 'election' system. This is essentially a revamp of the old system, redesigned for our six new dorms. It features the new icons, as well as new visual and sound effects.<br />
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[Image: <a href="https://i.imgur.com/KO2k1Sp.jpeg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/KO2k1Sp.jpeg</a>]<br />
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[Image: <a href="https://i.imgur.com/tcMnbg3.jpeg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/tcMnbg3.jpeg</a>]<br />
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[Image: <a href="https://i.imgur.com/XKv4DBH.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/XKv4DBH.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/Ha0c8MQ.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/Ha0c8MQ.jpg</a>]<br />
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We've also introduced a new unique statue model that you interact with in order to use this system, being a statue of Themis. The goddess of order and the gods will.<br />
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[Image: <a href="https://steamuserimages-a.akamaihd.net/ugc/1879706993626499794/E32246CE6C568A58793933A6EFC9CE50CFEC2B81/" target="_blank" rel="noopener" class="mycode_url">https://steamuserimages-a.akamaihd.net/u...0CFEC2B81/</a>]<br />
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Finally, with the addition of all the new dorms, the class system needed an overhaul. The timetable has been changed and updated to reflect the new dorms and has also had some overall improvements as well.<br />
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[Image: <a href="https://i.imgur.com/3RjCSCS.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/3RjCSCS.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/jIWDiVC.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/jIWDiVC.png</a>]</span></span></div>
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On to another big part of this update, the new scholar models for the new dorms. We have introduced new witch and wizard models that are both very high quality and very customizable. In fact, these are the most customizable models the server has ever had. These models are already pushed past source's limits, but we hope to test those limits even further in the future with these models as well. With various head types, skin tones, hair colors, and accessories, there are hundreds of combinations of body groups that you can use to make yourself stand apart from everyone else. There are recolored male and female variants for all six dorms as well as the undergrads.<br />
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[Image: <a href="https://i.imgur.com/M3JsBSM.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/M3JsBSM.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/PInUzDq.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/PInUzDq.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/NktmnTI.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/NktmnTI.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/KyD05ul.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/KyD05ul.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/dHNUfFW.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/dHNUfFW.jpg</a>]<br />
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[Image: <a href="https://i.imgur.com/EeuiuLK.jpg" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EeuiuLK.jpg</a>]<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/sklsoPd.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/sklsoPd.png</a>]</span></span></div>
<br />
Included in this update is not only an entire overhaul of all the names of the existing spells but around 20 brand-new spells as well. We had plans to add more new spells, but due to time constraints, some spells had to be cut until the next spell update or update that includes new spells.<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Changes</span></span></span><br />
<br />
All of the existing spells were renamed, and here's what we've settled with for now. It's worth mentioning that a lot of these new names may also not be final, we wanted to quickly get the names changed to something more simple and easy to understand, which would in turn give us time to work on making them more unique in the future, should we decide to go that route anyway. A lot of the new spells are reflected here as well, but not all of them. We'll go into more detail regarding the new spells below.<br />
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[Image: <a href="https://i.imgur.com/DEY9Yc6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/DEY9Yc6.png</a>]<br />
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In case you missed it in the previous announcement, with the reopening of the server under the new theme and name, we introduced 14 new prestiges, and the !prestiges command has been updated to reflect the new spells that have been added that can be unlocked via prestiging specifically. More information regarding the prestiges can be found in the previous announcment that was linked at the beginning of this one.<br />
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[Image: <a href="https://i.imgur.com/GKb3Oni.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/GKb3Oni.png</a>]<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additions</span></span></span><br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Scrub-a-dub</span></span> cleans decals and is mostly effective on props. It can be obtained at <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 1 or higher with Waterball learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Malfundo I</span></span> is one of several new spells that are being categorized as 'stat' spells due to their status effects. Stat spells cannot stack on a player and have fairly long individual casting cooldowns. If a player is under the effect of any stat spells at all, no other stat spells will work until the status effect wears off. This means individual players can only be under the effect of a single stat spell at any given time. Malfundo I imposes a 5% chance of your opponent's wand malfunctioning for 60 seconds and can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 2 or higher with Disarm learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil I</span></span> reflects back 1 damage to your attacker each time you are damaged. Works for 12 hits before wearing off, and can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 2 or higher with Unbreakable I learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Divinate</span></span> reveals the last spell that was performed on your target, and it can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 3 or higher with Starlight learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enfeeble I</span></span> is a stat spell that imposes a 5% decrease in the amount of damage that your target inflicts for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 4 or higher with Viridio learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Spellepathy</span></span> is a telepathic spell that causes the target's subconscious to 'echo' the last spell that they performed. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 5 or higher with Smokescreen learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vulnerability I </span></span>is a tickling stat spell that imposes a 5% increase in the amount of damage that your opponent takes for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Acuity 6 or higher with Giggle Jinx learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil II</span></span> reflects back 2 damage to your attacker each time you are damaged. Works for 10 hits before wearing off, and can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Acuity 6 or higher with Unbreakable I learned</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Batchoo</span></span> tickles your target's nostrils causing them to sneeze out bats, and can be obtained by taking your first leap into <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 1</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Amnesia</span></span> erases specific memories from your target's mind. Makes your target forget which spell they were about to cast. (Switches their active spell to 'None'), and can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Recoil III</span></span> reflects back 3 damage to your attacker each time you are damaged. Works for 8 hits before wearing off. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vulnerability II </span></span>is a powerful tickling stat spell that imposes a 10% increase in the amount of damage that your opponent takes for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 2</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Deafen</span></span> renders your target unable to hear anyone speak for 10 seconds. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 3</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Enfeeble II</span></span> is a stat spell that imposes a 10% decrease in the amount of damage that your target inflicts for 60 seconds. It can be obtained by reaching <span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Prestige 4</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vengeance</span></span> paying homage to OSRS, rebounds 75% of the damage of the next hit that you take back to your opponent. It also, at this moment, trades one-hits, and has a very long cooldown. We understand that alongside the new stat spells, this spell will vastly change PVP meta, but we believe it will add a level of refreshment as well. We are open to the percentage of reflected damage changing if necessary, as well as removing one-hit spells exchanging with Vengeance. We want to, at the very least, give it some time and a chance to trial the spell exactly as it works in its current state. Be sure to voice your feedback regarding this spell specifically, as the way it currently works is not set in stone. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 4</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Shank</span></span> used to precisely and accurately cut something. If used inappropriately, it could cause death or injury. Inflicts 25 damage per landed cast. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 5</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Malfundo II</span></span> is a powerful stat spell that imposes a 10% chance of your opponent's wand malfunctioning for 60 seconds. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Prestige 6</span></span>.<br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Vengeance Other</span></span> allows you to apply the Vengeance effect to other players. It can be obtained by reaching <span style="font-weight: bold;" class="mycode_b"><span style="color: #3399ff;" class="mycode_color">Master Prestige 4</span></span>.<br />
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">[Image: <a href="https://i.imgur.com/xVECX6Q.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/xVECX6Q.png</a>]</span></span></div>
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There are dozens of miscellaneous updates that have been completed since the server reopened that were either implemented within the weeks following or were specifically introduced in this update that are worthy of mention. Some of these were even completed months before the shutdown of the original server, but never had a chance to be mentioned in an update announcement until now. Here's what else was done;<br />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Additions</span></span></span><br />
<ul class="mycode_list"><li>Added several new models of various races of different species from other realms and or planets to replace the placeholder model on the "Wandering Scholar" job. Added an additional playable slot to the job. Fixed the ability to collect homework and spells. Fixed the ability to be able to go to either active class while playing as this specific job when two separate classes are active without needing V.I.P. to have this perk.<br />
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</li>
<li>Added a new Phoenix V.I.P. job that has two different variations of models with different animation sets. One of these animation sets is brand new and for the first time will allow us to add other bird-like creatures for jobs in the future. The Phoenix can fly, heal others, and is reborn (respawns) in a burst of fire in the position where it last died.<br />
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</li>
<li>Added a V.I.P. Cyclops job to remedy the Giant jobs we lost during the transition. The Cyclops also has a few different skin variants.<br />
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</li>
<li>Added a V.I.P. Cerberus to remedy a similar job that we lost during the transition.<br />
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</li>
<li>Added a V.I.P. Manticore job. The manticore has a sting attack that inflicts continuous damage similar to that of Blade Frenzy.<br />
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</li>
<li>Added a V.I.P. Satyr Companion job to remedy similar job(s) that we lost during the transition. However, this job is not neutral and is purely Celestial-sided. We plan to add a counterpart for the Void, being a Void Companion, very soon.<br />
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</li>
<li>Added a V.I.P. 'Familiar' job that can heal and follow a 'master' of their choosing.<br />
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</li>
<li>Added V.I.P. Enforcer versions of all the new dorm jobs to remedy jobs of similar nature that were lost during the transition.<br />
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</li>
<li>Added a V.I.P. 'Autolycus' job to remedy a similar job that we lost during the transition. This job has the ability to pickpocket just as the previous version of this job.<br />
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</li>
<li>Made body groups randomize on initial spawn to make all newly spawned players look vastly different from each other. A simple but nice touch.<br />
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</li>
<li>The new dorm icons were added as chat emotes. There are two different variations of these icons for the emotes.<br />
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</li>
<li>A blacklist for jobs that can be DOS was created and any jobs can be easily added to this blacklist by recommendation.<br />
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</li>
<li>Added a console print message for the admin/gamemaker "psay" messages so that players can refer back to the message if they missed it initially.<br />
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</li>
<li>Added a KOS command similar to that of DOS for leaders such as Elite Sentinels and the Starbright Dean. This can be used to put a kill-on-sight on revealed Void or otherwise.<br />
</li>
</ul>
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Changes</span></span></span></span></span><br />
<ul class="mycode_list"><li>Replaced the Starbright Dean's male model with a new version and added a female counterpart. <br />
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</li>
<li>Changed the "Transfer Scholar" job name to "Wandering Scholar".<br />
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</li>
<li>Changed the detained player console print messages to include a players Steam ID to match the kill console messages.<br />
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</li>
<li>Obliterate now works over armored players who have obtained armor by means of the Armor Potion or otherwise.<br />
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</li>
<li>Players can no longer trap other players with a perfectly timed combination or exchange of Entomb and Entangle or other freezing/locking spells.<br />
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</li>
<li>Disabled the ability to cast Ghastlius Hexio while crouched or while in the air.<br />
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</li>
<li>DOS console print message color was changed to be more noticeable.<br />
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</li>
<li>Freerpname ability was given to Moderators.<br />
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</li>
<li>Players can no longer be bucked while riding shapeshift forms that are under the effects of the Entomb spell.<br />
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</li>
<li>Players can no longer stand up from sitting on another player's back while the shapeshift form is under the effects of the Entomb spell.<br />
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</li>
<li>Players no longer take damage while in detainment or while in Celestial jail.<br />
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</li>
<li>Removed an unintended feature of the familiar potion that gave the player 50 HP randomly.<br />
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</li>
<li>Switcheroo and Tongue-Tie no longer work on Instructors with active classes.<br />
</li>
</ul>
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fixes</span></span></span><br />
<ul class="mycode_list"><li>Fixed an issue that caused an error sign to appear above the player's head and disappear almost instantly afterward upon job change.<br />
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</li>
<li>Fixed an issue that allowed players who died to Obliterate, Cineres, or similar things that damage players using the same damage type to walk around in a 'ghost'-like mode.<br />
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</li>
<li>Disconnect chat messages were fixed and now correctly display and appear in chat.<br />
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</li>
<li>DOS status now properly removes on death.<br />
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</li>
<li>Generally fixed a couple of exploits with Ghastlius Hexio that allowed the player to reach (far away) places they shouldn't be able to otherwise.<br />
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</li>
<li>Fixed an exploit with the Shrink spell that allowed the player to bring Shapeshift SWEPS from one job to another that wouldn't otherwise have them.<br />
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</li>
<li>Fixed the arrow projectiles for the bow SWEP randomly getting stuck in the air, though a new job will need to be added to V.I.P. to remedy the job we lost that primarily used this SWEP. We are open to recommendations.<br />
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</li>
<li>Numerous bug fixes with the Wraith's Essence Absorb SWEP. Most notably, players in a "Wraith Fight" no longer take any form of damage, with the exception of the wraith's victim, only inflicted by the wraith themselves during the fight sequence.<br />
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</li>
<li>A bug related to being able to grab cuff-pinned players as ghosts, shapeshift forms, and other restricted circumstances while they were pinned to specific entities has been fixed. It should no longer be possible to interact with restrained players period in any instance under these aforementioned circumstances. IE: While playing as a ghost, while in a shapeshift form, or similar things of this nature.<br />
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</li>
<li>Blade Frenzy no longer affects players in various protection spells such as Swiftguard, Unbreakable I, Unbreakable II, etc.<br />
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</li>
<li>Blight no longer randomly kills people with low or 'zero' HP.<br />
</li>
</ul>
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<hr class="mycode_hr" />
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<span style="color: #9966ff;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Final Notes</span></span></span><br />
<ul class="mycode_list"><li>We are still actively looking for and open to suggestions for virtually every aspect of the server, including and not limited to models for various existing jobs, or even new ones, maps to test or use until our custom one is ready, and much more. Please continue to share your suggestions or feedback in the 'Suggestions Discussion' section of the forums, here <a href="https://starbystargaming.com/forumdisplay?fid=193" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/forumdisplay?fid=193</a>.<br />
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</li>
<li>We've already added a new version of the rp_medieval_v2 map that we've been using since reopening, that we've just recently discovered. It removes the weird invisible boundaries the previous version had, changes the water to real water, and alters the overall map in a plethora of ways that we believe are a vast improvement. However, the lighting on the map is a bit duller than the other version. We are open to the idea of hiring someone to edit this map further for us since our mapper is so heavily tied up in our custom map. If you know anyone or are able to yourself, please reach out to me via forum PMs.<br />
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</li>
<li>The Acuity or Prestige that you unlock any of these new spells at is subject to change, so be sure you are aware of this before acting surprised in the future, in the case some of your favorite spells are moved around.<br />
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</li>
<li>Due to the number of new spells all being thrown onto the server at once, even though these spells have been rigorously tested, it's very likely there will be bugs or other issues present, and maybe many of them. It's easy to have a lot of oversight over potential issues or bugs when you are testing so many new things with a small number of people. The testing will be accelerated since the spells are now on the live server with more players all using them at once and over time. In any case, please be sure to report any bugs on the forums, to staff and managers, or, if game-breaking, to myself.<br />
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</li>
<li>When we first reopened the website, we did some polling on a few main aspects of the server, such as the dorm concepts and scholar model concepts. We will likely continue to use this method in at least some capacity to help make bigger decisions moving forward. This will be more helpful than ever since we are actively coming up with our own theme and concepts for the server from now on.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">I have been working every single day tooth and nail since the shutdown to reopen and re-establish the server to a state and quality that you are all used to and expect. With this first major update to the server, I feel confident that it's a great first step in returning to normalcy. The original goal was to get the server open as quickly as possible, and with a majority of our content having to be changed or removed, and the server essentially being “blown up”, I quickly threw the first things I could find or think of at basically everything. Whether it be models, names, formats, layouts, etc. I didn’t expect much of what was done or changed to stick, especially since we no longer have a specific theme to follow; we have to charter unbounded territory with a new concept. It took a long time to establish our server even in the previous theme, years in fact, so it’ll take some time to re-establish and build quality content for our new concept. I do believe we’ve already made massive strides and this first update to the server has really propelled it to a more established state than it was even just a few days ago, let alone when we first reopened. At the very least, I’d recommend giving the server some time and another chance, if not now with this update, but in the coming updates. Give us some time to get enough stuff made to make up for what we've lost and I think you will all find enjoyment in the server just as you have before, and at the very least, a lot more than when it first reopened or the last time that many of you have played. Good things take time. Once our custom map (mentioned in more detail in the last announcement) is completed enough to be added to the server in an early Alpha state, the server will feel a lot more like the overall experience you had in the past. This new map is going to be leaps and bounds better than our old (custom) one as we are taking the old design, improving on it, and adding a lot of cool new areas and elements that weren't part of the old one. More information regarding the custom map will be shared soon, but do know it's heavily in the works and we are making great progress. We have a lot of great and exciting ideas planned for the server. The beauty of being free from the bounds of an already existing theme is exciting and has lit a strong creative fire for me personally. Thank you for being a part of our community and for giving us a chance.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Star by Star;</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #9966ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">- The Guy</span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Galaxy of Magic server now open! | Everything you need to know]]></title>
			<link>https://starbystargaming.com//showthread?tid=19252</link>
			<pubDate>Sat, 02 Jul 2022 01:03:07 +0000</pubDate>
			<guid isPermaLink="false">https://starbystargaming.com//showthread?tid=19252</guid>
			<description><![CDATA[Hey, gamers. Welcome back. I understand many of you will have lots of questions, some of which I should be able to answer here, and a lot I may not be able to at all, at least not just yet  There is a ton of information to cover, so let's start with what happened, what's currently going on, and what to expect;<br />
<br />
In case you weren't aware, on approximately June 8th, Facepunch Studios, the company that owns and operates Garry's Mod, received a takedown notice from an IP holder and was legally obligated to disable the game mode that our server was operating under. This affected not only us, but all Garry's Mod communities from around the world that were also operating servers under the same game mode, and this circumstance would also prevent all new ones from forming or attempting to reform in the future. In fact, Facepunch has already taken down dozens of servers attempting to capitalize on the situation almost as soon as they've opened over the course of the last few weeks. This is a clear indicator that Facepunch will not allow any servers, even ones that are remotely close at all, to open under our old theme and game mode. This also resulted in every single server IP address that was operating under the game mode at the time of the takedown being blacklisted, including our original one. Due to this entire situation happening, we were obligated to disable the website, all of our social media, and otherwise, while we removed all content and or references related to anything regarding the previous theme of our server. The best and most realistic solution was to simply wipe a majority of everything, change what was left over, and start anew, so that's what we've done. That's also why everything has remained closed for so long even after doing a 'soft launch' of the new Galaxy of Magic server that was announced only on Discord around a week ago. At the time of this announcement, however, everything should be reopened to some capacity, including the Steam Group, our Discord servers, Twitter, etc. The IP holder of the theme that our previous server was based on is still actively watching and looking into this situation surrounding Garry's Mod, so we don't expect to be completely out of the clear, nor this to be 'over' just yet. Because of this, it is of utmost importance that we are extremely cautious moving forward with every aspect of the new server (more info regarding the new server to follow below), our website, and every other outlet otherwise. There is a lot more I wish to be able to tell you, but for legal reasons, I cannot. This is the best that I can do for now. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Moving on to the good news and what to expect;</span><br />
<br />
We've just opened a new server titled '[SBS] Galaxy of Magic' that's also operating under a game mode named 'Galaxy of Magic' within the Garry's Mod server browser. To get some of the bad news related to the new server specifically out of the way, we appealed our original server IP address blacklist with Facepunch. Though we had gone through the entire appeal process including an inspection, and it appeared that we had made a sufficient number of changes to the server, it was ultimately decided by Facepunch's legal team that the server IP address would need to remain blacklisted. This is unfortunate, however, we are able to operate this new server on a new IP address. Additionally, all GameTracker stats have been successfully transferred to the new IP address. Our ultimate goal is to make this new server feel right at home. We understand it will look a lot different than before, but the idea is to make sure it doesn't <span style="font-style: italic;" class="mycode_i">feel</span> very different. Nearly all of the gameplay mechanics are the same. Your progress has remained. Though many have changed, virtually all previous donation rewards have also remained, and we will work to make them just as good or if not better than before. We are hoping to seamlessly transfer factions, their rulesets, and things of that nature to the new concepts and names we've come up with. Due to the fact that SBS is space-themed, we are basing our new server name, overall look, and lore, on Greek Mythology, Astrology, and space in general. It just makes sense for us. With that said, you will notice a ton of references in various names. This includes job names, spell names, class names, and more. The Celestial (the good guys). The Void (the bad guys). A magical galaxy that hosts 'Starbright University of Magic', a prestigious magical university known across many worlds other than just our own. Starbright was founded by the Greek Gods, with the goal of passing down their knowledge of ancient magicks till the end of time. With this concept being so new, and due to the fact that we have complete creative freedom with no bounds to fall within, everything is subject to change in the future. We can build this server on a concept completely of our own, with nearly boundless possibilities. The names and changes we have now were all decided and completed in an extremely time-crunched period, but we are still very happy with this concept as a starting point. Some stuff is still missing, and we have placeholders for other things. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">A few notes for custom job owners specifically;</span><br />
<br />
Some custom job models may be in use for standard server jobs as temporary placeholders. We are working as fast as possible to get replacements, and at the time of this announcement, there should be little to none being used for this purpose anymore. Some custom jobs have temporary placeholder names for the sake of keeping them on the server until a new name is decided and approved. Some custom jobs had to be entirely removed either due to names or the designs of the models, or both, and some may have only had one model removed and possibly a name change. A large majority of the custom jobs are unscathed. I will work with custom job owners that had entire jobs or models removed, or had name changes, but I ask that you all remain extremely patient. This alone will be an extremely large undertaking, and there is still so much left to do to get the server back to a point we are completely happy with. If your custom job was changed or removed, there will be an attempt made to allow you to come up with a new name for your job or have previous models retextured. I will not be able to provide entirely new models, however, in virtually any cases related to custom jobs where the model had to be removed and cannot be readded at all. A very small number of custom jobs are also gone entirely and most likely cannot be remedied. Some custom jobs, and other jobs in general, may also be missing previous abilities, such as !rd, spawning cuffs, etc. We are sure some of these things slipped through the cracks due to the enormous number of mechanics on the server that jobs tie into. It will take some time, but we will get back to being more established. If your custom job was affected by any forceful changes that we had to make, please reach out to me at a new temporary email that is specifically for remedying custom jobs that were changed at sbscustomfix@gmail.com.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Let's cover some of the new stuff we added and plan to add soon;</span><br />
<br />
+ As for the website, we've already updated all support guides and threads to reflect our new server name and format. This includes the compendium, which is still a work in progress, that can be found here <a href="https://starbystargaming.com/galaxyofmagiccompendium" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/galaxyofmagiccompendium</a>. All in-game commands should be updated at the time of this announcement as well.<br />
<br />
+ Part of the update that was coming to the previous server, being a large number of new prestiges, has already been implemented into this new server. If you were previously master prestige, you have the ability to start these new prestiges right away, and get a head start towards the new unlocks that will eventually be added. The overall number of unlocks associated with prestiging has diminished, but we will get back to that number and more as soon as possible. All of this happening has stunted the progress towards having these ready, but we will get back to work on that soon. Additionally, all prestiges after Master Prestige will still have to start over with collecting their spells, however, these new prestiges will be able to collect 5 preselected spells from the 'Prestige Spell Tome' near the prestige board right away. You will still need the level requirement, now called 'Acuity' (uh-cue-uh-tee) to use them, however. All Prestiges after Noble Prestige will no longer result in any spells being lost at all. There are now 21 total prestiges, with Legend prestige being the new max prestige, and you can see those here:<br />
<br />
[Image: <a href="https://i.imgur.com/EKhb8y6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EKhb8y6.png</a>]<br />
<br />
+ We are also working to scavenge everything else we can that was coming with the planned update, including a ton of new wand models, and a lot of new spells, which we will soon implement as well. There will be around 25 new spells added, and they will be added at some point in the next couple of weeks. The wands will take a little longer due the delay caused by having to revamp the entire server. The spells listing and in-game command has also been updated, which can be found below. The names of the spells may not be final, we just went with the theme to get this out as soon as possible, but this is what we're rolling with for now:<br />
<br />
[Image: <a href="https://i.imgur.com/iw441e0.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iw441e0.png</a>]<br />
<br />
+ Even though we have lost a lot of jobs, especially in the V.I.P. and prestige category, we have added a few completely new jobs with new creatures that no server of ours has seen before. These jobs include and are not limited to; a Phoenix that has healing abilities, new unique flying animations and respawns where it dies, Cerberus, Cyclops, Satyr 'Companion' that assists Celestial forces, and a generic Familiar. We will keep adding new jobs as quickly as possible to make up for everything that's been lost, some ideas being creatures such as Pegasus, Hydra, some form of a Void Companion, etc, and we will keep working on better models for jobs otherwise that are using any type of temporary placeholders. Some other more notable new jobs to mention, the 'Starbright Dean', being the head of the university, the 'Triumvirate', being the head of the 'Galactic Council of Magic' that oversees 'The Celestial' side and the 'Sentinels' that protect and enforce the laws. The 'Void Overlord', being the head of 'The Void' side, the 'Void Disciples', being the followers of the Void Overlord, and the 'Void Captors', being the minions of the Void Overlord and the Void Disciples alike.<br />
<br />
+ We are already in the process of creating a new custom map for the server, and I will provide an early concept of the layout below. We will be going for a more 'fantasy' ancient Greek look and feel to this map, but that doesn't mean the rest of the aspects of the server need to follow. It also doesn't mean we have to stick with this at all, as we are open to things changing especially in any future custom maps that we can and will make. Meanwhile, we will be forced to experiment with and the server will run on workshop maps until this map is complete. This is far from ideal, but it's all we have, we hope for only a month or two maximum. We realize that having a map, even if less detailed, that fits all of our needs is going to be far more important than any 'good looking' map we can use from the workshop that doesn't have everything we need. In this case, we are working to get some form of a map out as soon as possible, even if it lacks some details at the start. It's worth mentioning that many elements of this new map will be familiar, including some of the original floorplans, notably the courtyard with the surrounding four main classrooms, the outer walls, the vast flat area for game makers leading to what will now be the colosseum, the world defined boundaries, etc. Measurements and scale from our old map will also be reused here, so the sense of familiarity and utilization of the map will make us feel right at home.<br />
<br />
[Image: <a href="https://i.imgur.com/44nYxNb.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/44nYxNb.png</a>]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion for now;</span><br />
<br />
We have now added a new section of the forums titled 'Suggestions Discussion', where you are able to share your suggestions with the community and discuss them. This includes anything you like about the new theme, don't like, or would like to see added or changed. I've already posted a few polls of some of the more important aspects of the server that I feel will be crucial to have your feedback on moving forward, you can vote in those or share your opinions here:<br />
<br />
<a href="https://starbystargaming.com/showthread?tid=19254" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19254</a> &lt; Scholar Model Concepts<br />
<br />
<a href="https://starbystargaming.com/showthread?tid=19255" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19255</a> &lt; Dorm Theme Concepts<br />
<br />
Absolutely no aspect of the server is set in stone. With this being completely new territory, we are open to taking this where a majority of the community would like to see it go. Even though we are running with the current theme now, it doesn't mean everything has to be or appear Greek, nor does it have to take place in an ancient time period or be or look overly fantasy, we can take this in whatever direction we want. Theoretically, the university could still be standing millions of years or more later after it was built by the Greek Gods, so it could even take place in modern-day with more 'average' and 'modern' looking player characters; or perhaps our lore takes place in an unknown realm, or a realm of which we have a name for. A specific planet, such as earth, or maybe even one that we make up. It literally does not matter and is up to a majority of the community. We have no longer have any 'guidelines' or 'boundaries to follow', so let's make this new concept our own. Some part of me hopes we don't specify some of the details of the lore of the server, ever, for the sake staying of leaving some of the story to be interpreted by the player(s) themselves. To be abundantly clear for a final time; quite literally no element of the server in its current state, whether that being the overall theme, the name, the game mode name, the model types, etc, are set in stone. We are completely open to suggestions and are willing to take this in any direction that a majority of the community would prefer, but we still have to stay away from anything remotely similar to our previous theme as much as possible. There is too much risk at this time to do anything remotely close, and this would all be a waste of time if we try to do anything too similar again, as it could just all be ended again in the blink of an eye. At the end of the day, there were more than enough reasons to just let what happened to be the end of it all. We chose, instead, to at least give this a shot in a new way. We, at the very least, owed that to you all to try. So let's see what happens and what direction you would all like to take this in.<br />
<br />
There is certainly plenty of new content for you to indulge in while we continue to work on the server, and while we all mold the server together in a direction we all like. A lot of said content will be getting accustomed and adjusting to the vast amount of changes alone. The goal has been to get this out to you as soon as possible while making sure we have made every necessary change to be able to open a server safely, so please don't expect perfection. There will likely be bugs, things missing, or even stuff that may have been overlooked that needs to be changed. Feel free and please be encouraged to report these things as you discover them in the bug report sub-forum within the new 'suggestions discussion' section. <br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We hope you enjoy the new server and join us on a new journey to take this server to places we never have before. You can quickly and easily join us by visiting <a href="https://starbystargaming.com/play/galaxyofmagic" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/play/galaxyofmagic</a>, connecting directly using the new IP address 208.103.169.55:27016, or by finding us in the "Galaxy of Magic" game mode listing within the Garry's Mod server browser. Thank you for playing and see you soon!</span></span></span>]]></description>
			<content:encoded><![CDATA[Hey, gamers. Welcome back. I understand many of you will have lots of questions, some of which I should be able to answer here, and a lot I may not be able to at all, at least not just yet  There is a ton of information to cover, so let's start with what happened, what's currently going on, and what to expect;<br />
<br />
In case you weren't aware, on approximately June 8th, Facepunch Studios, the company that owns and operates Garry's Mod, received a takedown notice from an IP holder and was legally obligated to disable the game mode that our server was operating under. This affected not only us, but all Garry's Mod communities from around the world that were also operating servers under the same game mode, and this circumstance would also prevent all new ones from forming or attempting to reform in the future. In fact, Facepunch has already taken down dozens of servers attempting to capitalize on the situation almost as soon as they've opened over the course of the last few weeks. This is a clear indicator that Facepunch will not allow any servers, even ones that are remotely close at all, to open under our old theme and game mode. This also resulted in every single server IP address that was operating under the game mode at the time of the takedown being blacklisted, including our original one. Due to this entire situation happening, we were obligated to disable the website, all of our social media, and otherwise, while we removed all content and or references related to anything regarding the previous theme of our server. The best and most realistic solution was to simply wipe a majority of everything, change what was left over, and start anew, so that's what we've done. That's also why everything has remained closed for so long even after doing a 'soft launch' of the new Galaxy of Magic server that was announced only on Discord around a week ago. At the time of this announcement, however, everything should be reopened to some capacity, including the Steam Group, our Discord servers, Twitter, etc. The IP holder of the theme that our previous server was based on is still actively watching and looking into this situation surrounding Garry's Mod, so we don't expect to be completely out of the clear, nor this to be 'over' just yet. Because of this, it is of utmost importance that we are extremely cautious moving forward with every aspect of the new server (more info regarding the new server to follow below), our website, and every other outlet otherwise. There is a lot more I wish to be able to tell you, but for legal reasons, I cannot. This is the best that I can do for now. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Moving on to the good news and what to expect;</span><br />
<br />
We've just opened a new server titled '[SBS] Galaxy of Magic' that's also operating under a game mode named 'Galaxy of Magic' within the Garry's Mod server browser. To get some of the bad news related to the new server specifically out of the way, we appealed our original server IP address blacklist with Facepunch. Though we had gone through the entire appeal process including an inspection, and it appeared that we had made a sufficient number of changes to the server, it was ultimately decided by Facepunch's legal team that the server IP address would need to remain blacklisted. This is unfortunate, however, we are able to operate this new server on a new IP address. Additionally, all GameTracker stats have been successfully transferred to the new IP address. Our ultimate goal is to make this new server feel right at home. We understand it will look a lot different than before, but the idea is to make sure it doesn't <span style="font-style: italic;" class="mycode_i">feel</span> very different. Nearly all of the gameplay mechanics are the same. Your progress has remained. Though many have changed, virtually all previous donation rewards have also remained, and we will work to make them just as good or if not better than before. We are hoping to seamlessly transfer factions, their rulesets, and things of that nature to the new concepts and names we've come up with. Due to the fact that SBS is space-themed, we are basing our new server name, overall look, and lore, on Greek Mythology, Astrology, and space in general. It just makes sense for us. With that said, you will notice a ton of references in various names. This includes job names, spell names, class names, and more. The Celestial (the good guys). The Void (the bad guys). A magical galaxy that hosts 'Starbright University of Magic', a prestigious magical university known across many worlds other than just our own. Starbright was founded by the Greek Gods, with the goal of passing down their knowledge of ancient magicks till the end of time. With this concept being so new, and due to the fact that we have complete creative freedom with no bounds to fall within, everything is subject to change in the future. We can build this server on a concept completely of our own, with nearly boundless possibilities. The names and changes we have now were all decided and completed in an extremely time-crunched period, but we are still very happy with this concept as a starting point. Some stuff is still missing, and we have placeholders for other things. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">A few notes for custom job owners specifically;</span><br />
<br />
Some custom job models may be in use for standard server jobs as temporary placeholders. We are working as fast as possible to get replacements, and at the time of this announcement, there should be little to none being used for this purpose anymore. Some custom jobs have temporary placeholder names for the sake of keeping them on the server until a new name is decided and approved. Some custom jobs had to be entirely removed either due to names or the designs of the models, or both, and some may have only had one model removed and possibly a name change. A large majority of the custom jobs are unscathed. I will work with custom job owners that had entire jobs or models removed, or had name changes, but I ask that you all remain extremely patient. This alone will be an extremely large undertaking, and there is still so much left to do to get the server back to a point we are completely happy with. If your custom job was changed or removed, there will be an attempt made to allow you to come up with a new name for your job or have previous models retextured. I will not be able to provide entirely new models, however, in virtually any cases related to custom jobs where the model had to be removed and cannot be readded at all. A very small number of custom jobs are also gone entirely and most likely cannot be remedied. Some custom jobs, and other jobs in general, may also be missing previous abilities, such as !rd, spawning cuffs, etc. We are sure some of these things slipped through the cracks due to the enormous number of mechanics on the server that jobs tie into. It will take some time, but we will get back to being more established. If your custom job was affected by any forceful changes that we had to make, please reach out to me at a new temporary email that is specifically for remedying custom jobs that were changed at sbscustomfix@gmail.com.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Let's cover some of the new stuff we added and plan to add soon;</span><br />
<br />
+ As for the website, we've already updated all support guides and threads to reflect our new server name and format. This includes the compendium, which is still a work in progress, that can be found here <a href="https://starbystargaming.com/galaxyofmagiccompendium" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/galaxyofmagiccompendium</a>. All in-game commands should be updated at the time of this announcement as well.<br />
<br />
+ Part of the update that was coming to the previous server, being a large number of new prestiges, has already been implemented into this new server. If you were previously master prestige, you have the ability to start these new prestiges right away, and get a head start towards the new unlocks that will eventually be added. The overall number of unlocks associated with prestiging has diminished, but we will get back to that number and more as soon as possible. All of this happening has stunted the progress towards having these ready, but we will get back to work on that soon. Additionally, all prestiges after Master Prestige will still have to start over with collecting their spells, however, these new prestiges will be able to collect 5 preselected spells from the 'Prestige Spell Tome' near the prestige board right away. You will still need the level requirement, now called 'Acuity' (uh-cue-uh-tee) to use them, however. All Prestiges after Noble Prestige will no longer result in any spells being lost at all. There are now 21 total prestiges, with Legend prestige being the new max prestige, and you can see those here:<br />
<br />
[Image: <a href="https://i.imgur.com/EKhb8y6.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/EKhb8y6.png</a>]<br />
<br />
+ We are also working to scavenge everything else we can that was coming with the planned update, including a ton of new wand models, and a lot of new spells, which we will soon implement as well. There will be around 25 new spells added, and they will be added at some point in the next couple of weeks. The wands will take a little longer due the delay caused by having to revamp the entire server. The spells listing and in-game command has also been updated, which can be found below. The names of the spells may not be final, we just went with the theme to get this out as soon as possible, but this is what we're rolling with for now:<br />
<br />
[Image: <a href="https://i.imgur.com/iw441e0.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/iw441e0.png</a>]<br />
<br />
+ Even though we have lost a lot of jobs, especially in the V.I.P. and prestige category, we have added a few completely new jobs with new creatures that no server of ours has seen before. These jobs include and are not limited to; a Phoenix that has healing abilities, new unique flying animations and respawns where it dies, Cerberus, Cyclops, Satyr 'Companion' that assists Celestial forces, and a generic Familiar. We will keep adding new jobs as quickly as possible to make up for everything that's been lost, some ideas being creatures such as Pegasus, Hydra, some form of a Void Companion, etc, and we will keep working on better models for jobs otherwise that are using any type of temporary placeholders. Some other more notable new jobs to mention, the 'Starbright Dean', being the head of the university, the 'Triumvirate', being the head of the 'Galactic Council of Magic' that oversees 'The Celestial' side and the 'Sentinels' that protect and enforce the laws. The 'Void Overlord', being the head of 'The Void' side, the 'Void Disciples', being the followers of the Void Overlord, and the 'Void Captors', being the minions of the Void Overlord and the Void Disciples alike.<br />
<br />
+ We are already in the process of creating a new custom map for the server, and I will provide an early concept of the layout below. We will be going for a more 'fantasy' ancient Greek look and feel to this map, but that doesn't mean the rest of the aspects of the server need to follow. It also doesn't mean we have to stick with this at all, as we are open to things changing especially in any future custom maps that we can and will make. Meanwhile, we will be forced to experiment with and the server will run on workshop maps until this map is complete. This is far from ideal, but it's all we have, we hope for only a month or two maximum. We realize that having a map, even if less detailed, that fits all of our needs is going to be far more important than any 'good looking' map we can use from the workshop that doesn't have everything we need. In this case, we are working to get some form of a map out as soon as possible, even if it lacks some details at the start. It's worth mentioning that many elements of this new map will be familiar, including some of the original floorplans, notably the courtyard with the surrounding four main classrooms, the outer walls, the vast flat area for game makers leading to what will now be the colosseum, the world defined boundaries, etc. Measurements and scale from our old map will also be reused here, so the sense of familiarity and utilization of the map will make us feel right at home.<br />
<br />
[Image: <a href="https://i.imgur.com/44nYxNb.png" target="_blank" rel="noopener" class="mycode_url">https://i.imgur.com/44nYxNb.png</a>]<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In conclusion for now;</span><br />
<br />
We have now added a new section of the forums titled 'Suggestions Discussion', where you are able to share your suggestions with the community and discuss them. This includes anything you like about the new theme, don't like, or would like to see added or changed. I've already posted a few polls of some of the more important aspects of the server that I feel will be crucial to have your feedback on moving forward, you can vote in those or share your opinions here:<br />
<br />
<a href="https://starbystargaming.com/showthread?tid=19254" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19254</a> &lt; Scholar Model Concepts<br />
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<a href="https://starbystargaming.com/showthread?tid=19255" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/showthread?tid=19255</a> &lt; Dorm Theme Concepts<br />
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Absolutely no aspect of the server is set in stone. With this being completely new territory, we are open to taking this where a majority of the community would like to see it go. Even though we are running with the current theme now, it doesn't mean everything has to be or appear Greek, nor does it have to take place in an ancient time period or be or look overly fantasy, we can take this in whatever direction we want. Theoretically, the university could still be standing millions of years or more later after it was built by the Greek Gods, so it could even take place in modern-day with more 'average' and 'modern' looking player characters; or perhaps our lore takes place in an unknown realm, or a realm of which we have a name for. A specific planet, such as earth, or maybe even one that we make up. It literally does not matter and is up to a majority of the community. We have no longer have any 'guidelines' or 'boundaries to follow', so let's make this new concept our own. Some part of me hopes we don't specify some of the details of the lore of the server, ever, for the sake staying of leaving some of the story to be interpreted by the player(s) themselves. To be abundantly clear for a final time; quite literally no element of the server in its current state, whether that being the overall theme, the name, the game mode name, the model types, etc, are set in stone. We are completely open to suggestions and are willing to take this in any direction that a majority of the community would prefer, but we still have to stay away from anything remotely similar to our previous theme as much as possible. There is too much risk at this time to do anything remotely close, and this would all be a waste of time if we try to do anything too similar again, as it could just all be ended again in the blink of an eye. At the end of the day, there were more than enough reasons to just let what happened to be the end of it all. We chose, instead, to at least give this a shot in a new way. We, at the very least, owed that to you all to try. So let's see what happens and what direction you would all like to take this in.<br />
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There is certainly plenty of new content for you to indulge in while we continue to work on the server, and while we all mold the server together in a direction we all like. A lot of said content will be getting accustomed and adjusting to the vast amount of changes alone. The goal has been to get this out to you as soon as possible while making sure we have made every necessary change to be able to open a server safely, so please don't expect perfection. There will likely be bugs, things missing, or even stuff that may have been overlooked that needs to be changed. Feel free and please be encouraged to report these things as you discover them in the bug report sub-forum within the new 'suggestions discussion' section. <br />
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<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">We hope you enjoy the new server and join us on a new journey to take this server to places we never have before. You can quickly and easily join us by visiting <a href="https://starbystargaming.com/play/galaxyofmagic" target="_blank" rel="noopener" class="mycode_url">https://starbystargaming.com/play/galaxyofmagic</a>, connecting directly using the new IP address 208.103.169.55:27016, or by finding us in the "Galaxy of Magic" game mode listing within the Garry's Mod server browser. Thank you for playing and see you soon!</span></span></span>]]></content:encoded>
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